Prototyping & Design CS 352.

Slides:



Advertisements
Similar presentations
Chapter 11 Design, prototyping and construction 1.
Advertisements

Design, prototyping and construction
Design, prototyping and construction
Rapid Prototyping Dimensions and terminology Non-computer methods
Human Computer Interaction
DESIGN, PROTOTYPING and CONSTRUCTION
Prototyping. Introduction Low-fidelity prototyping High-fidelity prototyping Compromises in prototyping From design to implementation.
1 User-Centered Design and Development Instructor: Franz J. Kurfess Computer Science Dept. Cal Poly San Luis Obispo FJK 2005.
Prototyping By Greg Rogers. Agenda For Today  What is a prototype  Why prototype  What to prototype.
ISP 666 Week 6 Prototyping. Design a Solution From task to system From abstract to concrete Task Models UI Presentation evaluation Conceptual Model System.
Prototyping JTB April ISDE Prototyping Preece Chapter 8.
Design, prototyping and construction. What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building.
CS147 - Terry Winograd - 1 Lecture 9 – Prototyping Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department.
What is a prototype? A prototype is a small scale model of your larger product. Can be a physical object, or a simple software program. Many physical.
Design, prototyping and construction. Overview Prototyping and construction Conceptual design Physical design Tool support.
Design, prototyping and construction Readings: ID-book, Chap. 11 (through 11.3) Also, Prototyping for Tiny Fingers
CMSE323 HUMAN COMPUTER INTERACTION CHAPTER IV on LOW FIDELITY PROTOTYPING HUMAN FACTORS IN INTERFACE DESIGN DR. ADNAN ACAN.
Sofia Carlander Kinoshita Laboratory 2004/2005
Human Computer Interaction & Usability Prototyping Design & Prototyping HCI Prototyping.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 8 Prototyping Gary Marsden ( ) July 2002.
Overview Prototyping and construction Conceptual design
HCI Prototyping Chapter 6 Prototyping. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “prototyping” –Explain the.
Design, prototyping and construction CSSE371 Steve Chenoweth and Chandan Rupakheti (Chapter 11- Interaction Design Text)
INSTRUCTIONAL DESIGN JMA Review Principle Review Principle 2. Toolbook (Data) Toolbook (Data) 3. M-Learning M-Learning Objectives.
UML & Prototyping. What is a prototype? A prototype is a small-scale model. It can be (among other things): a series of screen sketches a storyboard,
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 17 Prototypes and Design.
1 Lecture 6 (Ref. Chapter 8) Design, prototyping and construction.
CENG 394 Introduction to Human-Computer Interaction
COMP5047 – Design Prototyping and storyboards Judy Kay CHAI: Computer human adapted interaction research group School of Information Technologies Acknowledgements:
HCI – Prototyping. Why Prototype?  Prototyping is a well understood and used technique in design engineering where products are tested via a model prototype.
Prototyping Universidad de Costa Rica Posgrado en Computación e Informática Diseño de interfaz humano-computador.
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
Prototyping & User Manuals “It is often said that users can't tell you what they want, but when they see something and get to use it, they soon know what.
Prototyping CSCI 4800 Spring 2007 Kraemer. Learning Goals Understand the uses of different types of prototypes for different kinds of designs and be able.
AVI/Psych 358/IE 340: Human Factors Prototyping October 10-13, 2008.
류 현 정류 현 정 User Interface Design Design, prototyping and construction.
Prototyping. What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building or town.
University of Washington HCDE 518 & INDE 545 Lo-Fidelity Prototyping HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy Ko,
Chapter 9 Prototyping. Objectives  Describe the basic terminology of prototyping  Describe the role and techniques of prototyping  Enable you to produce.
Prototyping 1. Design Document How express your design ideas. How express your design ideas. Key notions Key notions Cheap, FastCheap, Fast Flexibility.
1 Human Computer Interaction Week 7 Prototyping. 2 Introduction Prototyping is a design technique where users can be involved in testing design ideas.
Prototyping. REVIEW : Why a prototype? Helps with: –Screen layouts and information display –Work flow, task design –Technical issues –Difficult, controversial,
Begin Class with More Studio. Introduction to Prototyping.
Design, Prototyping and Construction In “ pure ” waterfall, design begins after requirements development has finished However, in the real world there.
Overview Prototyping Construction Conceptual design Physical design Generating prototypes Tool support.
Design, prototyping and construction(Chapter 11).
Prototyping Creation of concrete but partial implementations of a system design to explore usability issues.
Digital Media & Interaction Design LECTURE 4+5. Lecture 4+5 Draw requirement + Prototyping.
Design, prototyping and construction
Lecture 2 Supplement - Prototyping
Prototyping 2 CPSC 481: HCI I Fall 2014
Sampath Jayarathna Cal Poly Pomona
Practical information
Human Computer Interaction Slide 1
User-centred system design process
Prototyping CPSC 481: HCI I Fall 2014
Wrapping up prototyping
Introduction to Prototyping
Prototyping.
Design, prototyping and construction
User Interface Prototyping & Interaction Design
Chapter 11 Design, prototyping and construction 1.
The Role of Prototyping
Rapid Prototyping Sketches, Storyboards, Mock-Ups and Scenarios
CS 522: Human-Computer Interaction Lab: Formative Evaluation
Mockups and Prototypes
DESIGN, PROTOTYPING and CONSTRUCTION
Design, prototyping and construction
Design, prototyping and construction
COMP444 Human Computer Interaction Prototyping
Presentation transcript:

Prototyping & Design CS 352

Where we are… We have talked about: How to study users Ethnography Surveys Interviews How to structure that data Use Cases/Scenarios Hierarchical Task Analysis How to interpret data So, what do we do with this knowledge?

What is a prototype? In other design fields a prototype is a small-scale model: a miniature car a miniature building or town Something you plan to throw away!

What is a prototype? In interaction design it can be (among other things): a series of screen sketches a storyboard, i.e. a cartoon-like series of scenes a Powerpoint slide show a video simulating the use of a system a lump of wood (e.g. PalmPilot) a cardboard mock-up a piece of software with limited functionality

Why prototype? Facilitates evaluation and feedback Stakeholders can see, hold, interact with a prototype more easily than with a document Team members can communicate more effectively You can test out ideas for yourself Encourages reflection Prototypes answer questions, and support designers in choosing between alternatives

What to prototype? Work flow, task design Screen layouts and information display Difficult, controversial, critical areas

Compromises in prototyping All prototypes involve compromises For software-based prototyping maybe there is a slow response? Low-fidelity icons? limited functionality? Two common types of compromise ‘horizontal’: provide a wide range of functions, but with little detail ‘vertical’: provide a lot of detail for only a few functions

Low-fidelity Prototyping Uses a medium which is unlike the final medium, e.g. paper, cardboard Intentionally rough and unfinished Is quick, cheap and easily changed (?) Encourages “high-level” criticism; problems with conceptual models and fundamental usability/functionality issues

Low-fidelity prototype

Storyboards Often used with scenarios, bringing more detail, and a chance to role play It is a series of sketches showing how a user might progress through a task using the device

Storyboards

Interactive Prototyping Extreme prototyping! Going with the flow

Low-fidelity Prototype Evaluation Formative evaluations Wizard of Oz studies GOMS and action analysis Cognitive walkthroughs Heuristic evaluations

High-fidelity prototyping Prototype looks and behaves like (subset of) the final system Commonly used tools: Macromedia Director, Visual Basic, and Smalltalk. Users may think they have a full system (problem!) Get at details of design (layout, icons, colors etc)

Low Fidelity to High Fidelity

Abandoned Prototype

Medium-fidelity prototypes (?) Somewhere in-between Typically high production values, no/limited interaction Powerpoint mock-ups Photoshop Tests detail of design without committing Because no functionality, less pressure from users

Prototype and Evaluation Early design Rough out on paper Low-fidelity (paper-based) Cognitive walkthrough Formative evaluation Action analysis Medium-fidelity Heuristic evaluation Functional prototype High-fidelity (computer-based) Empirical studies Late design

Low Fidelity to High Fidelity

Low Fidelity to High Fidelity

Low Fidelity to High Fidelity

Low Fidelity to High Fidelity

Design Gallery Make a poster showing Your basic system/UI Your use-case (what you’re going to evaluate) Your current status