Anticipation and Emotion: a low-level approach to Believability

Slides:



Advertisements
Similar presentations
Individual Characteristics in Phase III Part 2 The information on each characteristic is derived from the CVI Resolution Chart -Roman-Lantzy, 2007.
Advertisements

Cognitive Systems, ICANN panel, Q1 What is machine intelligence, as beyond pattern matching, classification and prediction. What is machine intelligence,
Using Perspective in Narrative Learning Environments Ana Vaz and Ana Paiva INESC-ID.
University of Huddersfield School of Education & Professional Development Adopting and adapting teaching and learning styles.
1 Vertically Integrated Seismic Analysis Stuart Russell Computer Science Division, UC Berkeley Nimar Arora, Erik Sudderth, Nick Hay.
Agents in Design A course in developing cognitive agents for objects in virtual worlds.
IST Hard Real-time CORBA HRTC WP4 / M. Rodríguez / Lund 16 September 2003 WP4: Process Control Testbed Universidad Politécnica de Madrid.
Chapter 6 Consumer Attitudes Consumer Attitudes.
Curious Characters in Multiuser Games: A Study in Motivated Reinforcement Learning for Creative Behavior Policies * Mary Lou Maher University of Sydney.
Using Perspective in Narrative Learning Environments Ana Vaz, Ana Paiva INESC-ID.
Bled, October 28-30, 2004 Mind RACES: from Reactive to Anticipatory Cognitive Embodied Systems Rino Falcone Institute of Cognitive Sciences and Technologies.
MindRACES, First Review Meeting, Lund, 11/01/2006 Fovea-Based Robot Control for Anticipation Studies in Various Scenarios Alexander Förster, Daan Wierstra,
Mind RACES from Reactive to Anticipatory Cognitive Embodied Systems Our Objectives The general goal of Mind RACES is to investigate different anticipatory.
An Architecture for Empathic Agents. Abstract Architecture Planning + Coping Deliberated Actions Agent in the World Body Speech Facial expressions Effectors.
Features, Policies and Their Interactions Joanne M. Atlee Department of Computer Science University of Waterloo.
Sponsored by Target Tracking by Using Seismic Sensor spaceShuttle December 20, 2011 PROJECT PRESENTATION.
Integrating high- and low-level Expectations in Deliberative Agents Michele Piunti - Institute of.
IST Contribution lisbon Mind Races meeting, September 2005.
Evolving Virtual Creatures & Evolving 3D Morphology and Behavior by Competition Papers by Karl Sims Presented by Sarah Waziruddin.
MURI: Integrated Fusion, Performance Prediction, and Sensor Management for Automatic Target Exploitation 1 Dynamic Sensor Resource Management for ATE MURI.
1 CHAPTER 2 Decision Making, Systems, Modeling, and Support.
New Bulgarian University MindRACES, First Review Meeting, Lund, 11/01/2006 Anticipation by Analogy An Attempt to Integrate Analogical Reasoning with Perception,
1 1. Representing and Parameterizing Agent Behaviors Jan Allbeck and Norm Badler 연세대학교 컴퓨터과학과 로봇 공학 특강 학기 유 지 오.
MindRACES, First Review Meeting, Lund, 11/01/ Anticipatory Behavior for Object Recognition and Robot Arm Control Modular and Hierarchical Systems,
Human Factors Engineering Principles of System Design.
Adopting and adapting teaching and learning styles Neil Denby.
WP6 - D6.1 Design of integrated models ISTC-CNR September, 26/27, 2005 ISTC-CNR September, 26/27, 2005.
Traffic Simulation L2 – Introduction to simulation Ing. Ondřej Přibyl, Ph.D.
Wuerzburg, April 20-21, 2006 Fifth Meeting of Mind RACES: State of the Art Rino Falcone - Project Coordinator Institute of Cognitive Sciences and Technologies.
Flexible and Purposeful NPC Behaviors using Real-Time Genetic Control
Bob Wray, Charles Newton, Victor Hung, Norb Timpko 7 Jun 2017
ISTC-CNR contribution to D2.2
Patient Education.
Learning Fast and Slow John E. Laird
Scenario Specification and Problem Finding
Intelligent Mobile Robotics
Chapter 11: Artificial Intelligence
Connecting Interface Metaphors to Support Creation of Path-based Collections Unmil P. Karadkar, Andruid Kerne, Richard Furuta, Luis Francisco-Revilla,
Concept User single mothers.
Teng Wei and Xinyu Zhang
Components of Behavioral Interventions
Meditation experience predicts less negative appraisal of pain: Electrophysiological evidence for the involvement of anticipatory neural responses.
Chapter 6 Using Frequency Counts to Look at Emotional Development
Theory and Practice of Counseling and Psychotherapy
Personality and Believability
Chapter 11: Learning Introduction
Mind RACES: some Emerging Challenges
Language skills Four skills – L,S,R,W Receptive skills
Director, Medical Education and Training
Real-time Software Design
‘Can’t we all just get along?’: Useful Conflict Management Skills
PSY402 Theories of Learning
Behaviorism Ms.Carmelitano.
Proportion of Original Tweets
The Use of Artificial Life and Culture in Gaming As a Tool for Education Jared Witzer Frequently, presenters must deliver material of a technical nature.
Reinforcements & Their Role in Conditioning…
DrillSim July 2005.
School Refusal.
Situation Awareness through Agent Based
Emotion Recognition from Electromyography and Skin Conductance
Systems Construction and Implementation
Chapter 6 Punishment.
System Construction and Implementation
Systems Construction and Implementation
The Influence of Teachers’ Technology Use on Instructional Practices
Augmented Cognition: Attention and Uncertainty Representation
Psychological Principles (LCP)
Leading Change in Organizations
Intelligent Systems (AI-2) Computer Science cpsc422, Lecture 7
LEARNER-CENTERED PSYCHOLOGICAL PRINCIPLES. The American Psychological Association put together the Leaner-Centered Psychological Principles. These psychological.
Presentation transcript:

Anticipation and Emotion: a low-level approach to Believability Carlos Martinho, João Gonçalves, Ana Paiva Instituto Superior Técnico MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Outline IST MindRACES Scenario Aibo in the domotic household Low-level Anticipatory Affective Architecture Test Environment: Aini Integrates Anticipation and Attention Integrates Anticipation and Emotion Integrates Uncertainty as Meta-Anticipation Preliminary Evaluation of the Architecture Future Work in MindRACES MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 IST Scenario Scenario 1 - Task 3: “Looking for an object”: Takes place in a household environment where Aibo, the synthetic dog, “lives”. Several distractors, will be added to difficult the task and provide with opportunities for Aibo to “play in character” and be evaluated in terms of believability. MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 IST Scenario Context Our Competences: Provide with an anticipatory affective component, a low-level approach that provides with believable behaviour while an agent is searching for an object. Simulation only. Need components for real-world integration. Missing Links: Learn to find an object in an occluded environment (IDSIA fovea + UW-COGSI learning strategies). High level anticipatory affective cognitive reasoning component (ISTC-CNR BDI extension with expectation) for dealing with unplausibility, curiosity, cautiousness... Using reasoning by analogy to complement the search process (NBU). MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Virtual AIBO Toolbox Main purpose is to assess if the physical restrictions of Sony AIBO are adequate for the expression of believable behaviour. MindRACES, First Review Meeting, Lund, 11/01/2006

AIBO Domotic Environment AIBO sleeps near the children while they play in the living room when it senses the arrival of their father from work. Aibo will run to the front door and starts barking, anticipating the arrival of the owner. MindRACES, First Review Meeting, Lund, 11/01/2006

AIBO Domotic Environment AIBO will monitorize the domotic system and will give clues on what relevant events are occuring inside the household. MindRACES, First Review Meeting, Lund, 11/01/2006

Low-Level Architecture (D5.1) Sensor Effector Emotivector (lower-cognition anticipatory affect) SENSATIONS Agent Processing (BDI extension) (higher-cognition anticipatory affect) EMOTIONS MindRACES, First Review Meeting, Lund, 11/01/2006

AINI Environment Testbed anticipatory believability MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 The Word Puzzle Game MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Anticipation ? 0.4 0.3 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Anticipation Expected Value 0.5 0.4 0.3 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Attention Posner 1980 Müller and Rabbit 1989 Expected Value 0.5 0.4  0.3 Sensed Value 0.2 0.2 time SURPRISE = automatic reaction to a mismatch (Castelfranchi 2005) MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Attention in Action [demo] MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion ? 0.4 0.3 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion Some signals may have a search value MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion search 1.0 current distance ? 0.4 0.3 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion search 1.0 expected distance current distance 0.5 expected reward 0.4 0.3 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion search 1.0 sensed distance sensed punishment 0.4 0.3 0.2 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion Expectated Qualia vs Sensed Surprise (S) Positive Increase (S+) Positive Reduction ($+) Negative Increase (S-) Negative Reduction ($-) MindRACES, First Review Meeting, Lund, 11/01/2006

Anticipation and Emotion Harlow and Stagner (1933) Emotion versus sensation Young (1961) Emotion as process in hedonistic continuum Hammond (1970) Existence / absence of stimuli Millenson (1967) Intensity versus name Example of Sensation: $+ Harlow and Stagner - discontentment Hammond - Distress Millenson - negative unconditioned stimulus MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Emotions in Action MindRACES, First Review Meeting, Lund, 11/01/2006

Uncertainty and Salience Management Emotivector Salience Management Strategies: Winner takes-all: idle and restrictive Resource ordering: wasted in low relevance Treshold limit: which value to use? Meta-Anticipation MindRACES, First Review Meeting, Lund, 11/01/2006

Uncertainty and Salience Management Model( M ) Error Prediction = Uncertainty Model( S ) System S Environment E Meta-anticipatory System MindRACES, First Review Meeting, Lund, 11/01/2006

Uncertainty and Salience Management predicted error 0.4 0.3 0.2 time MindRACES, First Review Meeting, Lund, 11/01/2006

Uncertainty and Salience Management non-relevant signal 0.4 0.3 relevant signal 0.2 time Introduces uncertainty as error-prediction (resilient to white noise - Schimidhuber) Extension to 9 sensations (using neutral-based sensations) MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Prediction Comparative Evaluation of different algorithms: Polynomial Extrapolation (cubic curves) Error-Based learning Kalman filtering Statistical Limitation PID based prediction MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Prediction Winner Kalman-filtering simplification + 2-phase recirculation algorithm + statistical limitation MindRACES, First Review Meeting, Lund, 11/01/2006

Evaluation: Word Puzzle Scenario MindRACES, First Review Meeting, Lund, 11/01/2006

Preliminary Evaluation Believability-oriented evaluation Pre-evaluation with 10 representants of 5 user-groups: from 5 to 79 years-old of both sexes different familiarities with computer systems Divided the experiment in 2 fases: Training: navigation, attention, emotion Word Puzzle: 2 control, 1 emotivector-based, 1 common sense algorithm used in games All 10 subjects succeeded at the task but (surprisingly) only with emotivector-based approach! MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Future Work Evaluation of AINI scenario foir believability with users Assert relevance for the community Implementation of architecture in AIBO Evaluation of domotic scenario for believability with users Integration of high-level Anticipatory Affect (ISTC-CNR) Integration of real-world search functionality: IDSIA (fovea), UW-COGSI (search) and NBU (analogy) Evaluation of the integration (real time constraints) MindRACES, First Review Meeting, Lund, 11/01/2006

MindRACES, First Review Meeting, Lund, 11/01/2006 Questions? MindRACES, First Review Meeting, Lund, 11/01/2006