3D CMOS monolithic 3-bit resolution pixel sensor with fast digital pipelined readout Olav Torheim, Yunan Fu, Christine Hu-Guo, Yann Hu, Marc Winter.

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3D CMOS monolithic 3-bit resolution pixel sensor with fast digital pipelined readout Olav Torheim, Yunan Fu, Christine Hu-Guo, Yann Hu, Marc Winter on behalf of IPHC (Strasbourg) Outline 3DIT improves MAPS performances A 12 µm pitch pixel CMOS MAPS for the ILC vertex detector using 3DIT 3D rolling shutter CMOS MAPS with fast digital pipelined readout Analog tier: sensor, preamplifier and pixel-level ADC Digital tier : SRAMs and data sparsification circuitry Conclusions

Using 3DIT to improve MAPS performances 3DIT are expected to be particularly beneficial for MAPS : Combine different fabrication processes  Split charge collection and signal processing functionalities  Use best suited technology for each tier : Tier-1: charge collection system  Thin epitaxial charge collection layer X0  Tier-2: analogue signal processing Low Ileak, process, N metal layers shields from digital. Tier-3: digital signal processing & data transmission Resorb most limitations specific to 2D MAPS Dead surface  Power consumption Readout speed … 2009: run in Chartered/Tezzaron technology 3D consortium: coordinated by Fermilab Digital Analog Sensor ~ 50 µm 22/06/2010 VLSI Workshop in Paris Olav.torheim@ires.in2p3.fr

A 12 µm pitch CMOS MAPS in 3DIT for the ILC vertex detector Delayed R.O. architecture for the ILC Vertex Detector (designed & submitted) Trial 3D architecture based on small pixel pitch, motivated by : Single point resolution < 3 μm with binary output Probability of > 1 hit per train per pixel << 10 % 12 μm pitch : sp ~ 2.5 μm Probability of > 1 hit/train/pixel < 5 % 3D 2-tier process Tier-1: A: sensing diode & amplifier, B: shaper & discriminator Tier-2: time stamp (5 bits) + overflow bit & delayed readout  Architecture prepares for 3-Tier perspectives : 12 µm Tier-1: CMOS process adapted to charge collection Tier-2: CMOS process adapted to analogue & mixed signal processing Tier-3: digital process (<< 100 nm ?) ~1 ms ~200 ms Acquisition Readout  sp : ~ 2.5 μm Tint : ~ 31 µs Pow : ~ 3.47 W/cm2 (instantaneous power) Detection diode or Q injection Amplifier Amp.+Shaper Discriminator Hit identification 12 µm 24 µm 5 bits (7) time stamp 2nd hit flag Readout Tier 1 Tier 2 A B + & Amp ASD TS & R.O.

3D Rolling Shutter MAPS with fast pipelined digital readout 3D MAPS with fast pipelined digital readout aiming to improve spatial resolution and time resolution and to minimize power consumption (R&D in progress) Subdivide sensitive area in ”small” matrices running individually in rolling shutter mode Adapt the number of rows to required frame readout time  few µs r.o. time may be reached Design in ~ 25 µm²: Tier 1: Sensor & preamplifier + 3-bit pixel-level ADC (LSB ~RMS noise,15~20 e-) Tier 2: SRAMs + Fast pipeline readout circuitry with data sparsification sp < 2.5 μm Tint. ~ 7 µs Pow ~ 0.73W/cm2 (compromise of time res. and power)  ~ 25 µm Detection diode+Amplifier +Pixel-level ADC Delay+SRAMs + Sparsification

3D Rolling Shutter Mode Digital Pixel Sensor Circuitry Block diagram of the 3D integrated Rolling Shutter Binary Pixel (RSBPix) architecture with in-pixel amplification, double sampling, digitization and in-pixel digital circuitry. Feedback Analog Tier # Digital Tier # Vclp SF Clamp soff < 15 mV Vdd Vref CS Preamp Track Discrimination n+ MOSCAP Auto-zeroed N-well MiMCAP Comparator P-epi Chip-level analog ramp generator P-sub Track Auto-zeroed Chip-level Counter SRAM Vref S ~ 50 MHz Negative feedback  Stabilizes the operating point of the amplifier and robust against process mismatches In-Pixel offset-compensated Multi-Stage Amplifier  High gain, low offset voltage Auto-zeroed comparator  Low power, low offset voltage Digital front-end  Fast pipeline digital readout, data sparsification Digital Front-end (data sparsification) Digital output / X.Y Address

Token-compliant rolling shutter mode Sub-array 1 Sub-array n Token Row buffers Phase1 Phase2 ( upper half ) ( lower half ) Token-compliant rolling shutter mode  the tokens must be injected into the upper half while hits are injected into the lower half, and vice versa: Time resolution = TPhase1 + TPhase2 Parallel data sparsification  Time resolution   Tint ~ 7 µs (adjustable) “M” rows in each sub-array  M = Tint / (T A-to-D + TRESET) Row buffers  Store the information of the hits in each row

Details of the Digital Front-end VDD Logic A 3-bit data Reset Token_CLK Logic B Enable 000 111 1 Cell 0 Cell 1 Cell (M-1) Cell M Token_in 011 A B NAND NOR D Q Token_in Token_CLK Reset 3-bit data Enable Logic A A Token_in D Q Token_CLK B Reset 3-bit data Enable Token_in Logic B A token passes through a chain of intertwined NAND and NOR digital pixel cells  To minimize delay time of token passing “Enable” signal  Select signal for placing pixel address and 4-bit ADC value at shared row bus Row buffers (Hits counter + shift registers) successively store hit information placed at row bus.

Row buffers Cell 0 Cell 1 …. Cell510 Hits counter Buffer 1 Cell 2 Cell511 Token Buffer N-2 (Cell 511) Buffer N-1 (Cell 2) Buffer N (Cell 1) 3 Hits (Cell 0) 2 Hits (Cell 510) 1 Hit Row0 Row1 RowM .… For every token clock cycle, the content on the line data bus is stored into the leftmost buffers, with the content of all the buffers being shifted from one buffer to the next, A hits counter increments the number of valid hits as long as the token injected into the row has not been returned. Number of buffers must be adopted to hit density of experiment: Low value of the background ( 3 hits/ cm2 / BX) , cluster multiplicity 6 “N” Buffers = 18 High value of the background (15 hits/ cm2 / BX), cluster multiplicity 6  “N” Buffers = 30

Pipeline readout mode Sub-array 1 Phase2 Phase1 Token Rolling shutter Sub-array 1 Row buffers ( upper half ) ( lower half ) Row M Row 0 Row 1 Row 2 Mux FSM FIFO 3-bit digital data X / Y address write read Rolling shutter Pipelined readout of Row buffers  The row buffers in upper half are operated in pipelined scan mode while new hits are injected into the buffers of lower half, and vice versa: Finite State Machine (FSM)  Reads content of each line before advancing the pipeline. Due to pipelined operation, no upper limit on hits per line (like in MIMOSA26), only upper limit on hits per frame (dependent on FSM operating frequency).

Binary discriminated pixels / distributed hit pattern encoding Patterns of hits in each line coded as states Similar to MIMOSA26 but... Algorithm moved from periphery and distributed into individual pixels.  Higher time resolution.  Covers higher hit density.

Distributed hit pattern encoding State encoding logic must be minimized in order to fit into each pixel cell: State encoding implemented as priority encoder Simplified logic for nonredundant state identification

Conclusion and perspectives A 12 µm pitch pixel 3D 2-tier CMOS MAPS with delayed and full serial readout architecture has been designed and being fabricated. Sensor, front-end electronics and 5-bit TDC (Tint=31µs). Full serial read-out speed : ~100 MHz. But in order to further improve the single point resolution, time resolution (< 10 us) and save power consumption: A new architecture of 3D rolling shutter CMOS MAPS with fast pipelined digital readout is proposed: Tier 1 : Sensor & preamplifier + 3-bit pixel-level ADC (LSB ~RMS noise,15~20 e-) Tier 2: SRAMs + Fast pipeline readout circuitry with data sparsification