Brandon King Elizabeth Beddow

Slides:



Advertisements
Similar presentations
Michael the Bicycle CIS 587 2D Game Pitch - Ruth Johnson.
Advertisements

Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Bloody Rampage IX By Sam Scheinhaus. Design Goals Fast paced, fluid, fun. Classic first person shooter style. As many options for the player as possible,
Cucumber The Super Aardvark Team Awesome Presents.
Jumpman By: Maher and Mario. Executive Summary Players will have the option to play as a character by the name of Stu or Larry. Both players will find.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Rita Chu Bhuvan Jain Michelle Kam Dan Nguyen Vincent Sparacino Lucas Wu Captain Calculator.
Virtual Sub-Terrania Kristopher M. Lee. Overview What is Sub-Terrania? What is Sub-Terrania? Virtual Sub-Terrania Virtual Sub-Terrania Plot Plot Objectives.
Cheezburger Factory Chris Brown Aaron McConnell. Story A cat is attempting to reach a “cheezburger” factory Draws on the LOLcat internet meme Foes include.
Pencil Wars By Raghu Ananya Arabolu Sudhin Anandampillai.
Fire, Water, and Wood By Evan Musu. Executive Summary Battle Beast was a toy line made in the 1980’s. The main premise of the toys were fire, water, and.
University of Illinois at Chicago Electronic Visualization Laboratory (EVL) Homicidal Goldfish: Bubbles Revenge CS 426 Assignment 5 – Prototype 21 October.
Civ89 Instructions for PowerPoint. Getting Started Civ89 is a game of military, technological, and economic conquest played with two people, identified.
CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.
By Dominick Carleo Modern Day Video Gaming. First Person Shooter (FPS) Games First person shooters are just that, first person shooting games. The most.
By James Sheets Game Pitch:.  Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade.
Star Panzer Proposed by: Eric Nelson. Story Introduction The year is The peoples of earth have taken to the stars and explored the near reaches.
Undead Tower Defense Terry Holt, Joe Shunia. Abstract of Game Story Storyline: An infectious disease has spread across the world to the human and various.
Kirit Patel Joel Cieslak CIS 487 2D Game Design Pitch.
Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ Lee Sang Min.
:D.  The game is still a top-down 360-degree shooter  You gain points as you shoot down enemies  Powerups spawn at a chance everytime you kill an enemy.
By James Sheets Game Pitch:  Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade.
Emeric Bechi. Executive Summary Story Johnny is a recent grad who can’t find a job He decides to sell his car to buy a Jet ski in order to participate.
Dead Run James Kelly, Mike Papo, Josh Lovatt. Basic Details Single Player Top Down Action game.
Cold War Hockey 10/19/2009 Mike Sherron Dmitriy Ansolis.
Enemies Lethal Weapons And Projectiles Start Allies Thermo M-N3Polar CZ-N5 You are no longer a mercenary, and you can’t kill random just cuz you.
Final Project Proposal Space Invaders By Jordan Mahaffey.
Instruction Booklet.  Use the arrow keys to move your plane.  Don’t get hit by the rockets or you will die.  The level will last for 45 seconds.
Extremely Cool Puzzle Game That Everyone Wants To Play By. Jason Sabada Game Design and Implementation II Game Concept.
Lesson Nine: Miscellaneous Items. Shooting in Both Directions Used when you want your character to shoot things in multiple directions. You need to have.
Warship C++: An entity of Battleship
Tower Defense Design Doc Andrew Williams Brad Dillon.
Imminence By Chris Pieprzak. Executive Summary As the game begins, a strange object falls from the heavens. To our great surprise, the object opens to.
2-D Game Design Pitch: Tower Defense 2D Erik Gilson Brian McClure.
Battleships. You need to know How to draw two 11 x 11 grids How to read off names of squares.
Robby Patterson.  Watercraft  Capable of independent operation below the surface of the water.
2D Game Design Pitch “Invasion” By: Tom Nanke. Abstract of Game Story It is the year 2190 and planet Earth is trying to salvage the last bit of civilization.
The Oil Thirst Nabil AlRamli. Game Story - Abstract  Inspired by our Thirst in Game Design I.
Stencyl Visual Programming Dr. Gary Liu. Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl.
School of Computer Science Space School 2015 Programming a Lunar Lander Game.
Index Background Costumes Making object walk smoothly Controlling an object with the keyboard Control an object with the mouse Changing costume when hit.
Click to add Text Play top ten games for free.
UPSC 9/20/ Page 8.
Mrs. Tracy Moricone Game Design Project 3
Home Screen Aircraft Carrier A B C D E F G H
Game Engines By James Tedder.
Space Invaders inspired game
John Palgut Chris Grelik
Escape the Haunted Mansion
2D Game Pitch Cave Explorer (FINAL)
Game Pitch Lost on an Island
2D Game Pitch: Pacific Crisis
2D Game Pitch Nicole Farquhar.
CIS 487/587 Bruce R. Maxim UM-Dearborn
Burning Skies 2d Game by Nick Rebain.
Alexandra Alioto Jeffrey Yackley CIS November 2015
Upgrade Complete 2 William Moore.
2D Game Pitch Kazi Ahmed Fadi Alnabolsi CIS Fall 2014
Tank Game Part 4 of 6.
CIS 487 LeRoy Eberly & Zev Lopez
ضرورت آموزش و یادگیری الکترونیکی در مدارس
Gladys Nzita-Mak - Storyboard
CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
Conquer the Castle 2D Game Design Pitch.
Tank Game Part 4 of 6.
Transparency & magic pixel
We are coming! Can your Star Cruisers stop us? Get ready for the
Appearance monsters' camp computer's base player's base player's
Aaron Stokes Game Pitch CIS /17/07
Presentation transcript:

Brandon King Elizabeth Beddow 2D Game Pitch Ink War Brandon King Elizabeth Beddow

Executive Summary Vertical Shooter Ink is taking the form of submarines to try and escape the page You must use your battleship to keep the ink on the page at all costs, or else your desk and clothes will be ruined with ink stains

Appearance Take place on one screen Sketch style artwork with an office supply theme

Player Roles and Actions You control a ship that drops torpedoes and bombs on passing submarines underneath you Controls Left/Right Arrow Keys for movement Z – Shoot Torpedo X – Shoot Penetrating Bomb C – Shoot Mine / Stop Mine / Detonate Mine Space Bar - Pause

Strategies and Motivations Earn money by – Killing enemies Completing levels Hitting the bonus shark Efficiency (Shots taken to enemies killed ratio) Remaining Lives Use money to purchase upgrades for your ship and weapons Destroy the required amount of ships to beat the level

Level Summary Takes place on one screen Each level has increasingly more enemies to kill to complete As levels progress, the speed and amount of enemies on screen at once will increase

Development Specification Hardware PC Software Adobe Flash

Algorithms Collision detection for all ships and projectiles Algorithm for calculating money earned money+=(score*3)+(lvl*100)+(lives*20)+efficiency Algorithm for increasing difficulty Use mod to Add subs every 3 levels Increase speed every 4 levels Add cruisers every 5 levels

Resources The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 By Jeff Fulton and Steve Fulton