Team Name: Team 1 Agile Engineering Process

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Presentation transcript:

Team Name: Team 1 Agile Engineering Process Mike Morell, Zac Fisher, Tony Busby, Brandon Miller

DESCRIPTIVE STATEMENT A development team that created a modular design yielding a quickly modifiable product using continuous improvement, lean principles, and the scrum process. The end goal was to compress the entire development cycle into short sprints, without compromising quality, resulting in a highly productive work environment. STRATEGIC VALUES / OBJECTIVES Modular Efficient Team oriented Collaborative Rapid evolution

RS Analysis for AEP (Proactive) Creation (and elimination) Specialized teams Eliminate unnecessary processes Improvement Short, regular productive meetings Accurate ETC Increased team communication Migration Anticipating new regulations Employee/team expertise Modification (Add/Sub Capability) Scalability to adapt to larger projects Process changes required due to applicability to the design project

RS Analysis for AEP (Reactive) Correction Requirements changes Module incompatibility Test (verification / validation) outcomes Variation Manpower demand Skill level Expansion (and Contraction) of Capacity Schedule adjustments as needed based on burn-down chart Real estate and resources Reconfiguration Process priority change

WIKISPEED Agile Architecture Pattern (AAP) Resources Integrity Management Scrum Masters Scrum team Product Owners Progressive (stakeholder) Product Backlog Resource mix evolution Joe Justice Resource readiness Scrum Master, Scrum team Situational awareness Everybody Activity assembly Self Organizing Infrastructure evolution Joe Justice, Progressive Active Infrastructure Passive Standup Meeting Iteration n Sprint Retrospective Sockets Signals Security Safety Service Peer-Peer Interaction Daily Standup Meeting Trustworthy Transparency Collaborative Review Process Rules & testing Rules/Standards Retrospective Change

RRS Principles for System: WIKISPEED (Think: Plug-and-Play, Drag-and-drop) Reconfigurable Scalable Reusable Encapsulated Modules Modules are encapsulated independent units loosely coupled through the passive infrastructure. -Scrum team -Product backlog -Sprints -Product owner -Scrum master Evolving Infrastructure ConOps and module interface and interaction standards that evolve slowly. -Standup meetings -Testing Facilitated Interfacing (Pluggable) Modules & infrastructure have features facilitating easy module insertion/removal. -Team-to-team interaction -Scrum board stories Redundancy and Diversity Duplicate modules provide fail-soft & capacity options; diversity provides functional options. -Multi-capable teams -Pairing Facilitated Reuse Modules are reusable and/or replicable; with supporting facilitation for finding and employing appropriate modules. -Team members and teams -Processes Elastic Capacity Module populations & functional capacity may be increased and decreased widely within the existing infrastructure. -Deadlines -Scope of tasks -System complexity Peer-Peer Interaction Modules communicate directly on a peer-to-peer relationship; parallel rather than sequential relationships are favored. -Swarming (working collaboratively to solve a problem) -Team Co-location Distributed Control & Information Decisions made at point of maximum knowledge; information accessible globally but kept locally. -Team networking -Safety equipment room Deferred Commitment Module relationships are transient when possible; decisions & fixed bindings are postponed until necessary. -Iterative frame design Self-Organization Module relationships are self-determined; and component interaction is self-adjusting or negotiated. -Team morale -Volunteers, deep nerds