IMPROVERS’ LESSONS Welcome

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Presentation transcript:

IMPROVERS’ LESSONS Welcome Teacher: Your Name Here Telephone: 123 4567 Email: email@address.co.nz © Copyright Reserved New Zealand Bridge Inc. 2016 Prepared by Amanda Smith

Lesson Five Declarer Play in Suit Contracts

MAKE A PLAN Count your losers Work out how you can avoid losing those tricks There are different techniques you can use

COUNTING LOSERS Check each suit for losing tricks

COUNTING LOSERS Losers

COUNTING LOSERS 1 Loser

COUNTING LOSERS Losers

COUNTING LOSERS 2 Losers

With only 3 losers, draw trumps CONTRACT = 4 … lead J TOTAL LOSERS = 0, 1,0,2 = 3 in total With only 3 losers, draw trumps

With only 3 losers, draw trumps CONTRACT = 4 … lead J If the  suit does not break 3-3, we ruff a  With only 3 losers, draw trumps

QUICK DISCARDS Look for ways to discard losers Check each suit for immediate winners to discard possible losers

How do we avoid losing 4 tricks? CONTRACT = 4 … lead K TOTAL LOSERS = 1, 0, 1, 2 = 4 in total How do we avoid losing 4 tricks?

DO NOT draw trumps immediately CONTRACT = 4 … lead K You must eliminate one of the losing ’s DO NOT draw trumps immediately

Be careful not to BLOCK the  suit CONTRACT = 4 … lead K Discard a losing  by playing 3 rounds of ’s Be careful not to BLOCK the  suit

MANAGING TRUMPS Drawing trumps Ruffing in dummy Do not ruff in the long hand

DRAWING TRUMPS Count how many trumps you are MISSING at the outset It is USUALLY correct to draw trumps first STOP drawing trumps when your opponents have none left STOP drawing trumps when the only trump remaining is the highest one

RUFFING IN DUMMY Use the power of the trumps in dummy (the short hand of trumps) to ruff losers. You may need to do this before playing out trumps when drawing trumps will rid dummy of the necessary trump suit

DO NOT RUFF IN THE LONG HAND Trumps in the long hand are natural winners Only ruff in the long hand when it will help set up tricks in dummy The LONG hand is the hand with the most trumps This is usually DECLARER’s hand

CONTINUATION OF PLAY AFTER DRAWING TRUMPS Promote honours (lose a trick to gain additional tricks) Play towards honours Finessing Developing a long side-suit

CONTRACT = 6 … lead Q SPADES = 1 loser Count your LOSERS

HEARTS = 0 losers (if you ruff the 2 and 3) CONTRACT = 6 … lead Q HEARTS = 0 losers (if you ruff the 2 and 3) Count your LOSERS

CONTRACT = 6 … lead Q DIAMONDS = 0 losers Count your LOSERS

CONTRACT = 6 … lead Q CLUBS = 0 losers Count your LOSERS

RUFF YOUR HEART LOSERS BEFORE DRAWING TRUMPS CONTRACT = 6 … lead Q It is best to win the lead in dummy RUFF YOUR HEART LOSERS BEFORE DRAWING TRUMPS

Please contact me if you have any questions IMPROVERS’ LESSONS Please contact me if you have any questions Teacher: Your Name Here Telephone: 123 4567 Email: email@address.co.nz