d.think
design = to solve a need or problem John Heskett (2006). Design: The Term Design design = to solve a need or problem
d-think process Innovation is a process, not a “eureka!” moment It is a human-centered process d-think process
people creative confidence
egg creative confidence
today creative confidence
house creative confidence
$25 incubator
trading garbage for health care in Indonesia
empathy The intellectual identification with or vicarious experiencing of the emotions, thoughts, or attitudes of another When we FEEL what the other person feels When we can mirror their expressions, their opinions, their hopes
designers approach empathy... — without judgement — with beginner’s eyes — with curiosity — optimistically — respectfully
define think of needs as verbs
needs — are human physical and emotional necessities — use verbs rather than nouns — capture the goals and motivations of the person for whom you are designing
insights — the “why” response to the verb — make inferences (not “a faster horse”) — give you an actionable direction to go towards — lead to novel solutions
needs: things they are trying to do* insights: new learnings about your partner’s feelings/ worldview to leverage in your design*
focus on individuals
point of view components user teenager need to eat healthy food insight certain nutrients are necessary for physical and cognitive health and development
point of view components user 9th grade girl at a new school need to feel socially accepted while eating healthy food insight in her crew a social risk is more dangerous than a health risk specific user deep need that is hers, not ours surprising finding that is rooted in empathy work
problem statement or pov surprising anomaly problem statement problem statement or pov
ideate (brainstorm)
Flare — Radical ideas — Generative ideate
Sound Ball!!
BE Visual encourage WILD IDEAS “How might we…” brainstorm: how? DEFER JUDGEMENT Go For Volume “How might we…” Build on the ideas of others stay on TOPIC encourage WILD IDEAS
the point is to get feedback, don’t defend your ideas, listen for feedback
prototype Rapid Prototyping Fail Early Test Often Share prototype 8 minutes
prototype
d-think process
want more d-think? 5-week online course design thinking for social innovation (August 20) https://novoed.com/design-kit-q3-2015/ IDEO’s Field Guide to Human-Centered Design http://www.designkit.org/resources/1 Stanford d school: http://dschool.stanford.edu/use-our-methods/
fin