Chapter 3: Motion in Two and Three Dimensions

Slides:



Advertisements
Similar presentations
Motion in Two Dimensions
Advertisements

Chapter 3: Motion in 2 or 3 Dimensions
Halliday/Resnick/Walker Fundamentals of Physics 8th edition
Motion in Two and Three Dimensions
2009 Physics 2111 Fundamentals of Physics Chapter 3 1 Fundamentals of Physics Chapter 3 Motion in 2 &3 Dimensions 1.Moving in 2 &3 Dimensions 2.Position.
Relative Velocity.
Physics 101: Lecture 7, Pg 1 Lecture 7: Introduction to Physics PHY101 Chapter 2: Free Fall (2.6) è Graphical Analysis of Velocity and Acceleration (2.7)
Constant Acceleration and Relative Velocity Constant Acceleration and Relative Velocity.
Chapter 4: In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions. Projectile.
Projectile Motion Lecturer: Professor Stephen T. Thornton.
Chapter 4 Motion in Two and Three Dimensions
Motion in Two Dimensions
Motion in Two Dimensions
Two Dimensional Kinematics. Position and Velocity Vectors If an object starts out at the origin and moves to point A, its displacement can be represented.
Physics 201, Lect. 6 Chapter 3: Motion in two- and three-dimensions Examples and application 10/23/2015Phys 201, Spring 2011.
Two-Dimensional Motion and Vectors CP: 6.1 A gun with a muzzle velocity of 1000 ft/sec is shot horizontally. At the same time an identical bullet is.
Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch.
Position, velocity, acceleration vectors
Chapter 4 MOTION IN TWO DIMENSIONS. Two dimensions One dimension Position O x M x x y M Path of particle O x y.
Projectile Motion Projectile motion: a combination of horizontal motion with constant horizontal velocity and vertical motion with a constant downward.
Contents: 4-3E, 4-5E, 4-12E, 4-13E*, 4-28P, 4-29E*,
Physics 101: Lecture 7, Pg 1 Constant Acceleration and Relative Velocity Constant Acceleration and Relative Velocity Physics 101: Lecture 07.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
Chapter 3 Motion in Two Dimensions. Position and Displacement The position of an object is described by its position vector, The displacement of the object.
What is projectile motion? The only force acting on the objects above is the force of the Earth.
Copyright © 2010 Pearson Education, Inc. Lecture Outline Chapter 4 Physics, 4 th Edition James S. Walker.
PHY 151: Lecture Position, Velocity, and Acceleration Vectors
Kinematics in Two Dimensions Vectors
Motion in Two Dimensions
Projectile/Relative Motion
Physics 1: Mechanics Đào Ngọc Hạnh Tâm
Ch 4: Motion in Two and Three Dimensions
Kinematics in Two Dimensions
Motion in Two Dimensions
University Physics: Mechanics
Motion In Two-Dimensional
(Constant acceleration)
Section 3-7: Projectile Motion
Purdue University, Physics 220
Chapter 3: Motion in Two and Three Dimensions
What is projectile motion?
332 UNIT 3 Motion in 2D & Vectors.
Kinematics in Two Dimensions
Vectors and Projectiles Conceptual MC Questions
AP Physics I Kinematics in 2D.
University Physics: Mechanics
Physics 103: Lecture 4 Vectors - Motion in Two Dimensions
Chapter Motion in Two and Three Dimensions
Physics 201, Lect. 6 Feb.4, 2010 Chapter 3: Motion in two- and three-dimensions Examples and application.
Motion in Two Dimensions
a is always perpendicular to vx a is always perpendicular to vy
King Fahd University of Petroleum & Minerals
Warm-Up 09/13/10 Please express the Graphic Vector Addition Sums in MAGNITUDE-ANGLE format (last two pages of PhyzJob packet)
Physics 207, Lecture 5, Sept. 20 Agenda Chapter 4
Kinematics Projectile Motion
Fig. P4.65, p.108.
Constant Acceleration and Relative Velocity
More Constant Acceleration and Relative Velocity
Physics 103: Lecture 5 2D Motion + Relative Velocities
Motion in Two or Three Dimensions
Motion in Two Dimensions
Ch-4 Help-Session.
Projectile Motion.
MOTION IN A PLANE – (B) PROJECTILE & CIRCULAR MOTION
Physics 2048 Spring 2008 Lecture #4 Chapter 4 motion in 2D and 3D.
Projectile Motion Physics 101.
College Physics, 7th Edition
Fundamentals of Physics School of Physical Science and Technology
Kinematics in Two Dimensions
Motion in Two and Three Dimensions
Presentation transcript:

Chapter 3: Motion in Two and Three Dimensions Phys 201, Lecture 5 Chapter 3: Motion in Two and Three Dimensions 5/22/2018 Phys 201, Spring 2011

3-D Kinematics r = x i + y j + z k The position, velocity, and acceleration of a particle in 3 dimensions can be expressed as: r = x i + y j + z k v = vx i + vy j + vz k (i , j , k unit vectors ) a = ax i + ay j + az k (time-independent) We have already seen the 1-D kinematics equations: 5/22/2018 Phys 201, Spring 2011

3-D Kinematics For 3-D, we may simply apply the 1-D equations to each of the component equations. These can be combined into the vector equations: 5/22/2018 Phys 201, Spring 2011

Displacement of a particle in two dimensions y = r sin θ θ x = x cos θ 5/22/2018 Phys 201, Spring 2011

Change of displacement of a moving particle average velocity is 5/22/2018 Phys 201, Spring 2011

Magnitude of velocity vector: Direction of velocity vector described by θ: y vy θ vx x 5/22/2018 Phys 201, Spring 2011

Average velocity over time interval Δt: Instantaneous velocity: in the tangential direction on the r-t graph, independent of the r direction. 5/22/2018 Phys 201, Spring 2011

Relative velocity Velocity is defined relative to a frame of reference. vx = 0 vx ≠ 0 Mathematically, a vector sum: Vresultant = Vrelative + Vframe 5/22/2018 Phys 201, Spring 2011

Example 3-2: Flying plane in wind VAG : air (wind) relative to ground: east VpG : plane relative to ground: Go north VpA : plane relative to air Pilot of plane that flies 200 km/h wishes to fly due north. What direction should he point? 5/22/2018 Phys 201, Spring 2011

Example 3-2: Flying plane in wind Pilot of plane that flies 200 km/h wishes to fly due north. What direction should he point? To go due north (y), this east (x)-component of the resultant velocity must be zero: sinθ = vAG/vpA = (90 km/hr)/(200 km/hr) sinθ = 0.45  θ = 0.47 radians from N [ or, in degrees, 0.47 radians x (360 degrees)/(2π radians) = 27° W of N] The velocity magnitude: vpG = vpA cosθ = 180 km/hr 5/22/2018 Phys 201, Spring 2011

Question Three swimmers can swim equally fast relative to the water. They have a race to see who can swim across a river in the least time. Relative to the water, Beth (B) swims perpendicular to the flow, Ann (A) swims upstream, and Carly (C) swims downstream. Which swimmer wins the race? A) Ann B) Beth C) Carly 5/22/2018 Phys 201, Spring 2011

Question Three swimmers can swim equally fast relative to the water. They have a race to see who can swim across a river in the least time. Relative to the water, Beth (B) swims perpendicular to the flow, Ann (A) swims upstream, and Carly (C) swims downstream. Which swimmer wins the race? A) Ann B) Beth C) Carly correct Time to get across = width of river/perpendicular component of velocity. Beth has the largest perpendicular component of velocity. 5/22/2018 Phys 201, Spring 2011

Question (seagull) A seagull flies through the air with a speed of 10 m/s in the absence of wind. Assume it can only make the same effort while flying in wind. It makes a daily round-trip to an island one km from shore. Compare the time it takes for the seagull to fly on a calm day to the time it takes when the wind is blowing constantly towards the shore at 5 m/s. a. The round-trip time is the same with and without the wind b. The round-trip time is always longer with the wind c. The round-trip time can be shorter than without the wind Total round trip time in the absence of wind is 2×(1000 m)/(10 m/s) = 200 s. In the presence of wind, the seagull’s speed going towards shore is 15 m/s and away from shore is 5 m/s. The time to go out to the island & the time to return: (1000 m)/(5 m/s) = 200 s, and (1000 m)/(15 m/s) = 67 s, so the total time in the presence of wind is 267 s. In general: t = 2 d / v (1-vw2/v2) 5/22/2018 Phys 201, Spring 2011

Average acceleration over time interval Δt: Acceleration vectors Average acceleration over time interval Δt: Instantaneous acceleration: in the tangential direction on the v-t graph, Not tangential to r-t graph, independent of the r, v directions. 5/22/2018 Phys 201, Spring 2011

Simplify to 2-D Kinematics Planar 3-D problems can be reduced to 2-D’s: Choose y axis to be along direction of acceleration. Choose x axis to be along the “other” direction of motion.  Perpendicular to y, but co-planar with the trajectory. 5/22/2018 Phys 201, Spring 2011

Projectile motion For projectile motion: y For projectile motion: Horizontal acceleration is zero ( horizontal velocity is constant) Vertical acceleration is -g (constant in magnitude g, directed downward) x The horizontal and vertical motions are independent, except that the object stops moving both horizontally and vertically at the instant it hits the ground (or some other object, which determines y-range). 5/22/2018 Phys 201, Spring 2011

Without air resistance, an object dropped from a plane flying at constant speed in a straight line will A. Quickly lag behind the plane. B. Remain vertically under the plane. C. Move ahead of the plane. There is no acceleration in the horizontal direction – object continues to travel with the same horizontal velocity (same as the plane). Due to gravitational acceleration, the object accelerates downward, so its speed downwards increases. 5/22/2018 Phys 201, Spring 2011

Vertical and horizontal motions are independent For projectile motion, the vertical positions of these two balls are the same at each time: x = vx0 T Vertical motion and horizontal motion are independent: y = y0 + vy0 T + ½ (-g)T2 5/22/2018 Phys 201, Spring 2011 Fig 3-12

Horizontal range of a projectile The horizontal range is the product of the horizontal speed (x component of the velocity) and the total time that the projectile is in the air. If object starts at height y=0, then T, the time in the air, is determined by finding when it reaches height y=0 again: The two solutions of this equation are T=0 (as expected) and T=2v0y/g=2v0sinθ/g. The horizontal range is then v0xT = (v0cosθ)(2v0sinθ/g) = v02sin(2θ)/g. 5/22/2018 Phys 201, Spring 2011

The range of a projectile depends on initial angle The range of a projectile depends on initial angle. Starting at ground level (y=0), the range is maximized for θ=45°. range = v02sin(2θ)/g 5/22/2018 Phys 201, Spring 2011

If a projectile lands at an elevation lower than the initial elevation, the maximum horizontal displacement is achieved when the projection angle is somewhat less than 45°. 5/22/2018 Phys 201, Spring 2011

A battleship simultaneously fires two shells at enemy ships from identical cannons. If the shells follow the parabolic trajectories shown, which ship gets hit first? 1. Ship A 2. Ship B 3. Both at the same time The higher the shell flies, the longer the flight takes: T=2v0y /g=2v0sinθ/g. A B 5/22/2018 Phys 201, Spring 2011

Acceleration for a general curved path Instead of considering a = ax i + ay j + az k (time-independent) Decomposed into: a = at + ac the tangential acceleration: at = dv/dt and centripetal acceleration: ac Phys 201, Spring 2011 5/22/2018

Centripetal acceleration: v/r = dv/dr dv/dt = v/r dr/dt Thus, Velocity: r change rate Acceleration: v change rate Centripetal acceleration: v/r = dv/dr dv/dt = v/r dr/dt Thus, ac = dv/dt = v2/r Directing toward center! 5/22/2018 Phys 201, Spring 2011

Example 3-4 Acceleration for uniform circular motion. Initial velocity has magnitude v and points due east. Final velocity has same magnitude v and points due north. Velocity has changed  particle is accelerating! Acceleration constant in magnitude, direction changing with time. the tangential acceleration: at = dv/dt = 0 the centripetal acceleration: ac = v2/r 5/22/2018 Phys 201, Spring 2011

5/22/2018 Phys 201, Spring 2011

Non-uniform circular motion: A pendulum In general, a = at + ac Both non-zero. 5/22/2018 Phys 201, Spring 2011