IT Honors Project Mr. Canak.

Slides:



Advertisements
Similar presentations
How to do the Evaluating Questions Paper Lesson Objective I will be given the opportunity to continue to develop my skills in answering the evaluating.
Advertisements

Coke vs. Pepsi The Classic Fight.
How Are Female Video Game User Preferences Reflected in the Top Ranking Video Games from 1995 to 2005 ? Thomas Troisch Com 546 Kathy Gill.
Videogames BY Group A. Our survey was a brief questionnaire on what people do, and think about videogames.
For our statistics group project, we selected the exhalation study to utilize different sampling methods of data. Part one of the assignment was to complete.
Buying VS Downloading Which factors affect a person’s tendency to buy or download music for free? An investigation conducted by Angshu Madge and Inji Fyfe.
After-School Activities and Hobbies We surveyed three different classes from three different grades: - Mrs. Sergnese_____ Grade 3 - Mrs. Mittof _______.
References: There is an ongoing question about whether or not computer/video games should be allowed in the classrooms. Many teachers believe that it is.
USE OF SOCIAL MEDIA BY ACADEMICIANS Hüseyin Odabaş Assoc. Prof., Atatürk University, Department of Information Management, Türkiye.
A-ing You have two minutes to write a hypothesis about the difference between girls and boys You need to be able to test it by asking other pupils in your.
BY PHILIP,NOAH DO MALES AND FEMALES PLAY THE SAME TYPE OF VIDIEO GAMES?
Energy Drinks!. By: Michael Williams, Erica Lee, Erica Kim, and Davis Song.
Survey Literature “It’s a Washed-Ashore Wednesday!” September 17, 2008 Mr. Houghteling.
Who are better at estimating males or females? QUESTION.
Differences between Genders And Age groups. Hypothesis: Male students believe they perform better in traditional classes over online classes while female.
Henry WeinerScience Fair Project Don’t Miss A project on free throw percentage.
Stuart, K. (2014, September 17). UK gamers: more women play games than men, report finds. Retrieved from
COLORS. QUESTION Does color preference affect your choice?
The Influence of Suggestion on Subjective Preferences By Sean Oh, Joshua Marcuse, and David Atterbury Math 5: Chance.
Chi-Square Test (χ 2 ) χ – greek symbol “chi”. Chi-Square Test (χ 2 ) When is the Chi-Square Test used? The chi-square test is used to determine whether.
By: Rashard Allen.  I predict that males will spend more time playing video games on average per week than females  I also predict teenagers at the.
Background There is a long literature documenting greater willingness to take risks by men than by women. This gender difference in risk taking has been.
Introductory Statistics. Test of Independence Review Hypothesis Testing Checking Requirements & Descriptive Statistics.
Mr. King J110. Week 9 Vocabulary Words Feminism (n): The belief that women should have the same rights and opportunities as men Gender (n): The fact of.
Smoking and Lung Cancer
GCSE Physical Education Unit Influences on your healthy, active lifestyle.
COMP 585/585H/185H/ Serious Games
Smart Start In June 2003, Consumer Reports published an article on some sport-utility vehicles they had tested recently. They had reported some basic.
Module One A Statistics
Intro to AP Statistics and Exam
Finding the Difference in Change of Aggression Between the Sexes After Playing Violent Video Games By: Rustin Casteel Advisor: Terri Lenox.
Young adults by gender and chance of getting rich
Sexual Imagery & Thinking About Sex
SOCIAL SCIENCE INQUIRY MODEL
The Scientific Method.
Quantitative Questions Analysis
Mark Clements Taylor Dalton Christian Preston
Video game Research Final Results Collated from a panel of 281 people. Survey was conducted through personal and international means – Reddit for mass.
hamzah asyrani sulaiman
Alex Taubman Mentor: Professor Warschauer August 28, 2009
Surveys and Graphs.
STS 485: GENDER, SCIENCE, AND TECHNOLOGY
Audience research Write up.
Co-Curricular Hours vs. Homework Hours
My Game Reviews Mr. Janzen Info Tech 8.
SOCIAL SCIENCE INQUIRY MODEL
FACIAL EXPRESSIONS.
Assessing Pain Charts When Testing Pain Tolerance
Scottish Health Survey What we know so far
Heaven Moore, Madalena Silva, Braden Power, Haylei Smith.
PROMOTES SOCIAL AND CIVIC ENGAGEMENT
Understanding the Scientific Method
SOCIAL SCIENCE INQUIRY MODEL
Boys vs. Girls.
Research planning.
How does gender affect access to education?
Word Generation 6 P# September 1, 2013 TITLE IX:
Lindsay Liebert & Julia Calabrese March 26, 2018 Block 2
First and Last name homeroom
Scientific Method 1)State your problem in the form of a question. Ex: Does eating chalk cure headaches?
interpreting and analysing data
Experiment Design and Purpose
PROMOTES SOCIAL AND CIVIC ENGAGEMENT
S.t.e.m. fair.
Does your favorite color bias your choices
Video Game Survey Results
Males or Females?.
Pearl and Dean and Interviews results
The BIAS OUR SCIENCE PROJECT.
Better Memory: Male or Female?
Presentation transcript:

IT Honors Project Mr. Canak

Questions: Are Males and Females equally likely to play video games Questions: Are Males and Females equally likely to play video games? Among people who do play video games, are there gender differences in what genres of games they play?”

Hypotheses: Males and Females are not equally as likely to play video games. According to Stuart (2014), females play more video games than males. Among the people who play video games, there are gender differences in what genres they play. According to Phan, Jardina, and Hoyle (2012), males prefer violence games while females prefer social games. Stuart, K. (2014, September 17). UK gamers: more women play games than men, report finds. Retrieved from http://www.theguardian.com/technology/2014/sep/17/women-video-games-iab Phan, M. H., Jardina, J. R., Hoyle, W. S. (2012, August 23). Video Games: Males Prefer Violence while Females Prefer Social. Retrieved from http://usabilitynews.org/video-games-males-prefer-violence-while-females-prefer-social/

Experimental Procedure: The Survey   ●25 males and 25 females of the same age group* were surveyed to determine whether they played video games. If they did, they were then asked to identify which genres they played from a list of ten genres. ● All volunteers were between the ages of 14 and 15.

Results Males Females Number of survey responses: 25 Number of volunteers who play games: 21 17 Number of volunteers who chose each of the following genres: Shooting 14 5 Fighting 15 6 Racing 8 Platform Simulation 3 Role-playing (RPG) Strategy 9 2 Sports Puzzle 1 Music/Dance  7  9

These graphs show that males are more likely to play video games. Results Continued: Percentage of Males Who Play Video Games Vs. Percentage of Females Who Play Video Games Males Females >males<-c(21,4) > colors<-c("red","blue") > males_labels<-(males/sum(males)*100) > males_labels<-paste(males_labels,"%") > pie(males,main="Males Who Play Video Games Vs. Males Who Don't",col=colors,labels=males_labels,cex=1.0) >legend("topright",c("Males Who Play Video Games","Males Who Don't Play Video Games"),cex=0.8,fill=colors) >females<-c(17,8) > colors<-c("red","blue") > females_labels<-(females/sum(females)*100) > females_labels<-paste(females_labels,"%") > pie(females,main="Females Who Play Video Games Vs. Females Who Don't",col=colors,labels=females_labels,cex=1.0) >legend("topright",c("Females Who Play Video Games","Females Who Don't Play Video Games"),cex=0.8,fill=colors) These graphs show that males are more likely to play video games.

Males seem to play all games more that females, except music/dance games, platform games, and simulation games. Males and Females seem to play platform and puzzle games at the same rate.

Script for the grouped bar graph: > m<-c(67,71,76,29,14,71,43,38,10,33) > f<-c(29,35,47,35,29,47,12,18,6,53) > k<-rbind(m,f) > colors=c("blue3","cyan1") > barplot(k,beside=TRUE, ylim=c(0,100), names.arg=c("Shooting","Fighting","Racing","Platform","Simulation", "Role Playing","Strategy","Sports","Puzzle","Music/Dance"),main="Video Game Preferences Men Vs. Women\nAmong Men and Women Who Play Video Games",xlab=("Games"),ylab=("Percentage"),col=colors) > legend("topright",c("Males","Females"),cex=0.8,fill=colors)

Conclusions: -My first hypothesis was incorrect: the data shows that males are more likely to play video games. -My second hypothesis was correct: among people who do play video games, there is a sharp contrast in the choices of genres among the genders. Males prefer games with lots of violence, where as females prefer games without violence.