Human Abilities: Vision & Cognition

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Human Abilities: Vision & Cognition CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Human Abilities: Vision & Cognition 1:55 min with 5 min for quiz and only one in class experiments. broke at 2:15 PM (45 minutes into lecture – cut a little more to get to 40) 5 minutes over. Did not get to color / interference experiment Team break 25 minutes – next year cut to 20 minutes and cut 1-2 slides more [skipped over last slide of color recommendations – cut?] November 1, 2016

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Hall of Fame or Shame? October 22, 2015 November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Hall of Fame or Shame? October 22, 2015 November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Hall of Fame! October 22, 2015 Clearly highlights error (red text & box) Tells me what I did wrong/how to fix it In user’s language (careful w/ humor) Red may be issue, more later.. November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Hall of Fame or Shame? October 22, 2015 November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Hall of Shame! Error Messages where is the error? CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Hall of Shame! October 22, 2015 Error Messages where is the error? what’s wrong with it? parse & fix it yourself! November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Human Abilities: Vision & Cognition CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Human Abilities: Vision & Cognition This material is useful as you start to think about the visual design of your solutions in terms of both color and layout/object size But much of it is just to make sure you know some of the fundamentals BEHIND many of the recommendations you learn in this field November 1, 2016

Outline Human visual system Guidelines for design Team Break CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Outline October 22, 2015 Human visual system Guidelines for design Team Break Models of human performance (MHP) Memory November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Why Study Color? October 22, 2015 Color can be a powerful tool to improve user interfaces by communicating key information Inappropriate use of color can severely reduce the performance of systems we build November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Visible Spectrum October 22, 2015 November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Human Visual System Light passes through lens Focussed on retina CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Human Visual System October 22, 2015 Light passes through lens Focussed on retina November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Retina October 22, 2015 Retina covered with two types of light-sensitive receptors called? rods primarily for night vision & perceiving movement sensitive to broad spectrum of light can’t discriminate between colors sense intensity or shades of gray cones used to sense color November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Retina Center of retina has most of the cones  CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Retina October 22, 2015 Center of retina has most of the cones  allows for high acuity of objects focused at center Edge of retina is dominated by rods   allows detecting motion of threats in periphery http://www.webexhibits.org/causesofcolor/1G.html http://webvision.med.utah.edu/imageswv/Ostergr.jpeg November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Color Perception via Cones CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Color Perception via Cones October 22, 2015 “Photopigments” used to sense color 3 types: blue, green, “red” (really yellow) each sensitive to different band of spectrum ratio of neural activity of the 3  color other colors are perceived by combining stimulation November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

not as sensitive to blue CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Color Sensitivity October 22, 2015 AKA Red https://www.siggraph.org/education/materials/HyperGraph/color/images/colorspc.gif not as sensitive to blue lots of overlap See anything interesting here? We are NOT as sensitive to blue There is lots of overlap between the 3 photopigments Image from: http://archive.cnx.org/contents/d42c807d-a9fa-4e3d-83d0-0f7c745b51a0@4/color-and-color-vision#import-auto-id1844887 http://archive.cnx.org/contents/d42c807d-a9fa-4e3d-83d0-0f7c745b51a0@4/color-and-color-vision#import-auto-id1844887 November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Color Sensitivity Centered on yellow CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Color Sensitivity October 22, 2015 Centered on yellow http://retina.umh.es/webvision/imageswv/spectra.jpeg November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Distribution of Photopigments CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Distribution of Photopigments Not distributed evenly – mainly reds (64%) & very few blues (4%)  insensitivity to short wavelengths (blue) Few blue cones in retina center (high acuity)  “disappearance” of small blue objects you fixate on As we age lens yellows & absorbs shorter wavelengths  sensitivity to blue is even more reduced Implication don’t rely on blue for text or small objects! http://www.webexhibits.org/causesofcolor/1G.html Original choice of blue links on the web was a bad idea! November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Focus October 22, 2015 Different wavelengths of light focused at different distances behind eye’s lens need for constant refocusing  ? causes fatigue be careful about color combinations Pure (saturated) colors require more focusing than less pure (desaturated) don’t use saturated colors in UIs unless you really need something to stand out Left image saturated, right desaturated (how much gray) Decreasing lightness helps, but much better on right with desaturated colors than saturated (sweater will still “pop”) http://www.pallasweb.com/color.html November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Color Deficiency (AKA “color blindness”) CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Color Deficiency (AKA “color blindness”) Trouble discriminating colors besets about 9% of population Two main types different photopigment response most common reduces capability to discern small color diffs red-green deficiency is best known lack of either green or red photopigment  can’t discriminate colors dependent on R & G November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Color Guidelines October 22, 2015 Avoid simultaneous display of highly saturated, spectrally extreme colors e.g., no cyans/blues at the same time as reds, why? refocusing! desaturated combinations are better  pastels November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Use the Hue Circle Pick non-adjacent colors CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Use the Hue Circle Pick non-adjacent colors opponent colors go well together (red & green) or (yellow & blue) We will cover more of this in the visual design lecture November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Color Guidelines (cont.) CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Color Guidelines (cont.) October 22, 2015 TO BLUE Avoid pure blue for text, lines & small shapes also avoid adjacent colors that differ only in blue blue makes a great background color Mainly an issue for lots of text blue makes a fine background color November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Color Guidelines (cont.) CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Color Guidelines (cont.) October 22, 2015 Size of detectable changes in color varies hard to detect changes in reds, purples, & greens easier to detect changes in yellows & blue-greens older users need higher brightness levels Hard to focus on edges created by only color use both brightness & color differences Avoid single-color distinctions mixtures of colors should differ in 2 or 3 colors helps color-deficient observers blue makes a fine background color November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

2016 CS 147 Film Festival Awards CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Best Acting Cascade Best Music/Soundtrack  Pelican Most Humorous  Runners Up: StudBud, Foodture Rhythm Best Production Values Cascade Best Editing Runner Up: Window Voxyl Best FX Runner Up: StudBud CrowdSourced Best Project Concept SkillSwap Best Overall Video Runners Up: Cascade & Jar Voxyl November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Administrivia iOS Workshop Medium fi prototype & presentations CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Administrivia October 22, 2015 Medium fi prototype & presentations Must be on web site by this Friday or grade will be significantly docked Problem getting a web site up, talk to your CA or Will iOS Workshop Tuesday, 11/8, 6-8 PM, Bldg. 380-380F Android Workshop Thursday, 11/10, 6-8 PM, Bldg. 380-380F SFMOMA Field Trip (Saturday, 11/13) Sign up at http://tinyurl.com/sfmoma147 (lots of room left) CS 194H Tu/Thur 1:30-3:20 PM Continuation of projects from CS147 & advanced techniques Need at least 2-3 of a project team to continue, individuals can join another team More iterations – get to release quality No exams – less writing (mainly project presentations) – fewer lectures – individual studio assignments on advanced techniques Cap at 40 students November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

T E A M B R E A K broke at 2:15 (45 minutes in) 25 minutes CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 T E A M B R E A K broke at 2:15 (45 minutes in) 25 minutes November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 What is NOT one of the processing stages of the Model Human Processor (MHP)? https://www.polleverywhere.com/multiple_choice_polls/AJ81vH9r1os5w1R

The Model Human Processor CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University The Model Human Processor October 22, 2015 Developed by Card, Moran & Newell (’83) based on empirical data We model human performance to test understanding and To predict the influence of new technology. This is the classic image form the book “The Psychology of Human-Computer Interaction” November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

The Model Human Processor CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University The Model Human Processor October 22, 2015 Developed by Card, Moran & Newell (’83) based on empirical data Long-term Memory Working Memory Visual Image Store Auditory Image Perceptual Processor Cognitive Motor Eyes Ears Fingers, etc. sensory buffers I’ll use this simpler model November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

MHP Basics Sometimes serial, sometimes parallel Parameters CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University MHP Basics October 22, 2015 Sometimes serial, sometimes parallel serial in action & parallel in recognition pressing key in response to light (serial) driving, reading signs & hearing at once (parallel) Parameters processors have cycle time (T) ~ 100 ms memories have capacity, decay time & type November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

What is missing from MHP? CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University What is missing from MHP? October 22, 2015 Long-term Memory Working Memory Visual Image Store Auditory Image Perceptual Processor Cognitive Motor Eyes Ears Fingers, etc. sensory buffers Haptic memory Moving from sensory memory to working memory Moving from working memory to long-term memory November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

What is missing from MHP? CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University What is missing from MHP? October 22, 2015 Haptic memory for touch Moving from sensory memory to WM attention filters stimuli & passes to WM Moving from WM to LTM elaboration Perception of Touch… Smell… Taste…. November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Why do we care about memory… CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Why do we care about memory… November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Memory Working memory (short term) Long-term memory CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Memory October 22, 2015 Working memory (short term) small capacity (7 ± 2 “chunks”) 6174591765 vs. (617) 459-1765 NBCIBMGMC vs. NBC IBM GMC rapid access (~ 70ms) & decay (~200 ms) pass to LTM after a few seconds of continued storage Long-term memory huge (if not “unlimited”) slower access time (~100 ms) w/ little decay November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

MHP Principles of Operation CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University MHP Principles of Operation October 22, 2015 Recognize-Act Cycle of the CP on each cycle contents in WM initiate actions associatively linked to them in LTM actions modify the contents of WM November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

MHP Principles of Operation CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University MHP Principles of Operation October 22, 2015 Long-term Memory Working Memory Visual Image Store Auditory Image Perceptual Processor Cognitive Motor Eyes Ears Fingers, etc. sensory buffers I’ll use this simpler model November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

MHP Principles of Operation CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University MHP Principles of Operation October 22, 2015 Recognize-Act Cycle of the CP on each cycle contents in WM initiate actions associatively linked to them in LTM actions modify the contents of WM Discrimination Principle retrieval is determined by candidates that exist in memory relative to retrieval cues interference by strongly activated chunks November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Experiment Task: Quickly tap each target 50 times accurately CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Experiment October 22, 2015 Task: Quickly tap each target 50 times accurately Conditions: Two ½” diameter targets 6” apart Two ½” diameter targets 24” apart Two 2” diameter targets 24” apart Two 2” diameter targets 24” apart (no accuracy required) Turn to neighbor: discuss what will happen Draw two circles on the board both around 1/2 inches in diameter 1) distance of 6 inches 2) Repeat by extending the distance to 24 inches Ask volunteer to put mark in circle 50 times each quickly, but accurately (outside of circle at most 4 times) TURN to a partner and discuss what you think will happen and WHY???? ID=Log2(d/w+1) : try easy ID of 4 and hard of ID 8 log2 (13)=3.7 Log2 (49)=5.6 Now try it again with 24 inches but make the target 2 inches wide 3) log2 (13)=3.7 ) Now try again asking the person to go as fast as they can independent of accuracy (should get more speed but see spread of circles outside) Results: 30 sec 48 sec 31 sec (as predicted, almost the same as #1) 21 sec (lots of spread) November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Experimental Results Task: Quickly tap each target 50 times accurately CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Experimental Results October 22, 2015 Task: Quickly tap each target 50 times accurately 30 sec 48 sec 31 sec 21 sec (lots of spread) Draw two circles on the board both around 1/2 inches in diameter 1) distance of 6 inches 2) Repeat by extending the distance to 24 inches Ask volunteer to put mark in circle 50 times each quickly, but accurately (outside of circle at most 4 times) TURN to a partner and discuss what you think will happen and WHY???? ID=Log2(d/w+1) : try easy ID of 4 and hard of ID 8 log2 (13)=3.7 Log2 (49)=5.6 Now try it again with 24 inches but make the target 2 inches wide 3) log2 (13)=3.7 ) Now try again asking the person to go as fast as they can independent of accuracy (should get more speed but see spread of circles outside) Results: 30 sec 48 sec 31 sec (as predicted, almost the same as #1) 21 sec (lots of spread) November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Experimental Results Task: Quickly tap each target 50 times accurately CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Experimental Results October 22, 2015 Task: Quickly tap each target 50 times accurately 30 sec 48 sec 31 sec 21 sec (lots of spread) Draw two circles on the board both around 1/2 inches in diameter 1) distance of 6 inches 2) Repeat by extending the distance to 24 inches Ask volunteer to put mark in circle 50 times each quickly, but accurately (outside of circle at most 4 times) TURN to a partner and discuss what you think will happen and WHY???? ID=Log2(d/w+1) : try easy ID of 4 and hard of ID 8 log2 (13)=3.7 Log2 (49)=5.6 Now try it again with 24 inches but make the target 2 inches wide 3) log2 (13)=3.7 ) Now try again asking the person to go as fast as they can independent of accuracy (should get more speed but see spread of circles outside) Results: 30 sec 48 sec 31 sec (as predicted, almost the same as #1) 21 sec (lots of spread) November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Principles of Operation (cont.) CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Principles of Operation (cont.) Fitts’ Law moving hand is a series of microcorrections correction takes Tp + Tc + Tm = 240 msec time Tpos to move the hand to target size S which is distance D away is given by: Tpos = a + b log2 (D/S + 1) summary time to move the hand depends only on the relative precision required November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Fitts’ Law Example Which will be faster on average? CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Fitts’ Law Example October 22, 2015 Pop-up Linear Menu Pop-up Pie Menu Today Sunday Monday Tuesday Wednesday Thursday Friday Saturday Outer edge of screen Which will be faster on average? pie menu (bigger targets & less distance) November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Pie Menus in Use Today Rainbow 6 The Sims Maya CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Pie Menus in Use Today October 22, 2015 Rainbow 6 The Sims Anyone know of good examples? In many pieces of software, but still haven’t reached ubiquity… why? Maya November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Apple Watch October 22, 2015 Very hard to accurate tap on icons… leads to errors… example of Fitts Law in action November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Simple Experiment Volunteer CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Simple Experiment October 22, 2015 Volunteer Start saying colors you see in list of words when slide comes up as fast as you can Say “done” when finished Everyone else time it… November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Paper Home Back Schedule Page Change CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Paper Home Back Schedule Page Change November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Simple Experiment Do it again Say “done” when finished CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Simple Experiment October 22, 2015 Do it again Say “done” when finished November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Bandana Forward Home Test Basket Paper CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Bandana Forward Home Test Basket Paper November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Simple Experiment Do it again Say “done” when finished CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Simple Experiment October 22, 2015 Do it again Say “done” when finished November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Yellow White Black Blue Red Green CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Yellow White Black Blue Red Green November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Memory Interference Why learn about memory? CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Memory October 22, 2015 Interference two strong cues in working memory link to different chunks in long term memory Why learn about memory? know what’s behind many HCI techniques helps you understand what users will “get” aging population of users November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Design UIs for Recognition over Recall CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Design UIs for Recognition over Recall October 22, 2015 Recall info reproduced from memory e.g., command name & semantics Recognition presentation of info provides knowledge that info has been seen before e.g., command in menu reminds you of semantics easier because of cues to retrieval cue is anything related to item or situation where learned e.g., giving hints, icons, labels, menu names, etc. November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Human Abilities Summary CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University Human Abilities Summary October 22, 2015 Color can be helpful, but pay attention to how colors combine limitations of human perception people with color deficiency Model Human Processor perceptual, motor, cognitive processors + memory model allows us to make predictions Memory three types: sensor, WM & LTM interference can make hard to access LTM cues in WM can make it easier to access LTM Key time to remember from MHP: ~100 ms cycle time and memory access time November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Further Reading Vision and Cognition CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Further Reading Vision and Cognition Books The Psychology Of Human-Computer Interaction, by Card, Moran, & Newell, Erlbaum, 1983 Human-Computer Interaction, by Dix, Finlay, Abowd, and Beale, 1998. Perception, Irvin Rock, 1995. Pages 66-99 of “Cognitive Aspects in Interaction Design”, from Interaction Design, 3rd Edition by Rogers, Sharp, & Preece Applying Fitts’ Law to Mobile Interface Design by Justin Smith November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Next Time Heuristic Evaluation Studio CS 147: dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay Stanford University October 22, 2015 Next Time Heuristic Evaluation Read How to Conduct a Heuristic Evaluation by Jakob Nielsen Studio Present medium-fi prototypes Next week we will use heuristic evaluation to critique & suggest improvements 5 minutes over and skipped color experiment November 1, 2016 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation