Minimizing Mistakes Playing against the Captain

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Presentation transcript:

Minimizing Mistakes Playing against the Captain Zero to Hero Week 2 Minimizing Mistakes Playing against the Captain

Outline Recap last week Punish/Neutral Game Playing against Falcon Effective Range Maximize Punish

Last Week’s Recap Forming a character gameplan Tech Chasing Good vs bad players

Emphasis Punish Game Neutral Game Fast Fallers - Fox, Falco, Falcon Floaties - Peach, Samus, etc..

Optimizing for Success Offense = (% of neutral games won) * (avg damage per punish) Defense = (% of neutral games lost) * (avg damage received per punish)

Character Specific Plans How do I rack up damage? How do they rack up damage?

Sheik vs. Falcon Sheik Falcon At low %s, Sheik wants grabs  tech chases Pindown situations At high %s, Fair, strong aerial At low %s, Falcon wants grabs, juggles At high %s, Falcon wants grabs, juggles into combos

Effective Range

Effective Range 2

How we win neutral Use aerials to push Falcon to either shield or go towards corner Once Falcon is shielded, his effective range decreases dramatically, allowing us to “close the gap” and pressure his shield and force a bad decision

Edgeguard

How do we lose? Letting Falcon get below your imaginary 45 degree arc

How do we lose? (cont) Throwing out poor spaced aerials that can be dash danced grabbed or uaired Having to shield and giving him mixups for grabs

Applying Pressure

Homework Be more familiar with ranges of Tilt, grab, jab Practice Tech Chases