Title – Teach Access
The Mission To ensure that new and emerging technologies are “born accessible,” ALL tech workers must be familiar with the fundamental concepts and skills of accessible design and development – from DayOne.
“U.S. tech industry employment surpasses 6.7 million workers” CompTIA Report, Feb. 2016 “Less than 1 in 9 new hires have even heard of accessible technology.” - Yahoo new hire tracking, 2015-2016
How do we get there? Undergraduates must be exposed to the foundational concepts of accessible technology before they graduate – ALL undergrads in computer science, design, user experience, HCI, and related fields.
How do we get there? Tech companies must require that new hires have - Shared challenge, industry, academia have now come together to create models for teaching and training students of technology to create accessible experiences – TEACH ACCESS, founded in 2015. Tech companies must require that new hires have these basic skills upon start-up.
Horizontal + Vertical H: Pervasive knowledge across the organization V: Expertise of a few subject matter experts (SME)
Horizontal + Vertical H: Be able to have an intelligent conversation with your SMEs V: SMEs spend their time innovating, not fixing H: Be able to have an intelligent conversation with your SMEs V: SMEs spend their time innovating, not fixing
The Strategy Core education Academic leadership/student engagement Learning tools Industry initiatives
The Demand The Demand – company logos
The Supply The Supply – university logos
And, of course, users.
The Tutorial The Tutorial https://teachaccess.github.io/tutorial/ The tutorial - https://teachaccess.github.io/tutorial/ https://teachaccess.github.io/tutorial/
Activities Job descriptions - preferred or required Tutorials – free and open source Accreditation - ABET, NASAD Accessibility in broader curriculums Guest lecturers from industry Task forces – (materials, student engagement, competitions, accreditation, etc.)
Can we keep up with…?
Explosion of New Platforms We’re facing explosive growth in digital technology and while we’ve been used to basically two platforms (desktop and mobile), the industry is about to leap into many, many new platforms including Cloud, AI, wearables, VR, sensors, IoT, 3D printing, robotics and more. — Image of Cloud from www.kniftonenterprises.com Image of Microphone icon from www.kniftonenterprises.com Image of Wearable watch from fitbit.com cloud computing, speech input, wearables
VR, Internet of things, 3D printing (prosthetics) We’re facing explosive growth in digital technology and while we’ve been used to basically two platforms (desktop and mobile), the industry is about to leap into many, many new platforms including Cloud services, AI, wearables, VR, sensors, IoT, 3D printing, robotics and more. — Image of Oculus VR goggles from facebook.com Image of Internet of things from www.comsoc.org/blog Image of 3D printed prosthetic from jcadusa.com
We’re facing explosive growth in digital technology and while we’ve been used to basically two platforms (desktop and mobile), the industry is about to leap into many, many new platforms including Cloud services, AI, wearables, VR, sensors, IoT, 3D printing, robotics and more. A.I.
[Dave Chesney’s slides here]
Call to action! Watch the website: www.TeachAccess.org Check out the tutorial and other materials Industry - contact us if you can help Academia - expand your teaching - and contact us Spread the word
Contact www.TeachAccess.org TeachAccess@googlegroups.com LarryG@yahoo-inc.com chesneyd@umich.edu