Game Designed Classroom

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Presentation transcript:

Game Designed Classroom Bringing interactive fiction to the classroom

Books that Inspired

People that Inspired Paul Andersen – Bozeman HS Lee Sheldon – RPI Jane McGonigal – Institute for the Future Jesse Schell – Carnegie Mellon Scott Nicholson – Syracuse University

Video Games that Inspired

Tabletop Games that Inspired

Layers in Class Design Story Game Mechanics Curriculum

Game Design Immersive Story The Hook – what draws a player in The MacGuffin - a plot device in the form of some goal, desired object, or other motivator The Universe – what keeps them there

Immersive Story what inspires you? Look to media that inspires you Books Film/Television Video games Tabletop games Comic books/Graphic Novels

Immersive Story Good Fit with Curriculum Bad Fit Good Fit ??? In US Government Class

Workshop – Story Ideas

Game Mechanics Balance of Motivation Extrinsic Achievements Level – up Bonus Material Intrinsic Understanding of material (Grades) Enjoyment of the story (Hopefully) Seeing that [subject] is fun and interesting

Extrinsic Motivation – “phat loot” Achievements Level - Up Badges Class bucks $$$ to “Buy” stuff Physical In-game items Classroom Privileges Assistants

Intrinsic Motivation “Knowing is half the battle!” Literacy Confidence and Creativity Becoming literate to the subject while “playing” Wanting to know what is next. Allowing students to create using their talents (music, art, writing, etc.) Want to participate in class

Game Mechanics The Classroom Keynote lecture – no more than 20 minutes Missions (Quests) Analog – note cards, worksheets, scavenger hunts Digital – Websites, online videos, forms Student READING (mini text – Coach Books) Teacher facilitation with individual groups

Game Mechanics Technology Course Sites Study Island Blog - Science Freakout Khan Academy Crash Course – a Youtube channel iPods Textbooks Inform 7 Choose Script Class Badges Wix Voki Google Docs/Sites Edmodo

Workshop – Game Mechanics

Curriculum Can fit all topics and subjects Common Core Next Generation Science Standards ESL Vocational Tech Scalable at Student Level Scalable for Student Size

Other people of note Tom Vasel – The Dice Tower Practical Gaming in the Classroom Christopher Emdin – Colombia University, Teachers College Gabe Zicherman – Gamification speaker Daniel Pink – Drive and Motivation Ken Robinson – 10 Talks on Education Wil Wright – Game Designer pt.1 & pt.2