Ubiquitous/Pervasive Computing

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Presentation transcript:

Ubiquitous/Pervasive Computing John Stasko Spring 2007 This material has been developed by Georgia Tech HCI faculty, and continues to evolve. Contributors include Gregory Abowd, Al Badre, Jim Foley, Elizabeth Mynatt, Jeff Pierce, Colin Potts, Chris Shaw, John Stasko, and Bruce Walker. Permission is granted to use with acknowledgement for non-profit purposes. Last revision: January 2007.

Agenda Area overview Four themes Challenges/issues

Pervasive/Ubiquitous Computing Move beyond desktop machine Computing is embedded everywhere in the environment http://www.dreamlg.com/en/ref/internet/introduction_tv.shtml

Marc Weiser: The Father of Ubicomp Chief Technologist Xerox PARC Began Ubiquitous Computing Project in 1988 Died April 27, 1999

Weiser on Ubicomp Read his Scientific American article from 1991 “The most profound technologies are those that disappear.”

Ubicomp Notions Computing capabilities, any time, any place Handheld, wearable, architecturally implanted “Invisible” or taken-for-granted resources Machines sense users’ presence and act accordingly We don’t “use” such resources; we make use of them Automatic hand soap dispenser

Critical Technical Issues Location Knowledge of “where” substitutes for intelligence Scale One size does not fit all needs Networking Constant connectivity, wired and wireless

Location services Outdoor Indoor Indoor/Outdoor Global Positioning Satellites (GPS) Indoor Active badges, electronic tags Vision Motion detectors, keyboard activity Indoor/Outdoor Beacon-based techniques (WiFi, GSM)

Device scales Inch PDAs PARCTAB Voice Recorders Smart phones

Device scales Foot notebooks tablets digital paper

Device scales Yard Electronic whiteboards Plasma displays Smart bulletin boards

Video Examples Ambient Room - H. Ishii, CHI ‘98 Beyond the Desktop - J. Rekimoto, CHI ‘00

Four Themes Natural/Implicit interfaces Automated capture of experiences with easy access Context-aware/sensitive interactions and applications Ubiquitous services independent of devices/platforms

1. Natural/Implicit Interfaces How do input and output change? Input Towards implicit information Feeds context-aware computing (later) Output Towards distributed, peripheral and ambient displays

Ideas Computer interfaces and devices are more natural interaction tools Pen input Speech Gesture Tangible interfaces

Examples Pen applications Speech applications T9 predictive text entry demo (R. Groeneweg) http://hcc.cc.gatech.edu/hccvideos/commvids.html Speech applications H. Ishii’s tangible UI work

Wearable Computing Computation devices accompany you, rather than you seeking them out T. Starner

Implicit input at GT The Gesture Pendant

Input Challenges Errors are more likely (handwriting recognition, speech, …) How can the system discover that an error has occurred? Implies the need for independent confirmation (e.g. repeating back), which is an obstacle to interaction How can errors be corrected? A room doesn’t have a help menu Is there truly a comparative advantage over more traditional input mechanisms?

What about output Multiple displays Ambient displays Managing multiple monitors Distributed in environment Ambient displays Controlling environment for output Peripheral displays Non attention-grabbing information displays

Multiple monitors Pros: Real estate! Cons: Input slowed Applications not multi-mon aware

Distributed in Environment The Everywhere Display Project at IBM

Ambient and Peripheral Displays Ambient – A property of the display’s relationship to the environment Peripheral – A property of the display’s relationship to the user’s attention, e.g., background and foreground

Ambient Displays 1 The Dangling String AmbientOrb http://www.ubiq.com/hypertext/weiser/ calmtech/calmtech.htm AmbientOrb http://www.ambientdevices.com/

Ambient Displays 2 Ambient Trolley Information Percolator http://www-2.cs.cmu.edu/~hudson/bubbles/ Ambient Trolley http://www.gvu.gatech.edu/ii/trolley

Peripheral Displays SideShow Kimura InfoCanvas

2. Automated Capture & Access Use of computers to preserve records of the live experience for future use allowing the human user to engage in the activity with knowledge that details will be available later (Abowd & Mynatt 2000) Motivation Record-taking is hard Multiple streams of information need to be captured Machines are better at some of these things than we are Points of consideration: Capture needs to be natural User access is important Details of an experience is recorded as streams of information

Examples Meeting capture (scribe at Xerox PARC), Mark Weiser Classroom 2000/eClass at GT IBM TeamSpace

LiveBoard

Automatically generates Web accessible notes eClass / Classroom 2000 Captures: presentation slides annotations audio/video URLs visited At GaTech we have explored a number of these systems The first is the classroom 2000 project…which was an experiment to study the effects of ubicomp technology in the classroom domain. The classroom was instrumented with cameras and microphones to record video and audio of the lectures and a liveboard to capture what the instructors present and their annotations. And also a lot of instructors liked to pull up additional web material as well…so the URLs visited during class were also captured. Immediately after class the captured information is used to generated into notes that students can access from the Web. Students are presented with slides and annotations written on them. Audio and video can be replayed and any portion of it can indexed into by a timeline or ink on the slides. Automatically generates Web accessible notes

IBM TeamSpace Create and manage meetings, users, agendas, action items, presentations Conduct meetings using synchronous tools: slide annotation low-bandwidth video agenda viewer action item viewer One final example before I’ll move on was a system we worked on in collaboration with IBM Research and Boeing Research, known as TeamSpace. Where as the previous 2 projects captured lectures, this application was geared towards the capture of meetings. There are many similarities between this system and the classroom one. For example, powerpoint presentations are used and annotated during meetings similar to the classroom system. Audio and video capture is desirable as well. However, we wanted to add additional support for additional data types, such as agendas and action items (among other things)…and we wanted to support additional clients to connect into the main meeting site as well. As a result, while there were things similar to the classroom system, we were not able to reuse the classroom system or even parts of it. And this is important to note, because it’s a shame that we weren’t able to leverage on existing work…a point I’ll revisit.

Issues Stream integration -- At what level? Very finest level of actions or more coarse? Modifying a record after the fact Can student notes be added later? Networked interaction Why can’t your notes be put up on the Liveboard?

3. Context-Aware Computing Computing services sense aspects of environment (location, user emotion,…) and tailor provided services Precursor: Soap dispensing Idea: Walk into conference room, my email is projected on a big screen there …But what if other people can see? We need a broad an operational definition of “context”

What is Context? Any information that can be used to characterize the situation of an entity Who, what, where, when Why is it important? information, usually implicit, that applications do not have access to It’s input that you don’t get in a GUI General defn, focus is on particular kind of context, important to ubicomp

How to Use Context To present relevant information to someone Mobile tour guide To perform an action automatically Print to nearest printer To show an action that use can choose Want to phone the number in this email?

Examples Active Badge & PARCTab Shopping assistant Cyberguide Perception system for recognizing user moods from their facial expressions House where position is sensed and temperature adjusted automatically

Augmented Reality

Issues Registration, registration, registration How to integrate all the different aspects of context? The people The place The situation Activities going on and their status Mood and emotion?? What about the loss of privacy?

4. Ubiquitous Services Care about service, not application Example: messaging You want to receive a message using whatever device is handy nearby Message is tailored to work according to device (e.g. bandwidth, modalities, form factor)

Issues What is software infrastructure for integration? Do we get it by just adopting some standard? Meta-issue: These are not obvious usability issues, but they are HCI design issues, because their resolution affects experience of place and (e.g.) work

Evaluation How do we evaluate these technologies? The system is a lab, so you can’t take it into one. You can’t evaluate CA computing except in a context. The context may be too critical to experiment with (e.g. a design project) The context may be too drawn-out to permit changes in evaluation question/strategy (e.g. an entire semester). Ethical/consent issues in multi-person environments Above all, what are the usability/usefulness objectives? How can they be measured? Example: Challenge in Classroom 2000

Interested in More… CS 7470 Readings, discussion, research-oriented ’08-’09

Project Presentation order (TuTh) What to put in presentation 15 minutes Make sure your presentation mode works Content suggestion Brief intro to problem (2 mins) What’s important about users, task, etc. (2 mins) Present design and system (6 mins) Overview of evaluation findings (5 mins) P4 reports due Friday 27th 4pm

Upcoming Project presentations 1 Project presentations 2 & Final exam