Vendor Landscape: Mobile Gaming Platforms

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Presentation transcript:

Vendor Landscape: Mobile Gaming Platforms Put your casino in your patron’s pocket.

Introduction With the steady adoption of smart phones and the growing addiction to mobile applications, more and more attention is being given to the development of strong casino apps. Operators need a solid and attractive platform to keep patrons playing long after they’ve left the casino. This Research Is Designed For: This Research Will Help You: Enterprises seeking to select a mobile gaming platform. Their mobile gaming use case may include: Operators trying to promote a brick and mortar location through a mobile app Operators trying to create a cross-platform offering for their patrons Understand what’s new in the mobile gaming market. Evaluate mobile gaming vendors and products for your enterprise needs. Determine which products are most appropriate for particular use cases and scenarios.

Executive Summary Info-Tech evaluated six competitors in the Mobile Gaming Platform market, including the following notable performers: Champions: IGT DoubleDown Casino earned its champion title thanks to its unique, no-hassle offering combined with its supportive and experienced team. Microgaming, a long-time contender in the iGaming market, brought its extensive development resources over to the mobile market. Its strong content and full back-end solution set up operators with everything they need. Trend Setter Award: Williams Interactive, the newest entrant in the mobile market, came in strong with its solution. Appealing directly to casino hotels through its extended functionality (e.g. tabs for restaurant and hotel information) and its out-of-the-box integration with casino management systems (CMS), Williams Interactive earned the Trend Setter Award. Give the app as much depth as a casino: If your casino has restaurants, concerts, shows, and spa services – communicate that with the mobile app. End users use apps as more than just time killers; they’re a convenient way to stay informed. More functionality means more integration: Integration tells you not only what games people are playing, but also what auxiliary services they are interested in, and allows them to order those services. Lay out the functions you want your app to have, then find a vendor that can offer integration to all the systems involved. Create a community: End users can be fickle with the apps they use. Retention can be driven by making the app a source of convenient information or turning it into a community. Social media integration is key in supporting this community. Info-Tech Insight

Market Overview How it got here Where it’s going Mobile games first started gaining popularity through calculators. In the 1990s, the game Snake was developed and became a favorite time killer, soon moving to mobile phones. Wireless Application Protocol (WAP) provided phones with a connection to the web, allowing for multiplayer games to begin unfolding. Soon, phones had color screens and began using different programming languages (e.g. J2ME and BREW), opening the platform to more advanced games. In 2008, the iPhone presented another surge in the gaming platform’s popularity. It allowed for high quality games, and created a huge marketplace from which consumers could conveniently download their apps. It wasn’t long before Android phones reached a similar quality and popular market place. Mobile gambling services were quick to take on the new platform, though their development has been stunted by the 2006 US prohibition of internet-based gambling. The mobile gaming market is living in an uncertain time. European regulation is varied country to country, and the US is just starting to revisit their earlier prohibition. Despite its current state, most analysts anticipate harmonized and more supportive regulations to emerge, leading to a surge in the volume of mobile betting. Juniper Research has forecasted that the total sum of wagered money in global mobile casino games will surpass $48 billion US dollars by 2015. More and more mobile casino applications will be appearing as less restrictive regulations emerge. These applications may be used as marketing tools for existing brick and mortar casinos, or will exist independently to be run as serious mobile casinos. Successful apps will likely focus on game variety and fostering a multi-player dynamic and community. Organizations wishing to use their app as a marketing tool will need to ensure integrative features between their app and their brick and mortar operation, such as concierge options. As the market evolves, capabilities that were once cutting edge become default and new functionality becomes differentiating. Support for multiple currencies and languages has become a Table Stakes capability and should no longer be used to differentiate solutions. Instead focus on the integration offered and if the mobile app could be used to provide concierge services to differentiate competing options.

Included in this Vendor Landscape: Mobile Gaming Platform Vendor selection / knock-out criteria: market share, mind share, and platform coverage The mobile gaming landscape is vastly expanding and evolving. One of the key developments remaining will be integration between all gaming platforms (e.g. online, mobile, brick and mortar, etc.). The vendors in this report all have invested in multiple platforms, making them ideally positioned as the market changes. For this Vendor Landscape, Info-Tech focused on those vendors that offer broad capabilities across multiple platforms and that have a strong market presence and/or reputational presence among mid and large sized enterprises. Bally Technologies. The oldest slot manufacturing company in the world and the first gaming company to be publically traded on the NYSE, Bally has an extensive history in the casino industry with a wide variety of solutions for its customers. It has brought this knowledge and experience to the creation of a mobile offering. International Gaming Technology (IGT). A global leader in slot manufacturing with over 30 years in the gaming industry, IGT has brought two offerings to the iGaming and mobile space: IGT Interactive and DoubleDown Casino. Both options started as iGaming offerings, but have expanded out to offer mobile support. Microgaming. Offering the largest library of games on the market and backing over 160 online casinos, Microgaming is a leader in the iGaming space. It launched its first mobile software in 2004, and has brought its iGaming experience and resources over to this new platform. Playtech. Playtech has always been committed to the persistent improvement and expansion of its gaming offerings. It offers cross-platform solutions, providing a single account for online, mobile, and server-based games. Williams Interactive. A division of WMS dedicated to developing and integrating online, mobile, and social gaming, Williams Interactive offers the tools and advice to help operators prepare their own mobile gaming strategy. Included in this Vendor Landscape:

iGaming Platform criteria & weighting factors Product Evaluation Criteria Usability Features The solution provides basic and advanced feature/functionality. Features Usability The solution’s dashboard and reporting tools are intuitive and easy to use. Architecture Architecture The delivery method of the solution aligns with what is expected within the space. Product Vendor Evaluation Criteria Viability Vendor is profitable, knowledgeable, and will be around for the long term. Vendor Strategy Vendor is committed to the space and has a future product and portfolio roadmap. Viability Strategy Reach Vendor offers global coverage and is able to sell and provide post-sales support. Reach

This tool offers the ability to modify: Identify leading candidates with the Mobile Gaming Vendor Shortlist Tool The Info-Tech Mobile Gaming Vendor Shortlist Tool is designed to generate a customized shortlist of vendors based on your key priorities. Overall Vendor vs. Product Weightings Individual product criteria weightings: Features Usability Architecture Individual vendor criteria weightings: Viability Strategy Reach This tool offers the ability to modify:

Appendix Vendor Landscape Methodology: Overview Vendor Landscape Methodology: Product Selection & Information Gathering Vendor Landscape Methodology: Scoring Vendor Landscape Methodology: Information Presentation Vendor Landscape Methodology: Fact Check & Publication

Vendor Landscape Methodology: Overview Info-Tech’s Vendor Landscapes are research materials that review a particular IT market space, evaluating the strengths and abilities of both the products available in that space, as well as the vendors of those products. These materials are created by a team of dedicated analysts operating under the direction of a senior subject matter expert over a period of six weeks. Evaluations weigh selected vendors and their products (collectively “solutions”) on the following six criteria to determine overall standing: Features: The presence of advanced and market-differentiating capabilities. Usability: The intuitiveness, power, and integrated nature of administrative consoles and client software components. Architecture: The degree of integration with the vendor’s other tools, flexibility of deployment, and breadth of platform applicability. Viability: The stability of the company as measured by its history in the market, the size of its client base, and its financial performance. Strategy: The commitment to both the market-space, as well as to the various sized clients (small, mid-sized, and enterprise clients). Reach: The ability of the vendor to support its products on a global scale. Evaluated solutions are plotted on a standard two by two matrix: Champions: Both the product and the vendor receive scores that are above the average score for the evaluated group. Innovators: The product receives a score that is above the average score for the evaluated group, but the vendor receives a score that is below the average score for the evaluated group. Market Pillars: The product receives a score that is below the average score for the evaluated group, but the vendor receives a score that is above the average score for the evaluated group. Emerging Players: Both the product and the vendor receive scores that are below the average score for the evaluated group. Info-Tech’s Vendor Landscapes are researched and produced according to a strictly adhered to process that includes the following steps: Vendor/product selection Information gathering Vendor/product scoring Information presentation Fact checking Publication This document outlines how each of these steps is conducted.

Vendor Landscape Methodology: Vendor/Product Selection & Information Gathering Info-Tech works closely with its client base to solicit guidance in terms of understanding the vendors with whom clients wish to work and the products that they wish evaluated; this demand pool forms the basis of the vendor selection process for Vendor Landscapes. Balancing this demand, Info-Tech also relies upon the deep subject matter expertise and market awareness of its Senior, Lead, and Principle Research Analysts to ensure that appropriate solutions are included in the evaluation. As an aspect of that expertise and awareness, Info-Tech’s analysts may, at their discretion, determine the specific capabilities that are required of the products under evaluation, and include in the Vendor Landscape only those solutions that meet all specified requirements. Information on vendors and products is gathered in a number of ways via a number of channels. Initially, a request package is submitted to vendors to solicit information on a broad range of topics. The request package includes: A detailed survey. A request for reference clients. A request for a briefing and, where applicable, guided product demonstration. These request packages are distributed approximately twelve weeks prior to the initiation of the actual research project to allow vendors ample time to consolidate the required information and schedule appropriate resources. During the course of the research project, briefings and demonstrations are scheduled (generally for one hour each session, though more time is scheduled as required) to allow the analyst team to discuss the information provided in the survey, validate vendor claims, and gain direct exposure to the evaluated products. Additionally, an end-user survey is circulated to Info-Tech’s client base and vendor-supplied reference accounts are interviewed to solicit their feedback on their experiences with the evaluated solutions and with the vendors of those solutions. These materials are supplemented by a thorough review of all product briefs, technical manuals, and publicly available marketing materials about the product, as well as about the vendor itself. Refusal by a vendor to supply completed surveys or submit to participation in briefings and demonstrations does not eliminate a vendor from inclusion in the evaluation. Where analyst and client input has determined that a vendor belongs in a particular evaluation, it will be evaluated as best as possible based on publicly available materials only. As these materials are not as comprehensive as a survey, briefing, and demonstration, the possibility exists that the evaluation may not be as thorough or accurate. Since Info-Tech includes vendors regardless of vendor participation, it is always in the vendor’s best interest to participate fully. All information is recorded and catalogued, as required, to facilitate scoring and for future reference.

Vendor Landscape Methodology: Scoring Once all information has been gathered and evaluated for all vendors and products, the analyst team moves to scoring. All scoring is performed at the same time so as to ensure as much consistency as possible. Each criterion is scored on a ten point scale, though the manner of scoring for criteria differs slightly: Features is scored via Cumulative Scoring All other criteria are scored via Base5 Scoring In Cumulative Scoring, a single point is assigned to each evaluated feature that is regarded as being fully present, partial points to each feature that is partially present, and zero points to features that are deemed to be absent or unsatisfactory. The assigned points are summed and normalized to a value out of ten. For example, if a particular Vendor Landscape evaluates eight specific features in the Feature Criteria, the summed score out of eight for each evaluated product would be multiplied by 1.25 to yield a value out of ten. In Base5 scoring a number of sub-criteria are specified for each criterion (for example, Longevity, Market Presence, and Financials are sub- criteria of the Viability criterion), and each one is scored on the following scale: 5 - The product/vendor is exemplary in this area (nothing could be done to improve the status). 4 - The product/vendor is good in this area (small changes could be made that would move things to the next level). 3 - The product/vendor is adequate in this area (small changes would make it good, more significant changes required to be exemplary). 2 - The product/vendor is poor in this area (this is a notable weakness and significant work is required). 1 - The product/vendor is terrible/fails in this area (this is a glaring oversight and a serious impediment to adoption). The assigned points are summed and normalized to a value out of ten as explained in Cumulative Scoring above. Scores out of ten, known as Raw scores, are transposed as-is into Info-Tech’s Vendor Landscape Shortlist Tool, which automatically determines Vendor Landscape positioning (see Vendor Landscape Methodology: Information Presentation - Vendor Landscape, below), Criteria Score (see Vendor Landscape Methodology: Information Presentation - Criteria Score, below).

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