COMPSCI 747 Pedagogies and instructional design
Definitions Pedagogy Instructional Design The method and practice of teaching Broader and more inclusive than instructional design Instructional Design The process by which instruction is improved through the analysis of learning needs and systematic development of learning experiences. Instructional designers often use technology and multimedia as tools to enhance instruction
Pedagogical approaches Traditional lectures: (Teacher centric) Open-ended instruction: Complex open problems Discovery learning: Students solve problems without clear direction Worked examples: Examples are given step-by-step Experiential learning: Authentic activities Active learning: Learn by doing something Case studies: Generalize principles from detailed case studies Peer learning: Students learn from each other
Structuring content delivery Make goals clear Sequence of topics Logical connections between topics Connection with existing knowledge Opportunities to practice and identify misconceptions Summarize Move from simple to more complex Use before create
Active learning Discussion Peer Review Brainstorming Problem solving Role Playing Kinaesthetic learning Games Simulations
Creating discussion Ask open-ended questions Use think-pair share Rather than ask “Is this…”, “How could we…” Use think-pair share Ask students to expand their comments Create cognitive dissonance
Peer review, observation of classroom Classroom climate Engagement and interest of students Structure of the material Effectiveness of activities Related to content Appropriate difficulty Engaging to students Flow and timing
Observation of Teaching COMPSCI 107 course Python Monday 3-4 Room 105-029 (Clock Tower)