Pedro Ribeiro de Andrade Münster, 2013 Fire in the Forest Pedro Ribeiro de Andrade Münster, 2013
Fire in the Forest
Basic Cellular Automaton Grid of cells Neighbourhood Finite set of discrete states Finite set of transition rules Initial state Discrete time
Fire in the Forest Burning Forest Burned
Fire in the Forest 50 x 50 space three states: forest, burning, and burned initially all cells are forest von Neumann neighborhood (4 neighbors) a forest cell becomes burning if a neighbor is burning a burning cell becomes burned after one time step a random initial burning cell simulate for 90 time steps
Fire in the Forest Burning Forest Burned Empty
Fire in the Forest 50 x 50 space four states: empty, forest, burning, and burned initial state: select randomly between empty/forest von Neumann neighborhood (4 neighbors) a forest cell becomes burning if a neighbor is burning a burning cell becomes burned after one time step a random initial burning cell simulate for 90 time steps
Changing the model There is a fixed probability that a neighbor cell will burn (90%) Burning cells affect their 8 touching neighbors Burning cells now take two time steps before changing their state to burned
Randomness-based models When a model is based on randomness, do not trust in a single simulation result Repeat 5 simulations with different percentages of initial forest ranging from 0% to 100% to investigate the threshold for burning the whole forest