Paper Prototyping Digital Games.

Slides:



Advertisements
Similar presentations
Prototyping: What? Why? and How? Emma J. Rose UW Technical Communication.
Advertisements

2012 Designing Games for Game Designers Stone Librande Creative Director, EA/Maxis Note: Turn on “Notes View” to see the outline of the talking points.
The Design Document Ahmet Uğur. Overview No standard format Should communicate the nature of the game effectively Companies with agreed format The design.
Developing a Thesis Statement for a Paper FYS 100 Creative Discovery in Digital Art Forms Fall 2008 Burg.
Drawing Gestures & Contours.
Lecture 4 CS170: Game Design Studio 1 UC Santa Cruz School of Engineering 10 October 2008.
Game Development and Game Design academy.zariba.com 1.
All about Drawing! Year 7, Term 2, Weeks 1-4.
Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.
How to use the Card Game Data Base By : Francis Kevin Bercero (FranceletteTheMage)
Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North.
Paper Simulations of Digital Games Steve Librande Blizzard North.
Stone Librande Lead Designer, Riot Games Paper Simulations of Digital Games.
Introduction to Interactive Media The Interactive Media Development Process.
Presentation by: Matthew DeAngelo, April Medina, and Carlos Diaz CSUMB FALL 2011 CST-300 Behind the Scenes, Video Games.
Math Games Compiled By: Joan Bartlett and Heather Bartlett.
Making Python Pretty!. How to Use This Presentation… Download a copy of this presentation to your ‘Computing’ folder. Follow the code examples, and put.
Exercise #2  Simulate a video game using only pencils, index cards and dice.  Use it as a tool to help understand the game’s fundamental design principles.
DGMD E-70 Principles of Game Design LESSON #12: Mid-Production Evaluation: Game Radical Revision and Peer Evals.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games Pages Gillian Smith, Mee Cha, Jim Whitehead UC – Santa Cruz Don’t forget: Title, where.
All about Drawing! Year 8, Term 2, Weeks Lines Line Lines There are many different types of line: straight, curvy, zig zag, dashed, jagged, rough,
©2001 Southern Illinois University, Edwardsville All rights reserved. Today Tuesday CS 321 Human-Computer Interaction Paper Prototyping Video: Paper Prototyping.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
Stone Librande Creative Director, EA/Maxis Paper Simulations of Digital Games.
The ACT Test General Tips for Taking the ACT. Feel Confident! Know what to expect – and now you will! Think positively and focus on what you can do. Feeling.
Hello World D R. R OBERT Z UBEK, S OMA S IM LLC EECS-395/495: G AME D EVELOPMENT S TUDIO W INTER Q UARTER 2016 N ORTHWESTERN U NIVERSITY.
Prototyping UC Santa Cruz CMPS 170 – Game Design Studio I 4 November 2014.
GAME TESTING REQUIREMENTS AND METHODS GAME DESIGN.
The successful features in game developing
CS 134 Design Documents.
Chapter 8 Sound FX Composition. Chapter 8 Sound FX Composition.
How to make a game in a week
Paper Simulations of Digital Games
Click through this presentation at your own pace.
Iterative Planning
Paper Simulations of Digital Games
Gesture Drawing.
481 – 8 - try. 481 – 8 - try Questions Explain two distinct roles of the TRY IDEO techniques—both early on in the design process, and later in the.
GAME:IT Designing Good Games.
The participants learn to construct a line by 2 points.
Create A Game Contest. Create A Game Contest Difference between Toys & Games.
C ODEBREAKER Class discussion.
Games have four elements:
How to Revise Saturday, 22 September 2018.
Board Game Review Game Like it Don’t like it Features / information
<Application Name>
Fundaments of Game Design
SiSSYFiGHT 3000.
1.1.3 Analysing competitor strengths and weaknesses
CIS 487/587 Bruce R. Maxim UM-Dearborn
GAMESTAR MECHANIC JR Video Game Design Unit.
TRICKS & TREATS Each team rolls the die, lowest number goes first.
For example:
Level 2 Digital media skills
Witzzle Pro The Rules of the Game.
Topic 1: Problem Solving
ICT Gaming Lesson 1.
Designing Mobile User Experiences 13) Design at Scale Assignment
Searching and Sorting Arrays
Only a Game.
D1 – Bellringer! Your Game Might Include:
Paper Simulations of Digital Games
SiSSYFiGHT 3000.
SiSSYFiGHT 3000 Game Design Workshop
Paper Simulations of Digital Games
D1 – Bellringer! Why should you be concerned with intellectual Property / IP as a game designer? Experience As a Game Designer.
D18 – Bellringer! Your Game Might Include:
Three Musketeers.
MORE WAYS TO PLAY.
Crash Into Contractions
Presentation transcript:

Paper Prototyping Digital Games

Take a digital game…

…remove the controller…

…remove the controller…

…the sound and music…

…the sound and music…

…and the graphics

…and the graphics

What’s left?

“Prototype” a video game using only pencils, index cards and dice. Select an existing game, but imagine your team is still in pre-production. What features can you prototype?

Example Game Tony Hawk’s Pro Skater

Example Game Tony Hawk’s Pro Skater

Asteroids

Asteroids

Warcraft The Board Game

Warcraft The Card Game

Civilization The Card Game

Exercise Divide up into groups of 3-5 Analyze a shared video game: What parts of it would make good paper prototypes? Pick one and start prototyping

Divide into Groups Name a video game If you played that game go to the same table

Analyze the Game Write down the marketing features Break it up into discrete sections Talk about the player experience as well as the mechanics

Build a Paper Version What To Do Identify your game’s play aesthetics Choose one aesthetic element to capture Write it down and put it in the middle of your table Identify the game actions that create that feeling

Build a Paper Version What Not to Do Don’t sweat the details Don’t try to duplicate the whole game Don’t focus on simulating computer functions Don’t make a board!

Alpha Deadline Try to have something playable quickly! Iterate!

Beta Deadline Send teammates to other tables Test until lunch

Discussion What did you learn about the game that you didn’t already know? What did you leave out? Where would you go from here?

Using Paper Prototypes Good for understanding existing games. Use these techniques for games in progress. Process is quick and cheap. You don’t need programmers or artists.

Using Paper Prototypes Can’t replace actual gameplay testing. Can give you a head start and keep you focused. Creates a vocabulary to use when discussing your game. Can be used as a tool to educate other team members. Have them play, too!