DGMD S-72 Graphic Storytelling: Comic Book Art and Narrative

Slides:



Advertisements
Similar presentations
Watercolor Effect in Photoshop Tutorial. Go to the File, click the Open tab and set your canvas of 1920 X 1200 pixels, in RGB mode.
Advertisements

Adobe Photoshop Elements photo editing software licensed for use on DEC computers can be purchased for home use by DEC staff Company name Name of.
Computer Information Technology Section 7-2
Course Objectives… In this course, you will learn how to:  Capture pictures from many sources  Enhance your pictures with graphics software (Photoshop.
INTRO TO PHOTOSHOP BY FRANCHESKA ARISTY & KAYLA FUIT.

Creative Inventions and Robotics Animation for Scratch
Mr. Potato Head The objective of this tutorial is to cut an image and assemble Mr. Potato Head using various tools in Adobe Photoshop Elements 2.0.
Graphics ~ Tools To Edit Clip Art MsBrewer Fall 2012.
COMP150 Game Design LESSON #6: Digital Playtesting & Introduction to 2D and 3D Art Asset Production.
Design tasks & strategies Teachers notes. Design task 1: the concept of this focus task is to explain how an animation functions by quickly flicking from.
What is visual literacy?
ZOOBURST CHRISTINA LAMAN WHAT IS ZOOBURST? A digital storytelling tool that allows you to create 3-D pop up books. Allows children of.
Review of last session Add text to your website Add text to your website Title Title Paragraph Paragraph Title and paragraph Title and paragraph Add photographs.
Project #1: Layers & Styles This lesson offers a step-by- step example that will help you master the art of layers. The power and flexibility of Photoshop.
PHOTOSHOP BASICS SO YOU CAN USE IT AS A NOUN AND A VERB.
Chapter 4 Working with Frames. Align and distribute objects on a page Stack and layer objects Work with graphics frames Work with text frames Chapter.
© 2010 Delmar, Cengage Learning Chapter 4 Working with Frames.
LESSON #9: Digital Playtesting & Introduction to 2D and 3D Art Asset Production DGMD E-70 Principles of Game Design.
© 2011 Delmar, Cengage Learning Chapter 4 Working with Frames.
Pen tool skylines Mrs Ras. Find and save on your h drive some skyscrapers you want.
ADOBE INDESIGN CS3 Chapter 4 WORKING WITH FRAMES.
Create a camera using basic shapes only. Using the eye dropper to specify a color  Open camera.ai  use the eye dropper tool and click the first swatch.
CSC/FAR 020, Computer Graphics, October 26, 2009 Dr. Dale E. Parson More outline for week 8, Type tools.
Agenda Housekeeping- turn in Elements & Principles activity (with sheet) Artist PowerPoint Photoshop Notes Label Photoshop Tools & Workspace Selection.
Projection Content Creation USITT 2016 PDW. Photoshop.
Manipulating Graphics w/ Paint.Net
Activity: “Artists Observe” Mind Map
You will create your own work based on one exam question.
DGMD S-72 Graphic Storytelling: Comic Book Art and Narrative
Motion Graphics Jin Lin.
COMP 50 Game Design LESSON #9: Digital Playtesting & Introduction to 2D Art and 3D Texturing.
SSC 3990 Graphic Storytelling: Comic Book Art and Narrative
DGMD S-72 Graphic Storytelling: Comic Book Art and Narrative
Creating Vector Graphics
SSC 3990 Graphic Storytelling: Comic Book Art and Narrative
Photoshop Selection Tools
DGMD S-72 Graphic Storytelling: Comic Book Art and Narrative
Photoshop Selection Tools
Watercolor Silhouettes
Delete this box when you are done!
Storyboards This presentation is based on information from
What is drafting? Your draft is your first version you will finish and polish later. For example, writing a short story: Preliminary Drafting Decide on.
Fill and Stroke Stroke is the outline of a shape, text or image.
PowerPoint Day 1 Credibility Builder
What are the literal and figurative meanings of these sentences?
BYU China Teacher Training 2015
You will create your own work based on one exam question.
“Placeholder for a quote to be animated here.”
“Keep looking up…that’s the secret of life.”
Game Design LESSON #9: Digital Playtesting & Introduction to 2D Art and 3D Texturing.
iLEAD Academy Snow Day Expectations
Creating Advertisements
Agenda: 1) Quick Write 2) Finish Questions Ch
INTRO TO PHOTOSHOP.
Introduction to 3D Art and Animation
Introduction to PowerPoint
DGMD S-72 Graphic Storytelling: Comic Book Art and Narrative
DGMD E-70 Principles of Game Design
Narrative Motion Graphics
Directions are in slide notes. You can view them in two ways
Editing Images Examples.
Narrative Motion Graphics
LearnZillion Notes: --This is your hook. Start with a question to draw the student in. We want that student saying, “huh, how do you do X?” Try to be specific.
TC 310 The Computer in Technical Communication
Transformation Project
INTRO TO PHOTOSHOP.
Narrative Motion Graphics
Foundation Level Course
Narrative Motion Graphics
Presentation transcript:

DGMD S-72 Graphic Storytelling: Comic Book Art and Narrative #10: Zero Drafting Layouts In-class Prompt #8 Final Project Page Drafting Gobelins Exercise to Push Character Designs

EXERCISE: Facial Expressions An exercise cartoonist legend Bill Keane taught his young son Glen (who grew up to became an animation legend) : Download the faces exercise PNG from the course website. Open the file in Photoshop. Add a new layer. In each circle, create an expressive face to convey the motion listed below: angry, peaceful, serious, teasing, excited, tired, scared, hungry, in love, worried, happy, sleepy

In-Class Prompt #8 TODAY’S PROMPT, based on the previous: FILM-TO-COMIC PART 2: COMICS PAGE: In one page, organize your film storyboard images (or actual screenshots) from Tuesday’s film storyboard into a creative comic book page layout, re-interpreting the shapes and sizes of each panel to design pacing.

Photoshop for Photo Manipulation Lasso/Polygon or shape (Rectangle or Oval) Marquee to select and move [v]. [cmd]+[a] to Select All, [cmd]+[c] to Copy, [cmd]+[v] to Paste. If there is no Marquee selection, pastes into center of window. [cmd]+[t] to Transform: rotate or scale (hold [shift] for uniform scale). Crop an image: select the layer and marquee-select what you DON‘T want and hit delete, OR select what you DO want and hit [cmd]+[j] to duplicate. [cmd]+[d] = turn off Marquee. [alt]+ drag to make a copy and move it. Paint Bucket to fill a Marquee selection. [Cmd]+[Shift]+[i] invert selection. [Cmd]+[i] invert content. Clone Stamp: hold [Alt] to pick a target, then paint that content elsewhere. Turn off “Aligned.”

Zero Drafting Your Comics The secret to a successful production is iteration. Your goal is not to get each page “right” the first time. Your goal is to get an initial version on paper as fast as possible, so you can see it outside of your head and shape it into something that communicates your story impactfully to others. Creation is REVISION, not inspiration. Draft pages fast and loose, and then revise!

Zero Drafting Your Comics Note the progression here:

Zero Drafting Your Comics Explore alternative page designs!:

Design Review While the class works on the prompt, the teacher will meet with you to discuss your design work so far.

EXERCISE: Stretching Your Designs GOBELINS EXERCISE: Choose a year between 2005-2016. Type into google.com the word Gobelins and the year, to see the 5-10 best animated short films created at that French animation school that year. Watch at least thee of those films. Redraw your main 1-2 characters for your comic in the style of the character in 1-2 of those films. Post your results as classwork Note: you do not have to use your new designs in your final comic; the purpose of this exercise is to push your designs to discover new possibilities for them, and to experience the impact those new possibilities could have on your storytelling.

HOMEWORK #10: Zero-Draft Your Final Project Comic (Due on Piazza Tuesday, an hour before class) PAGE: Zero-Draft all intended pages with layouts for pacing, rough character drawings and background forms, and word bubbles. Reference the Wally panels for framing and blocking ideas! As zero drafts, these should be quick, loose page designs. Try to spend no more than 15 minutes per page for this first draft! Please work 1-2 hours a day rather than trying to do it all the day before