Computer Modeling Fundamentals Using Inventor

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Computer Modeling Fundamentals Using Inventor
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Presentation transcript:

Computer Modeling Fundamentals Using Inventor Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production 3D Computer Modeling Using Inventor

Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production 3D Modeling in Inventor Getting Started This is what you will see when you first open Inventor. You can begin a new file or open an existing file with either the New or Open commands on the Launch panel, the Quick Access Toolbar, or the Application Menu. When selecting New, be sure to choose the correct system, either English or Metric. .idw stands for Inventor drawing file .iam stands for Inventor assembly file .ipt stands for Inventor part file .ipn stands for Inventor presentation file

Inventor Screen Layout Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Inventor Screen Layout Application Menu Quick Access Toolbar Application Menu Contains common commands for creating, saving, and printing. Quick Access Toolbar Provides quick access to frequently used commands Ribbon A palette that displays buttons and controls used for both 2D drawing and annotation and 3D modeling and viewing Ribbon Tabs Organized by task, contain task specific buttons and controls Graphics Window The active modeling area where parts and assemblies are created and edited Ribbon Tabs Ribbon Graphics Window Show students how to use the help command to find answers to their questions.

Inventor Screen Layout Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Inventor Screen Layout View Cube Clickable and draggable interface that is used to switch between standard and isometric views Navigation Bar On screen element that provides access to various navigation tools Browser Maintains history of part, assembly, or drawing creation 3D Indicator Shows direction of X, Y, and Z coordinates. Red represents X, Green represents Y Blue represents Z directions Browser View Cube 3D Indicator Navigation Bar

Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Mouse Buttons Left Mouse Button Used to select icons, menus, and graphics Right Mouse Button Brings up additional options Accepts default option Ends a process Middle Button/Wheel Provides quick pan and zoom functions Demonstrate that ESC on the keyboard cancels a command.

Geometric Constraints Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Geometric Constraints Symbols that show alignments to capture the design intent To use Geometric Constraints: 1. Use the commands available from the Sketch panel 2. Right mouse click in Graphics Window, then select Create Constraint OR Students should experience sketching in the 3D Modeling software before you discuss this slide. Ask whether they noticed symbols that appeared as they sketched. These clues or symbols show alignments or constraints that the software assumes you want. If you don’t want these constraints, press the Ctrl key, and the inferred constraint will not be created.

Geometric Constraint Symbols Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Geometric Constraint Symbols Perpendicular Lines are at right angles Parallel Line is parallel to other objects Tangent Touches at one point only Smooth Create a continuous curve Coincident Constrains 2 points or point to curve Concentric Arc or Circle shares center point Collinear 2 lines lie along the same line Equal Resizes to same radius or length Horizontal Line is parallel to X axis Vertical Line is parallel to Y axis Fix Points or curves stay locked in place Symmetry Objects align symmetrically about a line

Dynamic Viewing Functions Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Dynamic Viewing Functions Located on View Ribbon Tab Used to Zoom and Pan to reposition the sketch Pan Zoom Zoom Window Zoom All Zoom Selected Dynamic Rotation Look At The teacher will demonstrate and students should practice using all of the dynamic viewing functions.

Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Precise Input The Precise Input toolbar is added by expanding the Draw panel and selecting Precise Input Create the shapes that you labeled in Activity 1.5.1 The Coordinate System and Descriptive Geometry. Precise Input using Relative Coordinates Precise input is a method used to plot coordinates. Precise input allows the user to specify precise coordinates when creating a sketch. You can enter coordinates to specify the location for a point.

Computer Modeling Fundamentals Gateway To Technology® Unit 1 – Lesson 1.5 – Designing For Production Image Resources Microsoft, Inc. (2008). Clip Art. Retrieved November 4, 2008, from http://office.microsoft.com/en-us/clipart/default.aspx