Minimizing Mistakes Playing against the Captain Zero to Hero Week 2 Minimizing Mistakes Playing against the Captain
Outline Recap last week Punish/Neutral Game Playing against Falcon Effective Range Maximize Punish
Last Week’s Recap Forming a character gameplan Tech Chasing Good vs bad players
Emphasis Punish Game Neutral Game Fast Fallers - Fox, Falco, Falcon Floaties - Peach, Samus, etc..
Optimizing for Success Offense = (% of neutral games won) * (avg damage per punish) Defense = (% of neutral games lost) * (avg damage received per punish)
Character Specific Plans How do I rack up damage? How do they rack up damage?
Sheik vs. Falcon Sheik Falcon At low %s, Sheik wants grabs tech chases Pindown situations At high %s, Fair, strong aerial At low %s, Falcon wants grabs, juggles At high %s, Falcon wants grabs, juggles into combos
Effective Range
Effective Range 2
How we win neutral Use aerials to push Falcon to either shield or go towards corner Once Falcon is shielded, his effective range decreases dramatically, allowing us to “close the gap” and pressure his shield and force a bad decision
Edgeguard
How do we lose? Letting Falcon get below your imaginary 45 degree arc
How do we lose? (cont) Throwing out poor spaced aerials that can be dash danced grabbed or uaired Having to shield and giving him mixups for grabs
Applying Pressure
Homework Be more familiar with ranges of Tilt, grab, jab Practice Tech Chases