Where Hearables originates – Wearables The Rise of Wearable Computing
Design Principles of Wearables Less is more Focus on communicating Do not force new behavior Careful about requiring response from the user Use
Where should the wearable be ideally placed?
Wearables Adoption and Fatigue Statistics says, wearables users get tired of using their wearables after 3 months, on average Not to mention some looks really odd
Hearables – Where wearables should make sense Earphones and Headphones are the original wearables, made popular since 1979
Hearables – Health and Fitness
Health and Fitness – How?
Health and Fitness – Technologies behind
Hearables – Hearing Assistance
Health Apps – the original ecosystem Big Data
Health Apps – the new ecosystem
Future Development New Bluetooth draft proposing streaming of short audio clips over low-power Bluetooth Future Development Less of an companion to smartphones, but more of a standalone device, that connects to the Internet, for feedback, Computing becomes so power efficient and intelligent that your hearable can entertain you, take care of you, and fall in love with you.