FIGURES FOR CHAPTER 1 GETTING STARTED

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FIGURES FOR CHAPTER 1 GETTING STARTED This chapter in the book includes: 1.1 Introduction to Programming 1.2 Function and Class Names 1.3 The cout Object 1.4 Programming Style 1.5 Common Programming Errors 1.6 Chapter Summary Click the mouse to move to the next page. Use the ESC key to exit this chapter.

Table 1-1: Summary of Instructions in Several High-Level Programming Languages

Figure 1-1: Procedure-Oriented Program Operations

Figure 1-2: Summing the Numbers from 1 through 100

Figure 1-3: Flowchart Symbols

Figure 1-4: Flowchart for Calculating the Average of Three Numbers

Figure 1-5: Coding an Algorithm

Figure 1-6: An Object Consists of Data and Methods

Figure 1-7: Source Programs Must Be Translated

Figure 1-8: A Well-Designed Program is Built Using Modules

Figure 1-9: A Multiplying Function

Table 1-2: C++ Keywords

Figure 1-10: The main function Directs All Other Modules

Figure 1-11: The Structure of a main () Function

Figure 1-12: Passing a Message to cout