Product Design Principles

Slides:



Advertisements
Similar presentations
Poster & Project Presentations The Robert Gordon University
Advertisements

Test process essentials Riitta Viitamäki,
Copyright © 2002 by The McGraw-Hill Companies, Inc. All rights reserved. 10 Brand Message Execution Key Points: How does the creative process work to develop.
McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All rights reserved.
Project Workshops Results and Evaluation. General The Results section presents the results to demonstrate the performance of the proposed solution. It.
Damian Gordon.  Summary and Relevance of topic paper  Definition of Usability Testing ◦ Formal vs. Informal methods of testing  Testing Basics ◦ Five.
 It is the ability to come up with fresh, unconventional, unique, appropriate & effective ideas that can be used as solutions to an advertiser’s communications.
Marketing CH. 4 Notes.
SYSTEM ANALYSIS AND DESIGN
Employ product-mix strategies to meet customer expectations.
SCIENCE FAIR 2009.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 7: Focusing on Users and Their Tasks.
Course Organization & Format Visualization II MSIM 842, CS 795/895 Instructor: Jessica Crouch.
YR 11 GRAPHICS DESIGN FACTORS. USER-CENTRED DESIGN (U.C.D) When solving design problems, the purpose of USER-CENTRED DESIGN is to identify the human needs.
Processing Creativity Design better together. Six Stage Process InspireConceptualiseRefineEvaluatePlanProduce.
Advanced Manufacturing Laboratory Department of Industrial Engineering Sharif University of Technology Session #10.
Chapter 5:User Interface Design Concepts Of UI Interface Model Internal an External Design Evaluation Interaction Information Display Software.
Dieter Rams From Wikipedia, the free encyclopedia Dieter Rams is a German industrial designer closely associated with the consumer products company Braun.
Our Standards for Technology Literacy State That: “Design is regarded by many as the core problem-solving process of technological development.” (R1 p.90)
Design Art I grade 10 Aesthetics vs. functionality Aesthetics The science of how things are known by the senses Whether something is attractive or beautiful.
What Do We Mean by Usability?
Such Material! So Content!.
GKR 2113: INTRODUCTION TO DESIGN PROCESS
User-centred system design process
Requirements Analysis Scenes
Chapter 10 Software Quality Assurance& Test Plan Software Testing
Chapter 4: Design and Problem Solving
PitchTOWN Rocket Pitch Template
YOUTHPitch Rocket Pitch Template
Unit VII Strategic Evaluation and Control
Formulate the Research Problem
FICTIONAL NARRATIVE.
D39BU – Business Management in the Built Environment
PitchTOWN Rocket Pitch Template
Developing Information Systems
Level 1 Level 1 – Initial: The software process is characterized as ad hoc and occasionally even chaotic. Few processes are defined, and success depends.
2nd Year: Achieving depth Depth in projects
The Writing Process Introduction Prewriting Writing Revising
User Interface Prototyping & Interaction Design
DESIGN CONCEPTS AND PROCESSES
Goal, Question, and Metrics
Modern Approaches to Idea Development
TRANSFORMATIONAL CHANGE
Introduction to Nature of Science
Reverse Engineering and Professional Reviews
Where is Your Organization on the Accessibility Maturity Scale
Accepting Yourself is a key part of mental and emotional health.
Design Research Jon Kolko Director & Founder, Austin Center for Design.
Reviewing your final digital product
Software engineering -1
Modern Approaches to Idea Development
X-DIS/XBRL Pilot Project - Phase 1 Testing Results
Organizational Patterns
Step 6: Full Life Cycle Use Case
Innovation management
Part One The Foundations – A Model for TQM
CS305, HW1, Spring 2008 Evaluation Assignment
YOUTHPitch Rocket Pitch Template
PitchTOWN Rocket Pitch Template
DESIGN BRIEF CONTENT.
Creative Design Solutions: Design Thinking
Goal-Driven Continuous Risk Management
Learning Outcome 3 – Assignment
HCI Human Computer Interface
Information Analysis, Organization, and Presentation
Evolutionary Software Process Models
Goal-Driven Software Measurement
Creative Design Solutions: Design Thinking
1.02 Creative Design Solutions: Design Thinking
User CENTERED DESIGN IB TOPIC 7.
Presentation transcript:

Product Design Principles USER CENTRED DESIGN Product Design Principles

Does this make you mad?

How about this?

Or this?

User-centred design is a framework of processes in which usability goals and the user characteristics are given extensive attention at each stage of the design process. User-centred design can be characterized as a multi-stage problem-solving process that not only requires designers to analyse and envision: the most likely way to consume or use a product validate their assumptions of user behaviour with quantifiable tests. Tests are conducted with/without users during each stage of the process from concept development, pre-production models to post production - completing a circle of proof back to and ensuring that "development proceeds with the user as the centre of focus."  Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively what a first-time user of their design experiences, and what each user's learning curve may look like. What is UCD?

The goal of the User-Centred design is to make products which have very high usability – which includes manageability, effectiveness and how well the product meets to the user requirements. User-Centred Design process: Specify the context of use: Identify the people who will use the product, what they will use it for, and under what conditions they will use it. Specify requirements: Identify any requirements or user goals that must be met for the product to be successful. Create design solutions: This part of the process may be done in stages, building from a rough concept to a complete design. Evaluate designs: Evaluation - ideally through usability testing with actual users - is as integral as quality testing is to good software development. This procedure is repeated to finish the product. Why use UCD?

How to test UCD?

What are the elements of (user-centred) design to test? Function Design is sometimes thought to be about form, style, and how things look, but it’s also very much about function, or what something does. With new technologies making it possible to develop new functions, this is now more true than ever. Aesthetics Visual appeal and inane attractiveness. The power of beauty is vividly illustrated by the success of companies like Apple. Competing on price and product features is no longer enough. Experience Design is not just about the object created, but also about the way that creation makes us feel, think, or learn. It’s about the human response to the things we make for the world. Emotional Appeal Today we are increasingly designing for the right brain by focusing on the emotional aspects of design and by asking “How will it make people feel?” in addition to “How will it look?” and “How will it work?” What are the elements of (user-centred) design to test?

Unfortunately, the nature of USD means your personal ideas about good design must be dismissed. Instead you must develop a “metric” or a system or standard of measurement (specifically a system in this case) based of established principles which the elements of design can be test. Grade the effectiveness of each element according to the principles and philosophy of established well-regarded industrial designers as the basis of this metric. What Metric?

Example: Dieter Rams Ten principles for good design Good design is innovative Good design makes a product useful Good design is aesthetic Good design makes a product understandable Good design is unobtrusive Good design is honest Good design is long-lasting Good design is thorough down to the last detail Good design is environmentally friendly Good design is as little design as possible Example: Dieter Rams

How does Function, Aesthetics, Experience and Emotional Appeal apply to these two examples of industrial design? Remember to grade the effectiveness of each element using the principles established by Dieter Rams Your Turn