(Kapitel 23: Congestion control and QoS översiktligt.) Kapitel 22: UDP och TCP. (Kapitel 23: Congestion control and QoS översiktligt.)
PART V Transport Layer
Position of transport layer
Transport layer duties
Chapters Chapter 22 Process-to-Process Delivery Chapter 23 Congestion Control and QoS
Process-to-Process Delivery: UDP and TCP Chapter 22 Process-to-Process Delivery: UDP and TCP
The transport layer is responsible for process-to-process delivery. Note: The transport layer is responsible for process-to-process delivery.
Figure 22.1 Types of data deliveries
Virtual Connection at the Transport Layer Router Router Server Host Client Host TCP, UDP IP Application Physical TCP, UDP IP Application Physical IP Physical IP Physical Protocol stack in the host Protocol stack in the host Protocol stack in the router
Client-Server Paradigm Used most often in Internet process-to-process communication, for example, email, web, file transfer, etc. The client process initiates the communication. The server process waits for the client to initiate communication, and responds by sending the information required. Example: Web server, email server, ftp server, etc. A firewall often stops external clients from accessing internal servers, except certain web Opposite: Peer-to-peer communication, where a program can act both as client (taking initiative) and server (responding to other).
Multiplexing and Demultiplexing Sender processes Receiver processes Web Email MP3 Web Email MP3 TCP UDP TCP UDP IP IP IP datagrams IP datagrams
22.2 UDP Port Numbers User Datagram Applications
Note: UDP is a connectionless, unreliable protocol that has no flow and error control. It uses port numbers to multiplex data from the application layer.
Table 22.1 Well-known ports used by UDP Protocol Description 7 Echo Echoes a received datagram back to the sender 9 Discard Discards any datagram that is received 11 Users Active users 13 Daytime Returns the date and the time 17 Quote Returns a quote of the day 19 Chargen Returns a string of characters 53 Nameserver Domain Name Service 67 Bootps Server port to download bootstrap information 68 Bootpc Client port to download bootstrap information 69 TFTP Trivial File Transfer Protocol 111 RPC Remote Procedure Call 123 NTP Network Time Protocol 161 SNMP Simple Network Management Protocol 162 Simple Network Management Protocol (trap)
Figure 22.10 User datagram format
Note: The calculation of checksum and its inclusion in the user datagram are optional.
Note: UDP is a convenient transport-layer protocol for applications that provide flow and error control. It is also used by multimedia applications.
22.3 TCP Port Numbers Services Sequence Numbers Segments Connection Transition Diagram Flow and Error Control Silly Window Syndrome
Table 22.2 Well-known ports used by TCP Protocol Description 7 Echo Echoes a received datagram back to the sender 9 Discard Discards any datagram that is received 11 Users Active users 13 Daytime Returns the date and the time 17 Quote Returns a quote of the day 19 Chargen Returns a string of characters 20 FTP, Data File Transfer Protocol (data connection) 21 FTP, Control File Transfer Protocol (control connection) 23 TELNET Terminal Network 25 SMTP Simple Mail Transfer Protocol 53 DNS Domain Name Server 67 BOOTP Bootstrap Protocol 79 Finger 80 HTTP Hypertext Transfer Protocol 111 RPC Remote Procedure Call
Figure 22.7 Connection establishment
Figure 22.8 Connection termination
Connection-oriented vs. Conectionless A connection-oriented service requires both sender and receiver to create a connection before any data is transferred TCP provides connection oriented service to the applications, allowing a byte stream to be delivered in order, allthough IP is a connectionless service. A connectionless service does not create a connection first but simply sends the data UDP provides connectionless service to the applications. UDP packets are called datagrams.
Figure 22.11 Stream delivery
Figure 22.12 Sending and receiving buffers
Figure 22.13 TCP segments
Example: Connection-oriented Service An analogy to the connection-oriented service is telephone conversation
Example: Connectionless Service An analogy to connectionless service is the delivery of the mail
Data-link vs. Transport Layer Data link layer Responsibile for reliability between two directly connected points Transport layer Resposibe for reliability over the internetwork Duties of the data-link layer Network 1 Network 3 Network 2 Internetwork Duties of the data-link layer Duties of the data-link layer Duties of the transport layer
Reliable vs. Unreliable Transport layer can offer Unreliable service (UDP) No guarantee that the packet will be delivered to the destination Useful especially for transmitting audio and video files where waiting for acknowledgement can be annoying for the user Reliable service (TCP) Connection establishment Connection maintenance Connection termination
User Datagram Protocol (UDP) No reliability or connection management! Serves solely as a labeling mechanism for demultiplexing at the receiver end Use predominantly by protocols that do no require the strict service guarantees offered by TCP (e.g. real-time multimedia protocols) Additional intelligence built at the application layer if needed
Transmission Control protocol (TCP) Provides a connection-oriented end-to-end (user-to-user) reliable byte stream service in both directions (full duplex) Divides a byte stream into a sequence of segments and sends them to the destination via IP Uses the destination port, source port to identify the application to which the segment is sent (multiplexing the sessions) Uses sliding window like scheme for flow control and congestion control
Connection Management Two way handshake protocol is not enough because of potential delays in either A’s request or B’s responce, as shown below. Possibility of confusion exists. A B A sends a connection request t1 A sends connection request again t2 B receives connection request B establishes a connection and sends an acknowledgement t3 A receives the acknowledgement and establishes a connection t4 A and B exchange data and eventually disconnect B receives connection request B establishes a connection and sends an acknowledgement t5 time time
Three-way Handshake Protocol for Connection Establishment A sends a connection request with seq. no. x t1 A sends connection request again with seq. no. y t2 t3 B sends acknowledgement y+1 and seq. no. z A receives the acknowledgement y+1 and sends acknowledgement z+1 t4 The connection is established t5 B sends acknowledgement x+1 and seq. no. w A does not send an acknowledgement and no connection is established t6 time time
Connection Establishment and Termination 3-way handshake used for connection establishment Randomly chosen sequence number is conveyed to the other end Similar FIN, FIN+ACK exchange used for connection termination Server does passive open Accept connection request Send acceptance Start connection Active open Send connection request SYN SYN+ACK ACK DATA The three-way handshake TCP segments are labeled with SYN. The length of data in the first two is 0
TCP’s Segments TCP treats data as a sequence of bytes to be divided and sent in segments. The size of the segment depends on the underlying physical network and on the number of bytes the sender is allowed to send (window size) Rather than numbering each segment, TCP stores the sequence number of the data byte in the segment The source and the destination each have separate sequence numbers The acknowledgement numbers are equal to the next expected sequence number
Window Management in TCP Sliding window scheme is used with variable window The window can change depending on the traffic in the network (TCP provides congestion control) The size of the window is expressed in bytes instead of packets The window size depends on the receiver’s capabilites and the congestion in the network
TCP Sliding Window segment 1 100 bytes of data numbered from 1 to 100 100 bytes of data numbered from 701 to 800, ack 101 acknowledge 801 segment 2 acknowledge 101 segment 1 100 bytes of data numbered from 101 to 200, ack 801 acknowledge 901 segment 3 100 bytes of data numbered from 801 to 900, ack 201 acknowledge 201 segment 2
Example 1 Imagine a TCP connection is transferring a file of 6000 bytes. The first byte is numbered 10010. What are the sequence numbers for each segment if data are sent in five segments with the first four segments carrying 1000 bytes and the last segment carrying 2000 bytes? Solution The following shows the sequence number for each segment: Segment 1 ==> sequence number: 10,010 (range: 10,010 to 11,009) Segment 2 ==> sequence number: 11,010 (range: 11,010 to 12,009) Segment 3 ==> sequence number: 12,010 (range: 12,010 to 13,009) Segment 4 ==> sequence number: 13,010 (range: 13,010 to 14,009) Segment 5 ==> sequence number: 14,010 (range: 14,010 to 16,009)
Note: The bytes of data being transferred in each connection are numbered by TCP. The numbering starts with a randomly generated number.
Note: The value of the sequence number field in a segment defines the number of the first data byte contained in that segment.
Note: The value of the acknowledgment field in a segment defines the number of the next byte a party expects to receive. The acknowledgment number is cumulative.
Figure 22.14 TCP segment format
Figure 22.15 Control field
Table 22.3 Description of flags in the control field URG The value of the urgent pointer field is valid. ACK The value of the acknowledgment field is valid. PSH Push the data. RST The connection must be reset. SYN Synchronize sequence numbers during connection. FIN Terminate the connection.
Figure 22.16 Three-step connection establishment
Figure 22.17 Four-step connection termination
Table 22.4 States for TCP State Description CLOSED There is no connection. LISTEN The server is waiting for calls from the client. SYN-SENT A connection request is sent; waiting for acknowledgment. SYN-RCVD A connection request is received. ESTABLISHED Connection is established. FIN-WAIT-1 The application has requested the closing of the connection. FIN-WAIT-2 The other side has accepted the closing of the connection. TIME-WAIT Waiting for retransmitted segments to die. CLOSE-WAIT The server is waiting for the application to close. LAST-ACK The server is waiting for the last acknowledgment.
Figure 22.18 State transition diagram
Note: A sliding window is used to make transmission more efficient as well as to control the flow of data so that the destination does not become overwhelmed with data. TCP’s sliding windows are byte-oriented.
Figure 22.19 Sender buffer
Figure 22.20 Receiver window
Figure 22.21 Sender buffer and sender window
Figure 22.22 Sliding the sender window
Figure 22.23 Expanding the sender window
Figure 22.24 Shrinking the sender window
Note: In TCP, the sender window size is totally controlled by the receiver window value (the number of empty locations in the receiver buffer). However, the actual window size can be smaller if there is congestion in the network.
Figure 22.25 Lost segment
Figure 22.26 Lost acknowledgment
Congestion Control and Quality of Service Chapter 23 Congestion Control and Quality of Service
23.1 Data Traffic Traffic Descriptor Traffic Profiles
Figure 23.1 Traffic descriptors
Figure 23.2 Constant-bit-rate traffic
Figure 23.3 Variable-bit-rate traffic
Figure 23.4 Bursty traffic
23.2 Congestion Network Performance
Figure 23.5 Incoming packet
Figure 23.6 Packet delay and network load
Figure 23.7 Throughput versus network load
23.3 Congestion Control Open Loop Open Loop Closed Loop
23.4 Two Examples Congestion Control in TCP Congestion Control in Frame Relay
Note: TCP assumes that the cause of a lost segment is due to congestion in the network.
Note: If the cause of the lost segment is congestion, retransmission of the segment does not remove the cause—it aggravates it.
Figure 23.8 Multiplicative decrease
23.5 Quality of Service Flow Characteristics Flow Classes
Figure 23.12 Flow characteristics
Figure 23.24 Traffic conditioner
23.6 Techniques to Improve QoS Scheduling Traffic Shaping Resource Reservation Admission Control
Figure 23.13 FIFO queue
Figure 23.14 Priority queuing
Figure 23.15 Weighted fair queuing
Figure 23.16 Leaky bucket
Figure 23.17 Leaky bucket implementation
Note: A leaky bucket algorithm shapes bursty traffic into fixed-rate traffic by averaging the data rate. It may drop the packets if the bucket is full.
Figure 23.18 Token bucket
The token bucket allows bursty traffic at a regulated maximum rate. Note: The token bucket allows bursty traffic at a regulated maximum rate.