GKR 2113: INTRODUCTION TO DESIGN PROCESS

Slides:



Advertisements
Similar presentations
3.05 Employee Marketing-information to develop a marketing plan
Advertisements

Engineering Design Rubric Dimensions 1, 2 and 7.
Stevenson/Whitmore: Strategies for Engineering Communication 1 of 11 Team Writing When to use a team writing strategy  When a large document must be produced.
Kaijser labs Advance disruptive ideas All rights reserved Kaijser Labs©
1 Unit 1 Information for management. 2 Introduction Decision-making is the primary role of the management function. The manager’s decision will depend.
1 Identifying System Requirements. 2 Agenda Identifying System Requirements –Stakeholder Needs –Features Project Scope Stakeholder Classifications.
Wednesday, October 15,  The gathering and analyzing of data to provide a business with information on consumers’ needs and wants  Used to  Plan.
Supply Chain Management Purchasing/Inventory/Materials.
Consumer Behaviour Bangor Transfer Abroad Programme Consumer Research and the Research Process.
LECTURE WEEK 1 The Nature of Design Wan Abd. Rahman Assyahid School of Manufacturing Engineering July 2008.
PRODUCT DEVELOPMENT PROCESS By PERUMALSAMY M
Collaborative & Interpersonal Leadership
The Victorian Games & Apps Challenge Design Brief (PowerPoint)
Market Research Process
Data Collection Techniques
7 Training Employees What Do I Need to Know?
Chapter 3 ORGANIZATIONAL CULTURE AND ENVIRONMENT: THE CONSTRAINTS
GKR 2113: INTRODUCTION TO DESIGN PROCESS
2nd GEO Data Providers workshop (20-21 April 2017, Florence, Italy)
Product Design Principles
Reflection and Revision
MODULE 12 – STRATEGIC MANAGEMENT
Place Standard How Good is Our Place?
Marketing Fundamentals
MGT 498 TUTORIAL Success trials - mgt498tutorial.com
LO1 - Analyse the impact and influence which the macro environment has on an organization and its business strategies 1. P1 Applying appropriate frameworks,
CASBE USING THE PLANNING SYSTEM COLLABORATING ON BUILT
Project Learning in Capstone Design
Market Research.
Building the foundations for innovation
Formulate the Research Problem
Marketing Research Introduction Overview.
FUTURE WATER ASSOCIATION
ADVANCED ORGANISATIONAL DEVELOPMENT & CHANGE (ADC812S)
3.05 Employee Marketing-information to develop a marketing plan
Essential of Management Dr. Aravind Banakar –
Market Research Unit 3 P3.
Introduction to Marketing Research
L6 Entrepreneurship Assignment 2017 – 2018
Johanna Rothman Start Somewhere Chapter 17
Tourism Marketing for small businesses
Telling Your SSIP Story
Project Learning in Capstone Design
Place Standard How Good is Our Place?
Product Activities Framework
Action learning Session Two
Market Research.
Introducing Design and Technologies
CASBE USING THE PLANNING SYSTEM COLLABORATING ON BUILT
WIS Strategy – Toward WIS 2.0
Introduction to Business
THE FINAL MAJOR PROJECT
Design Analysis Higher Product Design.
Importance of Engineering Design
WIS Strategy – WIS 2.0 Submitted by: Matteo Dell’Acqua(CBS) (Doc 5b)
Management, Leadership, and Internal Organization
Teaching and Learning Forum
Design Brief.
“Marketing Information Management & Market Planning in respect to Corporate Branding” Mrs. Wonder
Achieving partnership working with older people.
Consumer Research and the Research Process.
360 degree feedback survey templates
Lecturette 2: Planning Change
Understanding Diversity
EPIC ENGINEERING: WELCOME TO THE TEAM PURPOSE
Strategy Analysis and organization design
Examples of 360 degree feedback surveys that work
Planning a cross- curricular topic
Leading the Bottom Line
Presentation transcript:

GKR 2113: INTRODUCTION TO DESIGN PROCESS LU 3& LU4: PHASE 1-DISCOVER

Phase 1: Discover Act as a ‘phase of divergent thought’, where the designers and other project team members keep their perspectives wide to allow for a broad range of ideas and influences. In this phase of the design process, the company is asking a question, posing a hypothesis or identifying a problem by analysing market data, trends and other information sources.

Phase 1: Discover Discover phase helps to identify the problem, opportunity or user need that should be addressed, and introduces the space within which design can provide a solution – the playing field for design.

Phase 1: Discover This phase is very important as the vision of the product is set. Vision of the product might include specific question that designers need to answer: What product that we wish to be in the market? What is the problem with the existing and current product? Why does the product cannot do something that we want it to do? At the end of this phase, the questions should be able to answer.

Phase 1: Discover The most formalised sources of inspiration and information are the outcomes and interpretation of market research and data, observation, primary research or ideas that have been generated in formal or informal settings by members of the team. User needs identification: Market research User’s needs research.

Phase 1: Discover Market research Various methods that provide information needed to make effective decision on new product major issues concerned: What are the customer’s present and future needs. How will future needs be met? When will they met? Competitors-current and future product position and how will they change?

Phase 1: Discover Market research Consumer behaviour and preferences in relation to the product or service offered by the company New modes of communication New service needs that may emerge on the basis of social, economic or environmental changes The breadth of focus here opens up the possibility of a wide range of impacts on companies’ products and services – from complete product innovation (in response to issues such as global warming or technological changes), to styling preferences such as colours, finishes, materials and textiles.

Phase 1: Discover User research It is used to identify: How users are assessing current product/service? Areas of improvements and innovation Opportunities for new products that will fulfil user Direct involvement of designers in user research will benefit the companies in various ways including: Designers are capable to resolve problems creatively and generate ideas based on the finding of the research. Having designers involved directly with other multidisciplinary teams (user researchers, product and services developers) in the analysis of data will give the other an insight into the skills that designers bring to the process. This collaboration help to clarify the product vision and objective at the earlier stage.

Phase 1: Discover Understand Customer/User Needs Direct needs Latent needs Constant needs Variable needs General needs Niche needs http://bigthink.com/big-think-tv/itrillionaires Understand Your User

Phase 1: Discover Kano Diagram

Phase 1: Discover BASIC FEATURES

Phase 1: Discover PERFORMANCE FEATURES Performance, as far as a bicycle is concerned, could any or a combination of the following : 1) A rigid framework with stable ride and cornering. 2) Some like it fast and aerodynamic. 3) Some love super light everything. 4) Some need the extra stiffness for hills and sprints. 5) Comfort on long rides, cobble stones, road potholes and etc.

Phase 1: Discover EXCITEMENT (‘WOW’) FEATURES

Phase 1: Discover Managing and planning information The way in which this information is used by, and shared with, the design function and with a wider project team Planning with information - Using the design process to plan the flow of information through the development phase and manage the interaction with designers and other teams throughout the process. Reflecting the findings of market data, research and future trends - and making appropriate design changes where necessary - presents a considerable challenge when planning the development of a new product or service.

Phase 1: Discover Design research groups Involve multi experts in the company : designers, manufacturing engineers, marketing, sales, quality controller and etc ensure that the designs can be made and sell. The way in which this information is used by, and shared with, the design function and with a wider project team External consultant can also be part of the team to look at a specific area.

Phase 1: Discover Group Activities Visual research/observation – image board Design Framework – project plan & schedule Market research- questionnaire User’s needs research – questionnaire Data analysis & Result