Human-Computer Negotiation in Three-Player Market Settings

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Presentation transcript:

Human-Computer Negotiation in Three-Player Market Settings Galit Haim, Ya'akov Gal, Bo An and Sarit Kraus

Interactive Negotiation with Three Players The SPs Goal: to become the CS’s exclusive provider

The Contract Game Using the Colored Trails: An Infrastructure for Agent Design, Implementation and Evaluation for Open Environments (Gal et al AIJ 2010) Main parts: negotiation movement Incomplete information Automatically exchange Game ends: The CS reached one of the SPs Did not move for two consecutive rounds

Negotiation Odd Rounds   Even Rounds Accept/Reject???? To which SP to propose??? Which proposal to propose???  Even Rounds

Movement Only the CS can move Chip with the same square-color 150 points bonus: both the CS and the SPg 5 points: for each chip left Only the CS can move Chip with the same square-color Visible movements Path to path More than one square

The Challenge: Building an Agent that Can Play One of the Roles with People Sub-Game Perfect Equilibrium Machine Learning + Human Behavior

Why not Equilibrium Agents? No Need for Culture Consideration Nash equilibrium: stable strategies; no agent has an incentive to deviate. Results from the social sciences suggest people do not follow equilibrium strategies: Equilibrium based agents played against people failed. People do not build agents that follow equilibrium strategies. Aumann Kahneman

Sub-Game-Perfect-Equilibrium Agent Commitment offer: bind the customer to one of the SP for the duration of the game Example: CS proposes 11 grays for 33 red and 7 purple chips

Extensive Empirical Study: Israel, U.S.A and China 530 students: Israel: 238 students U.S.A: 149 students China: 143 students Baseline: 3 human players One agent vs 2 human players Lab conditions Instructions in the local language: Hebrew, English and Chinese

EQ CS Player’s Performance

EQ SPy Player’s Performance

Human are Bounded Rational: Do not Reach the Goal

SPy EQ Agent Improvement Assumption – When a human player attempt to go to the goal, there is some probability p that he will fail Risk-Averse Agent – With respect to probability failure

Risk Averse Agent Results

Conclusions Define and analyze a complex three-players negotiation game successfully Equilibrium agents can work well: CS EQ agent outperformed the CS human player SP EQ agent outperformed the SP human player (using the probability to fail)

Thank you haimga@cs.biu.ac.il