SDSU Intramural 4v4 Flag Football

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Presentation transcript:

SDSU Intramural 4v4 Flag Football Captain’s Meeting

Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness Center. The Hobo Dough deposit will increase to $30 beginning on the Friday after registration has closed $5 will not be refunded at the end of the season. If there is no deposit paid before a team is to play its second contest, the team will not be able to play until the deposit is paid through Hobo Dough

IM Leagues & Participant Eligibility All teams must be created on IMLeagues.com Each player must also be registered on IMLeagues.com before being added to a team. A current varsity squad member is ineligible for intramural competition in that sport or related sport. Former collegiate athletes of a sport must be wait one full calendar tear before participating in their sport. The calendar year begins on the last practice or game that athlete participated in. Former collegiate athletes must also play in the highest available league Games in which an ineligible player is found to have participated will be forfeited No more than half of the roster may be former Varsity athletes of a related sport. No more than half the players on the field may be former varsity athletes. Anyone who has competed professionally is not allowed to participate in the sport of which they were professional.

ELIGIBILITY Students and Wellness Center members are eligible to participate in Intramural Sports If a participant is not a Wellness Center member, he/she MUST purchase a Wellness Center membership AND an IM pass DOES NOT INCLUDE: 10 or 20 punch passes, or day passes

Drugs & Alcohol Policy No Individual who is under the influence of drugs and alcohol may participate in Intramural Sports. Any player believed to be under the influence of drugs and/or alcohol may be asked to leave or ejected. Any team found to be under the influence may receive a forfeit, and any games won while under the influence may be forfeited.

Sportsmanship Sportsmanship rating scale: 1-5 Sportsmanship is determined by Umpires, Officials and Intramural staff. Teams must have season average of 3.5 or greater to be eligible for playoffs. Season Ratings will serve as the first tie breaker for regular season standings and playoff seeding. Unsporting acts will result in a lower sportsmanship rating and possibly ejection.

Ejections Any player ejected for any reason must leave the playing area immediately. If the player is ejected due to unsportsmanlike conduct, they must contact the coordinator of IM sports before returning to play. Any ejection due to unsportsmanlike conduct will result in the team receiving a “2” sportsmanship rating. More than three ejections on one team during a single game will result in a forfeit.

Forfeits & Defaults Teams should check IM Leagues each week to verify your team’s schedule A team unable to field the necessary amount of players AT game time will forfeit the contest. The first forfeit will result in a $10 deduction from their Hobo Dough deposit. After two forfeits, the team will lose the remainder of Hobo Dough deposit and be removed from the league In order to receive a Default, teams must contact either the Intramural Sports Coordinator or the IM Graduate Assistant by 2pm the day of the contest.

Weather, Events, & Postponement Any information about weather cancellations will come directly from the coordinator of Intramural Sports via IM Leagues. Any games which are cancelled may be rescheduled, depending on time and space availability.

Captain’s Responsibilities The Captain is responsible for the conduct of his/her team. Unsportsmanlike conduct will not be permitted. Make sure all roster additions have been made by Noon of game day Making sure team has paid the $25 Hobo Dough deposit Pay before registration closes to avoid a late fee

Participant Responsibilities All students must check in with supervisor using their SDSU student ID No other forms of ID will be allowed (driver’s license, etc.) Check-in will be at the field on which you play

Teams & Players All players are required to check in with their student ID before participation No exceptions Teams will each consist of 4 players A team may start or continue a game with 3 players Co-Rec: A team fielding three players must have a gender ratio of 2:1 A team fielding four players must have a gender ratio of 2:2

Equipment NOT ALLOWED Flag belts will be provided **Clothing with pockets** Jewelry: This includes earrings, necklaces, wristbands, bracelets, etc. Hats need to be hard bills Head bands or bandanas with an exposed knot Metal (baseball) cleats Flag belts will be provided Teams may choose to bring or use their own football. IM supervisors also have footballs available for checkout should you need them Men’s – Regular football Women’s & Co-Rec – Choice of regular, intermediate, youth or junior football

Equipment Jerseys will not be issued for flag football Home team on IM Leagues will wear white Visiting team on IM Leagues will wear any other dark color No teams may wear gray Teams with jerseys should communicate this information to opposing team captain to avoid wearing similar colors

Timing Each game will consist of two, 15 minute halves with a running clock, except for the last 2 minutes of the second half ONLY Within the last 2 minutes of second half, the clock will stop for: Incomplete passes, running out of bounds, penalties, change of possessions, scores, and first downs Teams shall receive 2 timeouts per game

Pre-Game Meeting Rock, paper, scissors will determine which team gets choice of options Winner shall receive choice of offense, defense, side, or defer choice to the second half Loser receives choice of remaining options

The Field All games will be played on the IM Fields, located to the North of the large East Campus parking lot, or East of Frost Arena Dimensions 40 yards in length, 10 yard end zones First down at the 20 yard line

The Field End Zone 20 Yard Line | x x | 10 Yard Line 10 Yard Line

Intramural Fields Field 4 Soccer Field 1 Field 2 Field 3

General Rules Flag football is meant to be a non-contact sport and will be officiated as such Hence the reason participants wear flag belts If a player’s flags inadvertently fall off, one-hand touch between the shoulders and knees The ball shall be placed at the 10 yard line to begin each half and following a point after try, touchback, or safety, unless moved by penalty Each team shall have 3 consecutive downs to advance the ball past the next zone line to gain The offense must have at least 1 player on their line of scrimmage at the snap

General Rules Rushing plays by the offense are not allowed The defense may not rush past the line of scrimmage The QB has 5 seconds to throw the ball Failing to release the ball in time will result in a loss of down. Each play must include a legal forward pass.

The Snap Ball must be placed on the ground and may be beside or behind the orange ball spotter NOT on the cone Snap must be in one continuous motion Player receiving the snap must be at least 2 yards behind the offensive line of scrimmage Only one player must remain on the line

Co-Rec Rules Open/Closed Open plays: A legal forward pass may be completed to any player Closed plays (After a male to male pass completion): A legal forward pass MUST involve a female player – passing or receiving Must gain positive yards for next play to be “open” A play in which a female runs the ball for positive yardage does not make the next play “open” Penalties do not affect “open” or “closed” play status

Scoring Touchdown: Extra Point Attempts: 6 points If a female is either the QB or receiver: 9 points Extra Point Attempts: 1 point (3 yard line) 2 points (10 yard line) 3 points (20 yard line) Once a team has declared which point try they will attempt, and after the referee has announced the decision, the value can only be changed by timeout.

Punts Teams must announce to the Referee whether or not they will punt on 4th down There are no fake punts - all punts must be declared Once choice is declared, can only be change by timeout Defense may not rush the punter Offense may not leave line of scrimmage until ball is kicked Punter must kick the ball immediately after receiving snap in a continuous motion There are no fair catches in flag football

Playoffs Playoffs will begin Sunday, October 18. The top four teams from each division will advance to the playoffs. Top two will be in the “A” Bracket The next two will be placed in the “B” bracket Standings are determined by, in order: winning percentage, sportsmanship rating, point differential, points against Teams must maintain a satisfactory sportsmanship rating of 3.5 throughout the playoffs in order to continue