Wireless Network Gaming for an in-class English Learning Environment

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Presentation transcript:

Wireless Network Gaming for an in-class English Learning Environment Authors: Aubrey Neil Leveridge, Yi Lung Lin, Cheng Ting Lin, Jie Chi Yang

Taiwan’s leading school in the fields of geophysics and space science Location North-Western Taiwan Near Taiwan Taoyuan International Airport Colleges: Liberal Arts Science Engineering Management Earth Sciences Hakka Studies Electrical Engineering and Computer Science * Taiwan’s leading school in the fields of geophysics and space science 2001 – designated as one of the top research-oriented universities

Graduate Institute of Network Learning Technology 5 teachers & 17 PhD students and 33 Master students 4 Labs: Game-Based Learning Lab, Mobile and Ubiquitous Learning Environment Lab, Highly Interactive Multimedia Lab, Interactive Technology and Learning lab International Conference hosted : DIGITEL2007 ITS 2006 CSCL 2005 WMTE 2004 GCCCE 2001

Computer Assisted Language Learning Lab 5 PhD Students & 11 Master students Research Topics Computer Assisted Language Learning Mobile learning Digital game-based learning Web-based learning environment Digital learning in science Natural Language Processing

Teaching & Learning English Vocabulary Traditional Vocabulary Teaching Methods: Difficult Boring (learning and teaching) Students perform well on tests, but not in context Vocabulary is usually forgotten shortly after the test

In-Class Gaming Motivating Immediate vocabulary usage Immediate feedback Learning becomes secondary to game playing, but students reach, even surpass the original learning goal. So...

Why don’t teachers use games in class? Teachers have to many in-class rolls (teacher, game controller, host, score keeper…) Every class is different, so it is difficult to find games that suit

Delayed Vocabulary test The Experiment Vocabulary Pretest Vocabulary Intro Control Group Experimental Group Traditional Teaching Game-based Teaching Vocabulary Post-test Delayed Vocabulary test Interviews

The Game Vocabulary interface. (experimental method) Vocabulary interface. Instructor can choose to use pre-designed vocabulary from the database or Create a new data set and save it to the database. Teacher can upload the chosen data to create a game.

Database Interface (first version) Total Items:

Game interface (category choice)

Game-play (multiple choice)

Game-play (matching)

Conclusion In-class gaming will: be more accessible for teachers easy for teachers to create, conduct, and modify be more flexible to suit individual classes create an enjoyable and fun learning environment be motivating for students

Q & A For information Contact: neill@lst.ncu.edu.tw Thank you!