EEE Embedded Systems Design Process in Operating Systems 서강대학교 전자공학과

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Presentation transcript:

EEE 6494. Embedded Systems Design Process in Operating Systems 서강대학교 전자공학과

Contents OS and Process Scheduling Processor Scheduler and Scheduling Criteria Scheduling Algorithms Multiple-Processor Scheduling Real-Time Scheduling

Operating System and Process A structured way of describing the activities of an operating system - process model Definition of process A program in execution An entity to which processors can be assigned An active entity capable of causing events to happen Properties of process Effect of a process is independent of its execution speed Goes thru the same sequence of states and generates the same results, if executed again with the same data

Process Control Block (PCB) d. Represented by process context e. A process includes: Code and data sections Program counter/Stack Pointer/PSW/Registers f. Stored at PCB (Process Control Block) Process Control Block (PCB) One PCB for each process Contains the information on the process for the duration of the existence of a process Maintained in system space Context switching - should save the context of the process to be swapped out

Process state and priority for scheduling * Process Context : Information needed to completely specify its current state and running environment Process state and priority for scheduling active states(running/ready/waiting) inactive state(new/terminated) Processor context: Contents of CPU registers PC, SP, PSW (CCR) Control registers (for address translation, protection, …) General-purpose registers Memory context Allocated memories Values of program variables and data Stack/Heap I/O context : Allocated resources - files, i/o devices Environmental variables

Higher- priority process + Process State Diagram Timeout + Higher- priority process + (block by resource request) (wakeup)

Process Switch = Context switch When CPU switches to another process, system save the state of old process, load the saved state for new one The system does no useful work while switching (overhead ) Switching time dependent on hardware support

System Queuing Diagram

System Queuing Diagram Ready Queue Processor (Server) Printer Queue Interrupt Queue Disk Queue Timeout, Higher-priority Process Printer Request Disk Request Interrupt New Arrival Terminated Printer Server Disk Server Interrupt Server Timeout + Higher-priority process arrival

Multiprogramming and Multiprocessing More than one process is present (in memory) CPU is multiplexed between a set of processes - Processes are interleaved in time Issues Process scheduling Process creation/destruction Resource management (File, I/O etc) Multiprocessing More than one processor to improve the throughput SIMD or MIMD Time-sharing User issues a series of commands one at a time (to reduce latency) A program is run during a fixed amount of time, and  is swapped if not finished  

Scheduling Basic Concepts Maximum processor utilization obtained with multiprogramming Processor and I/O burst cycle – Process execution consists of a cycle of processor execution and I/O wait

Alternating Sequence of CPU And I/O Bursts

Processor Scheduler Selects from among the processes in memory ready to execute, and allocates the processor to one of them Processor scheduling decisions may take place when a process: Switches from running to waiting state Switches from running to ready state Switches from waiting to ready Arrival of a new process (w/higher priority) Terminates Scheduling under 1 and 5 is non-preemptive Scheduling under all the above cases is preemptive

Dispatcher Dispatcher module gives control of the processor to the process selected by the short-term scheduler This involves: Switching context Switching to user mode Jumping to the proper location in the user program to restart that program Dispatch latency – time it takes for the dispatcher to stop one process and start another running

Scheduling Criteria CPU utilization – keep the CPU as busy as possible Throughput – # processes that complete their execution per time unit Turnaround time – amount of time to execute a process Waiting time – amount of time a process has been waiting in the ready queue Response time – amount of time it takes from when a request was submitted until the first response is produced Optimization Criteria Max CPU utilization Max throughput Min turnaround time Min waiting time Min response time

Scheduling Algorithms FCFS Algorithm Process Burst Time P1 24 P2 3 P3 3 Suppose that the processes arrive in the order: P1 , P2 , P3 The Gantt Chart for the schedule is: Waiting time for P1 = 0; P2 = 24; P3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17 P1 P2 P3 24 27 30

Suppose that the processes arrive in the order P2 , P3 , P1 The Gantt chart for the schedule is: Waiting time for P1 = 6; P2 = 0; P3 = 3 Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case P1 P3 P2 6 3 30

SJF Algorithm Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest runtime Two schemes: Non-preemptive – once CPU given to the process it cannot be preempted until completes its CPU burst Preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. SJF is optimal – gives minimum average waiting time for a given set of processes

Example of Non-Preemptive SJF Process Arrival Time Burst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4 SJF (non-preemptive) Average waiting time = (0 + 6 + 3 + 7)/4 = 4 P1 P3 P2 7 3 16 P4 8 12

Process Arrival Time Burst Time Example of Preemptive SJF Process Arrival Time Burst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4 SJF (preemptive) Average waiting time = (9 + 1 + 0 +2)/4 = 3 P1 P3 P2 4 2 11 P4 5 7 16

Scheduling Algorithm - Priority Based A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest integer  highest priority). Preemptive Non-preemptive SJF is a priority scheduling where priority is the predicted next CPU burst time Problem  Starvation – low priority processes may never execute Solution  Aging – as time progresses increase the priority of the process

Scheduling Algorithm - Round Robin Each process gets a small unit of CPU time (time quantum), usually 10-100 ms. After this time has elapsed, the process is preempted and added to the end of ready queue. If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units Performance q large  FIFO q small  q must be large with respect to context switch, otherwise overhead is too high

Example of RR with Time Quantum = 20 Process Burst Time P1 53 P2 17 The Gantt chart is: Typically, higher average turnaround than SJF P1 P2 P3 P4 20 37 57 77 97 117 121 134 154 162

Time Quantum and Context Switch Time

Scheduling Algorithm - Multilevel Queue Ready queue is partitioned into separate queues: foreground (interactive) background (batch) Each queue has its own scheduling algorithm, foreground – RR background – FCFS Scheduling must be done between the queues. Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation. Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR, 20% to background in FCFS

Multilevel Queue Scheduling

Multilevel Feedback Queue A process can move between the various queues; Aging can be implemented this way. Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method used to determine when to upgrade a process method used to determine when to demote a process method used to determine which queue a process will enter when that process needs service

Example of Multilevel Feedback Queue Three queues: Q0 – time quantum 8 milliseconds Q1 – time quantum 16 milliseconds Q2 – FCFS Scheduling A new job enters queue Q0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1. At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2.

Multilevel Feedback Queues

Multiple-Processor Scheduling CPU scheduling more complex when multiple processors are available. Homogeneous processors within a multiprocessor Load sharing Asymmetric multiprocessing – only one processor accesses the system data structures, alleviating the need for data sharing

Real-Time Scheduling Hard real-time systems – required to complete a critical task within a guaranteed amount of time. Soft real-time computing – requires that critical processes receive priority over less fortunate ones. Worst-case analysis Algorithms RM (Rate Monotonic) scheduling EDF (Earliest Deadline First) scheduling LLF (Least Laxity First) scheduling