Case Study: Interactive Models Information Age at the Science Museum

Slides:



Advertisements
Similar presentations
Assessment for learning In a Sport Culture class.
Advertisements

Evaluation What, How and Why Bother?.
Evaluation and Development: Mihtohseenionki (The People's Place) Eiteljorg Museum of American Indians and Western Art.
Museums, Families & Communities: Being of Value Museums, Families & Communities: Being of Value Lynn D. Dierking.
Advanced Portfolio Film Promotion Package consisting of a film trailer, front cover of a film magazine and film poster Evaluation Question 3 ‘The Other.
District 6 Toastmasters Train the Trainer June 21, 2013 Presented by District Trainers: Raymond Norton & Helena Gagoud Tools for Trainers Who Train Club.
INSPIRE Motivating Students to Learn Terri Brockmann Teaching with Technology ED
Illinois Action for Children Media 101: Making the Press Work for You.
T 4.0 Chapter 4: Planning Inquiry Lessons Chapter 4: Planning Inquiry Lessons Central Concepts:  Inquiry lessons focus on knowing and doing  Concept.
What is the connection between outstanding learning and ‘The Wizard of Oz’? Write your ideas on a post - it.
Motivation Motivation Theories. Lesson Objectives  In this lesson we will  Consider motivation other than from a financial viewpoint  Look at the motivation.
Joelle Halliday Andy Bullough ‘You pass your driving test and then you learn to
Able Pupils in Art & Design. Definition Gifted learners : pupils who have abilities in one or more subjects excluding art & design, music, PE or performing.
Why study residentials? Why study residentials? The Intuitive Case We all “know” that residentials are good for Children Most people in the UK have.
Kathleen Hayes, PhD Candidate.
Broadening Reach & Appeal
Using flipped class with in-class real-time interactive software to teach undergraduate pharmacy student’s (L6) consultation skills for women’s health.
Getting Started in 4-H Project Work
Digital Resources for Teachers
Shared clarity about learning
What the problem looks like:
Telling everyone what you are up to at Summer Science Media work and parliamentary outreach Bronwyn Friedlander and Danielle Haddad, Press Office Bron.
STEM Learning Module PISA- Summer 2007
IB Assessments CRITERION!!!.
Active Aging Orlaith Mc Phillips.
Introducing a new generation of readers for your students
MYP Descriptors – Essay Types & Rubrics
Wow-effect vs. real science Meie van Laar Senior Project Manager Education Klik rechts op de dia en kies ‘Achtergrond opmaken…’ om een afbeelding in te.
The Importance of Technology in High School Science
Understanding by Design
Peer Instruction and Just in Time Teaching Marion Birch & Niels Walet School of Physics and Astronomy.
Unit 2 Chapter 7 Projects In Professional Communication
Creating a Good Presentation
Using Coaching Skills to Maximise Student Progress
ENGLISH LANGUAGE GCSE All students will study GCSE English Language and GCSE English Literature (four exams 2 for Lit and 2 for Lang). Both subjects are.
DRAFT DEAL is a free web based resource for professionals who work with young people.
Interest and Anniversary badges
COMPETENCY-BASED INSTRUCTION
Ad Deconstruction.
Spelling and beyond Literacy Toolkit HGIOS
December 2016 Visitor Experience Introduction
Lesson 7: Communication Styles
Supporting your child’s writing
African Music 1. Question & Research Task
Who are Your “Counselors”?
Your Library: Explore, Learn, Read, Connect
Early Start Bereavement Pathway
Concept Testing: at the Riverside Museum
Design for Specialization
Special Schools Engagement Project
THE WISE JOURNAL A lasting reflection.
Some thoughts on reflective writing
Your Interests and Values
Yasmin Wahab – Stronger Families Programme
Planning and Storyboarding a Web Site
Customising Your Club Meeting
Business Mail Test and Innovation Scheme
Australian curriculum in NSW introduction to ENGLISH
Navigating the Thinkfinity.org
Insights from Children about Abuse and Neglect
Nanotechnology & Society
What are my Interests and Values?
Active Listening.
Business Mail Test and Innovation Scheme
Century of Stories Explores the social history around the individual and shared legacy of World War One. Focuses on the impact on Leicestershire at the.
Pitch for TeenTech Promo
Lesson 7: Communication Styles
Gratitude and Appreciation
Your Interests and Values
Business Mail Test and Innovation Scheme
Presentation transcript:

Case Study: Interactive Models Information Age at the Science Museum I am going to talk about a case study from the Science Museum’s Information Age Gallery Museum Location: London, UK Contact details: Lauren Souter Lauren.souter@sciencemuseum.ac.uk

Information Age Information Age was opened to the public in October 2014. The gallery tells the story of how information and communication technologies have transformed our lives over the past 200 years. The Gallery is object – rich. Focusing on the museum’s historic collection, the gallery celebrates the past and present technology that has changed the way we connect with each other through stories of the people who invented, operated and were affected by each new wave of technological innovation

Science Objects Audience Research Shows that visitors, especially non-science specialists or non regular visitors, often have trouble engaging with science objects Here are some examples of difficult science objects in the Information Age gallery What is difficult? They are not beautiful – could be dull very small very familiar Unfamiliar – have no recognition hook to snag passing visitors hard to pull out personal stories, What the value? often meant to be working, moving, how does it work? What can we do to make objects speak? /// How can we help visitors to appreciate objects and facilitate them having an enjoyable experience with them?

Interactive Models To try and overcome this problem we used a variety of digital interpretation approaches in Information Age. One example of this is our suite of interactive models. Electromechanical and digital exhibits. A model of an object…trigger and manipulate an on screen animation…shows how the object worked. Each model is situated in close proximity to the object it represents. Aim….help visitors engage with the collection by helping them understand the science behind the objects Hoped Interaction….motivate visitors to engage with the authentic, object examples on display near them. Engaged – look, find out more, discuss, find relevance.

Summative evaluation How do visitors respond to the interactive models? To what extent are the learning outcomes for this experience achieved? Does visitor interaction with these exhibits increase engagement with the historic object on display? At the end of last summer we conducted a summative evaluation of the interactive models, working with the target audience to identify the extent to which the model met their aims and what we could learn for the future. In particular we were interested in the extent to which the models increased engagement with objects in the gallery I am going to share the key findings from this evaluation with you.  

Successes Interactivity helped visitors to engage in an object-rich Gallery Animations helped visitors to understand the science behind the object Manipulating a model encouraged visitors to consider what it would have been like to use the technology it represented 1. Interactivity helped visitors to engage in an object-rich Gallery Visitors enjoyed having an opportunity to engage with an interactive experience in an object rich environment. It appealed to different learning styles and to the need to get hands on in an object rich space. 2. The animations helped visitors to understand the science behind the object The combination of physical manipulation and animation helped to communicate scientific content – visitors said they had a better understanding of the scientific process behind the technology after engaging with the exhibits 3. Manipulating a model encouraged visitors to consider what it would have been like to use the technology it represented Visitors felt they understood more about what it would have been like to send a message using these objects after interaction with the model.

Lessons learned Exhibits were more engaging if there was a reward/output Placement of the object in relation to the model was key for object engagement Visitors used the exhibit in isolation and did not engage with other surrounding interpretation barrier to deeper object engagement 1. Exhibits were more engaging if there was a reward/output Most engaging – morse tapper. Opportunity to use Morse code to type a message at end. With out this visitors felt confused, unsatisfied and frustrated   2. Placement of the object in relation to the model was key for object engagement If the model is not in direct placement next to the object it represents, visitors will not look at the object, or even realise it represents something on display Morse/baudot vs Telephone/crystal radio 3. Visitors used the exhibit in isolation Finding out how it works did not motivate visitors to look for more information. Nothing told them to do it, weren't self motivated to, didn’t know it was there This prevented them from further object engagement find out more, discuss, find personal relevance.

To consider What should the reward/output be? Where should the object be placed? How explicit should the link between object/model be? Can the exhibit encourage exploration of surrounding interpretation? discovering the process itself is not the reward Placement of object is key if you want visitors to notice it. How can we make sure visitors get all the information they need in order to engage with the object – not just how it works