RED ZONE OFFICIATING CWFOA
PREGAME - Teams Game Clock Operator – Line Judge Play Clock Operator – Back Judge Field Markings & Pylons - Crew Chain Crew – Head Linesman – Goal/Depth Ball Crew – LJ, HL, & Back Judge Down&Distance/LTG/GL – Crew Gold Book – Page7(Own Your Position) GoldBook – Page9(If in Doubts)
GAME & COMMUNICATION Hustle/Not Hurry – Slow Mind/Fast Feet Anticipate the Play/R&R – Not Fouls Pre-Snap Routine – Memorize Clock Status – Referee & Back Judge/Crew Substitutions– Offense/Defense– Team Box Team Time Outs – L , H, B Umpire – Ball-Rotation - Crew
RED ZONE - 25 25 - 21 – snap – R&R – Goal Line/End Line Line To Gain/Goal Line Communication Reverse Mechanics
PENALTIES Defense – Half the Distance – U & R – Crew 15/10/5 yard penalties – Off. Vs. Def. Auto 1st Down – Rough Pass/Kick/Snap DPI & OPI – Not Auto 1st down. Loss of Down – Illegal Hand/Pass/Touch Officiate The Whole Game
PLAY BALL Clock – 2 minutes – Status – Half – Game Game Situation/Score/TO’s Spiking the Ball Running Plays – LTG/OOB/Progress Passing Plays - Keys/Man OOB – How?/Hat Catch/No Catch – Yes/Incomplete/Stop Clock
SPECIAL TEAMS Game Situation/Score – Half/Game Clock Status Hustle – B(crossbar) & U; Crew Extra Point/FG – Dead Ball/Live Ball – LOS 2 point/Fake
PLAYS Rule 2-26-3 P32. Case 2-26-3 P17. Video(Pylon Plays) Video(Sideline Plays)