CHAPTER SEVEN Consumer Learning.

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Presentation transcript:

CHAPTER SEVEN Consumer Learning

Definition and elements of Learning 1- Learning definition 2- Elements of learning Chapter Seven Slide

1- Learning definition (a marketing perspective) The process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behavior. New knowledge and experience serve as feedback to the consumer and will influence their future behavior. Chapter Seven Slide

2- Elements of Learning All learning theories agree that in order for learning to occur, four elements must be present: Motivation Unfilled needs lead to motivation Cues Stimuli that direct consumer’s motives (price, advertising, store displays). Response Consumer reaction to a drive or cue Reinforcement Increases the likelihood that a response will occur in the future (learning) All learning theories agree that in order for learning to occur , four elements must be present. Motivation is important because it will differ from one consumer to the next. We may all have a need, but some are more motivated to fulfill the need versus another. Often, a consumer does not realize they have a need. A cue is the stimulus that helps direct a consumer’s motives. They include price, styling, packaging, advertising, and store displays. A consumer will have a response to a drive or a cue. The response is how the consumer behaves after being exposed to a cue or developing motivation. Finally, reinforcement is tied to the likelihood that the response will occur in the future. Chapter Seven Slide

Theories of Learning: 1- Behavioral learning 2- Cognitive learning 1/1 Classical conditioning 2/1 Instrumental (operant) conditioning 3/1 Observational learning 2- Cognitive learning Chapter Seven Slide

Two Major Learning Theories Behavioral Learning Learning based on observable behaviors Responses occur as the result of exposure to stimuli Cognitive Learning Learning based on mental information processing Often in response to problem solving Chapter Seven Slide

1/1 Classical Conditioning 1- Behavioral learning 1/1 Classical Conditioning A learning theory according to which a stimulus (S1) is paired with another stimulus (S2). (S2) serves to produce the same response of (S1) when used alone (Pavlov experiment). Many of you may be familiar with Pavlov’s dog. In this situation, Pavlov sounded a bell, then applied meat paste to the dog’s tongue. Over time, the dog began to associate the bell with the meat paste. Eventually, when Pavlov rang the bell, the dog would salivate because he expected the meat paste to be applied. What happened was learning or conditioning. The dog learned that the meat paste, which is called the unconditioned stimulus, was associated with the bell, which is the conditioned stimulus. He began to have a conditioned response to the bell when he learned that the bell meant food. The experiment is provided in more detail on the following slide. Chapter Seven Slide

Models of Classical Conditioning Figure 7-2a This is Pavlov’s experiment. As explained on the previous slide, the dog learned, was conditioned, to salivate from the bell after it was repeatedly paired with the unconditioned stimulus of the meat paste. S2 Chapter Seven Slide

Figure 7-2b Here is another example of how classical conditioning might work. Why are dinner aromas an unconditioned stimulus? Why is salivation an unconditioned response? Do you often get hungry when you watch television? Chapter Seven Slide

Principles of classical conditioning Increases the association between the conditioned and unconditioned stimulus Slows the pace of forgetting Beware: Advertising wear-out is a problem in too much repetition, so that marketers change the ads frequently Repetition Stimulus generalization Stimulus discrimination For the association between the unconditioned and the conditioned stimuli to become strong, the exposure to the pairing must be repeated. In addition, the repetition is important so that the association is remembered by the subject. Of course, too much repetition can also be a problem. Think of the ad you have just seen so many times you feel like you can’t stand to see it again. This advertising wearout can be a big problem for advertisers, which is why they change their ads frequently. This web link is for a fun site which lists songs that have been used in advertisements. How are songs in ads an example of classical conditioning? Chapter Seven Slide

Why Did Gillette Use Two Different Ads to Advertise the Same Product? Repetition of the Message with Varied Ads The two different ads is meant to break the advertising wear-out. Chapter Seven Slide

Principles of classical conditioning Having the same response to slightly different stimuli Helps “me-too” products to succeed Useful in: product extensions family branding licensing Repetition Stimulus generalization Stimulus discrimination Stimulus generalization is when a consumer applies a conditioned response to a stimulus that is not the same but is similar to a conditioned stimuli. An example you might recognize it when we react to someone in a certain way because they remind us of someone we know and have interacted with before. Stimulus generalization can be helpful as marketers extend their product line, product form, and product category. Chapter Seven Slide

In Terms of Consumer Learning, Are These New Products Likely to Succeed? These Ads Might Induce Learning Due to the Familiar Names. The same name for the new product. The company is confident that prior consumer learning will drive people’s enthusiastic acceptance of the new products tied with the V8 name (stimulus generalization, one of the principles of classical conditioning of learning). Chapter Seven Slide

Principles of classical conditioning Selection of a specific stimulus Opposite of stimulus generalization This discrimination is the basis of positioning, which looks for unique ways to fill needs in a competitive market Repetition Stimulus generalization Stimulus discrimination Stimulus discrimination is closely linked to the concept of positioning. Marketers want you to think of their product differently than the rest when you are looking at the shelf in the grocery store. Using the example of the brand Tylenol, the manufacturer would want you to know that it is superior to the store brand. Chapter Seven Slide

(stimulus discrimination). What Are the Names of the Marketing Application and the Behavioral Learning Concept Featured Here? The yogurt ad demonstrates that this product is substantially different from other yogurts because it is “ ridiculously thick” (stimulus discrimination). Chapter Seven Slide

2/1 Instrumental (Operant) Conditioning 1- Behavioral learning 2/1 Instrumental (Operant) Conditioning A behavioral theory of learning based on a trial-and-error process. Habits forced as a result of experiences (reinforcement) resulting from certain responses or behaviors. learning occurs based on rewards. Through trial and error, consumers learn which behaviors lead to rewards and which do not. Instrumental conditioning also requires a link between a stimulus and a response. The difference between this and classical conditioning is that the learned response is the one that is most satisfactory of responses. The famous psychologist B.F. Skinner is associated with this type of conditioning. He pointed out that learning occurs based on rewards. Through trial and error, consumers learn which behaviors lead to rewards and which do not. Chapter Seven Slide

A Model of Instrumental Conditioning Here is a model of instrumental conditioning. You can see this consumer tried on four brands. The first three brands ended with no rewards – they simply did not fit. The final brand, Brand D gave the consumer the reward of a perfect fit. The consumer has learned that these jeans are a good fit and will likely repeat this behavior the next time they are in the stimulus situation of needing good-looking jeans. Chapter Seven Slide

Reinforcement of Behavior Positive Positive outcome Good feeling Negative Negative outcome Bad feeling The two types of reinforcement are positive and negative. It is important to realize that both of these influence responses. Positive reinforcement is a good thing that happens which rewards a behavior – going to the gym made you feel good so you go every other day. A negative outcome is a bad thing that happens which encourages a behavior. You ate a donut every morning for breakfast so gained a lot of weight over the past week. This causes you to go to the gym every other day. It is important to realize that both of these influence responses. Positive reinforcement is a good thing that happens which rewards a behavior – going to the gym made you feel good so you go every other day. A negative outcome is a bad thing that happens which encourages a behavior. You ate a donut every morning for breakfast so gained a lot of weight over the past week. This causes you to go to the gym every other day. Chapter Seven Slide

3/1 Observational Learning (modeling or vicarious learning) 1- Behavioral learning 3/1 Observational Learning (modeling or vicarious learning) A process by which individuals learn behavior by observing the behavior of others and the consequences of such behavior. Observational learning occurs NOT through responses directly to the consumer but by observation of the behavior and responses of others. Marketers often use role models in their advertising so that consumers can understand the rewards of purchasing the advertisers’ products. Observational learning occurs NOT through responses directly to the consumer but by observation of the behavior and responses of others. Marketers often use role models in their advertising so that consumers can understand the rewards of purchasing the advertisers’ products. Chapter Seven Slide

2- Cognitive Learning In Cognitive Learning, learning involves complex mental processing of information Cognitive learning focuses on problem solving and consumer thinking. It is closely tied to information processing and how consumers store, retain, and retrieve information. Chapter Seven Slide

Theoretical Models of Cognitive Learning Attention Cognitive Action Conative Purchase Post-purchase Evaluation Trial Adoption Decision Confirmation Affective Interest Persuasion Knowledge Awareness Awareness Knowledge Desire Innovation Adoption Model Decision-Making Model Tricomponent Model Innovation Decision Process Promotional Model Behavior Generic Framework These are the major models of cognitive learning that have been developed over the years. Although they have different terms, they follow the same three stages of knowledge, evaluation, and behavior. Chapter Seven Slide