Autodesk Inventor 10 Update Class Inventor Studio Autodesk Inventor 10 Update Class J.D. Mather
Inventor Studio Set your Project to Samples and open the Assemblies\Arbor Press\Arbor_Press.iam file. To enter the Inventor Studio environment select it from the Applications drop-down menu.
Inventor Studio To render a static image select the Render tool. Select the desire view size, Camera, Lighting, and Background. Select the desired quality.
Inventor Studio – Still Rendering Click to save. Select image file type.
Inventor Studio – Animation Rendering Delete or Suppress the Angle constraint on the Pinion Shaft. Suppress the Angle constraint on the Table Plate.
Inventor Studio – Animation Rendering Checkmark Predict Offset and then add a Mate constraint between the bottom face of the Ram and the top face of the Table.
Inventor Studio – Animation Rendering Delete Camera1 & 2 in the browser. We will set up our own camera.
Inventor Studio – Animation Rendering Switch to the Studio Application and click on the Animation Timeline tool. Click on the Animation Options tool. Enter a length of 5 seconds.
Inventor Studio – Animation Rendering Set your view to look similar to this, then RMB in the graphics screen and select Create Camera from View.
Inventor Studio – Animation Rendering Make Camera1 the active camera on the Animation Timeline. Drag the timeline slider to 2.5 seconds.
Inventor Studio – Animation Rendering Next: Rotate and zoom the view something like this. Then: Click Add Camera Action to set a keyframe for Camera1.
Inventor Studio – Animation Rendering Drag the timeline slider back and forth and observe the camera action. Expand the Action Editor.
Inventor Studio – Animation Rendering Rotate and zoom the image as shown and Add Camera Action for another keyframe.
Inventor Studio – Animation Rendering Click on the action to make it active and drag the start and end times as shown. The camera will move between 0-2.5 seconds, remain still for 1 second and then move for the remaining time to the final keyframe position.
Inventor Studio – Animation Rendering The animation player works like a tape or CD player. Return the timeline to the beginning and select Play Animation.
Inventor Studio – Animation Rendering Select Animate Constraints Pick the Mate constraint we made earlier on the Ram and set the Value to 0.
Inventor Studio – Animation Rendering Drag the start and end time for the Constraint animation.
Inventor Studio – Animation Rendering In the first example we animated a constraint. In this example we will animate a component that has a remaining degree of freedom. Select Animate Components and then select the Table.
Inventor Studio – Animation Rendering Click on the z axis leg and enter an angle of 90 deg.
Inventor Studio – Animation Rendering Drag the start and end time for the Component animation and change the end time for the Constraint animation.
Inventor Studio – Animation Rendering Select the Animate Fade tool and click the Frame. Set the Fade value to 20.
Inventor Studio – Animation Rendering When you play the animation the Fade will be instant – but when you Render the animation the Fade will be gradual.
Inventor Studio – Animation Rendering With each of the animation controls you can set the Velocity Profile. (With an animation of this short duration the interpolation change probably would not be noticeable.)
Inventor Studio – Animation Rendering Select Record Animation
Inventor Studio – Animation Rendering Set Quality (Frame-rate and compression will also effect quality). Set size.
Inventor Studio – Animation Rendering Click Render and enter a file name and location.
Inventor Studio – Animation Rendering Select a compression CODEC. (You might want to download the free Divx and TechSmith codecs – these two codecs give relatively small file size.)
Questions? Inventor 10 Update For additional tutorials using Inventor Studio go to http://usa.autodesk.com/adsk/servlet/autoindex?siteID=123112&id=3365505&linkID=4183230 Skill Builders and download the document Studio – Animate Camera. Questions?