Desislava Paneva-Marinova

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Presentation transcript:

Desislava Paneva-Marinova Educational applications on top of digital libraries for cultural heritage Radoslav Pavlov, Desislava Paneva-Marinova Institute of Mathematics and Informatics – BAS, radko @cc.bas.bg Notes

Presentation overview SINUS project “Virtual encyclopedia of the Bulgarian iconography” multimedia digital library – the SUNUS learning objects source SINUS use case e-learning scenario A real situation (use case) demonstrating the SINUS scenario LOGOS project learning materials

SINUS project (1) Research Project “Semantic Technologies for Web Services and Technology Enhanced Learning” (No. D-002-189) Financial support: National Science Fund of Bulgaria Partners: 2 BAS institutes: Institute of Mathematics and Informatics and Institute of Information and Communication Technologies 1 software company: Active Solutions Ltd. Duration: 3 years (2009 - June 2012)

SINUS project (2) Objectives: To develop an environment for extending, binding and using heterogeneous multimedia digital libraries, accessible as web services. Extensions of the DL in the following directions: a/ Enrichment of the built-in domain knowledge, through /additional/ ontological models and extended search functionality; b/ Enrichment of search results visualization – explicitly controlled and content-based sorting of found objects, explicitly controlled and content-based display of additional descriptive (metadata based) information. Development of specialized e-learning facilities, allowing learning-by-authoring of specific learning materials by intensive use of multimedia digital libraries.

“Virtual encyclopedia of the Bulgarian Iconography” MDL Information content and digital objects with a detail semantic description synchronized with CIDOC Conceptual Reference Model standards Functionality Content creation: add (annotate and semantic indexing), store, edit, preview, delete, group, and manage multimedia digital objects (images, text, sound, video) and collections; Manage metadata (ontological and technical); Innovative tools and techniques for navigation, preview, access, and browse of digital objects, collections and their descriptions; Simple and extended keyword search, complex semantic and context-based search, selection and group of objects; Multilinguality (English and Bulgarian); Protection and preservation of the digital content (Watermarking, CopyRights); Administration and data tracking services; analysis services; Data export; Personalized and adaptive access to the digital content. Part of the main characteristics http://bidl.cc.bas.bg

Object preview http://bidl.cc.bas.bg

BIDL Functionality

SINUS e-learning scenario (1) Scenario characteristics: Learning goals: improving and mastering domain knowledge; development and application of learners’ analytical skills; mastering professional DL usage. Learning tasks: development of educational projects for assigned analyses of given characteristics of the objects under study by: Constructing multimedia collection of DL objects to be analyzed; Comparison of objects characteristics; Development of the project as a multimedia document (text + collection of objects). The environment guides and consults the learners for the assigned tasks on the base of its internal domain and pedagogical knowledge, considering the shortage, inaccuracy and even incorrectness of the initial learners’ knowledge.

SINUS e-learning scenario (2) Scenario characteristics Used methodology: project development using the theoretical and experimental methods such as analysis, comparison and differentiation, and interactive methods - group work, discussion and debate. Basic resources: primary annotated digital resources, semantically annotated digital resources, learning resource, semantic resources (ontologies), profiles of users. Users: the developers of various resources and the consumers of those learning resources. Methodology - The main learning goal of the use case scenario is the project development. Examples of learning sub-goals in the scenario are: the learner has to analyse a character, the learner has to find iconographic objects, the learner has to track iconographic technique, the learner has to develop iconographical object, the learner has to compare iconographic objects according to used iconographic technique, etc. In order to achieve the main goal the following theoretical and experimental methods are used: comparison and differentiation, analysis, and interactive methods including group work, discussion and debate. Basic resources - The basic types of resources managed or provided by the SINUS platform are: primary annotated digital resources, semantically annotated digital resources, learning resource, semantic resources (ontologies), and profiles of users. Users - the developers of various resources (i.e. authors of semantic resources, authors of semantic digital resources (annotators), authors of learning resources) and the consumers of those learning resources (i.e. academic users, researchers in the target learning domain, non-academic users). Academic users and researchers as the major learners can also be authors of learning resources. These users should normally possess a medium or high level of knowledge in the target learning domain or should plan to use the SINUS platform to reach a high level in this domain. They actively search and use the digital resources found to accomplish their learning goals (examples, development of thematic projects, term projects, graduation works, preparation of analysis and analytic searches of various problems in the area, performing formal TEL education, etc.).  

SINUS use case (1) Use case title: Development of the project - The Iconography of Christ in the Historical Territories of Bulgaria Learning domain: East-Christian culture and art. Primary source of digital objects for the learning domain: “Virtual Encyclopaedia of the Bulgarian Iconography” multimedia digital library Users: developers of learning resources and consumers of those learning resources (students and lecturers) General scenario situation General scenario situation: Professor Ivanov is a lecturer at the National Art School. He is delivering a course on Iconography for students of different classes of the Wall Painting and Art History departments and students of the Faculty of Theology of Sofia University. To all his students he has given the task to prepare a project on the Iconography of Christ in the historical territories of Bulgaria. This project supposes a division of the students into several teams according to their interests: Theology team, Art Critics team, Art Technique team, and Artistic team.

SINUS use case (2) Tasks: to make an analysis of the theological meaning of the iconography of Christ (the Theology team); to make an art critical analysis of the chronological development of the iconography of Christ in the different iconographical schools in Bulgaria (the Art Critics team); to examine the main iconographic techniques used in the best Bulgarian examples of iconography of Christ (the Art Technique team); to make an icon of Christ or a part of a mural painting depicting one of the Christ’s feasts (the Artistic team).

SINUS use case (3) Arts Critics team task: Make an art critical analysis of the development in time of the iconographic image of Jesus Christ in the various iconographical schools on Bulgarian land. Steps to be performed: Select a minimum of 6 iconographic object containing the image of Jesus Christ in a one-figure composition. Arrange the iconographic objects in groups by school of iconography. If a school of iconography’s group contains objects by an eminent author and founder of the school, place these high on the list. Among the objects designated for art critical analysis there should be at least one by a prominent author/school founder, if available. Ensure that the iconographic objects designated for art critical analysis are currently in good condition. Ensure that at least one primitive iconographic object and at least one Renaissance iconographic object are included in the iconographic objects designated for art critical analysis. In writing the art critical analysis compare the selected iconographic objects by contrasting clothing, gesture/s, the character proportions, object/s, the presence of other character/s and/or symbol/s, backgrounds, other element/s (e.g., clouds, etc.) in the iconography of the image of Christ. Look for changes in the iconography of these components, for example, appearance or lack of components (objects, symbols, characters, etc.), changes in the background, clothing, etc., in the selected set of samples.

SINUS use case (4) Art Technique team task: Find iconographic objects containing the image of Jesus Christ in order to compare their specifics from a technological point of view Find all the iconographic scenes with Jesus Christ. Choose one iconographic scene with a Christ’s feasts ((Holy Cross, Nativity, Epiphany, Palm Sunday, Ascension, Pentecost and Transfiguration), with the most samples (iconographic objects), minimum 6. Ensure the selected iconographic objects are on solid base (wood, stone and metal, bone, glass). Ensure only iconographic techniques (tempera, oil, mixed) are used in the painting of the iconographic objects. Ensure the iconographic objects contain gilding. Ensure the Iconographic objects are arranged by temporal characteristics, for example, century. In a similar way the Art Technique and Theology teams perform the specific tasks assigned to them. Господски празник: Кръстовден, Рождество Христово, Богоявление,Цветница (Вход Господен в Иерусалим),Възнесение,Петдесятница,Преображение,Благовещение,Сретение Господне,Обрезание Господне

SINUS use case (5) Team analysis presentation With a multimedia demonstration (multimedia presentation, film) for a collaborative discussion forum On the basis of the discussions and presentations a specific task for the artistic team to draw an iconographic object is collectively chosen.  Project evaluation: Professor Ivanov evaluates each team according to: Completeness, adequacy and correctness of the text material (choice of collection, choice of base characteristic/s of the iconographic objects to use when implementing the analysis, adequacy of the findings and conclusion of the analysis); Attractiveness of the multimedia presentation of the theses and results of the analysis; Questions/comments, their meaning and correctness, creative ideas and thinking. At a special working meeting a representative of each team demonstrates the theses and results of the analysis to the other teams through the multimedia demonstration. The listeners from the other teams and Prof. Ivanov, who have previously become familiar with the text version, actively follow the demonstration and formulate questions, comments, ideas to discuss. After the working meeting each team prepares a final version of its analysis, consistent with the discussed issues. The Artistic team performs the task of drawing an iconographic object, using the learning materials produced by their colleagues from the Art Critics, Theology and Technique of Iconography teams. Nowadays, the work continues on the refinement of the implementation of the use case and the development of necessary functionality of the SINUS learning platform. In fact the scenario implicitly poses the specific requirements for the different components of the SINUS platform, supporting considerably the design of such a service-oriented architecture, as well as determining the functional specifications of the services provided by the platform, the needed information services, methods and operations on the different levels of exploitation, the users and their activities, etc. On the basis of the use case scenario one could plan the testing and the evaluation of the platform and its components, as well as the functionality and the multiple reusability of the selected project approach.

The LOGOS project Project acronym: LOGOS Project name: Knowledge-on-Demand for Ubiquitous Learning Contract no.: EU 6FP IST-4-027451 Started: 2006 February Duration: 3 years Website: http://www.logosproject.com/ Partners: 15 from 8 countries Coordinator: Antenna Hungaria, Hungary

The LOGOS project - partners Antenna Hungaria, Hungary University of Brighton, UK Technical University of Crete, Greece Eduweb Multimedia, Hungary Consorzio per la Ricerca e l'Educazione Permanente, Italy European Distance and E-Learning Network, UK Fondation Maison des Sciences de l'Homme, France Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, Bulgaria Institut National de l'Audiovisuel, France Budapest University of Technology and Economics, Hungary Laboratory of Informatics, Robotics, and Microelectronics of Montpellier, France Institute of Information Technologies at the Bulgarian Academy of Sciences, Bulgaria University of Angers, France EXOS Consulting, Slovakia Sofia Digital, Finland

The LOGOS project Aims The development of a new cross-media platform for eLearning using current Internet, mobile phone and DVB technologies for knowledge delivery Development of a special authoring studio using objects from existing digital archives (digital libraries and repositories) for new cross-media learning content

LOGOS Courseware: Style and achievements of the Bansko-Razlog iconographic school LO1: Introduction to Bansko-Razlog iconographic school; LO2: Famous iconographic characters painted by iconographers from Bansko-Razlog iconographic school; LO3: Famous iconographic scenes painted by iconographers from Bansko-Razlog iconographic school; LO4: Saint Nicholas painted by iconographers from Bansko-Razlog iconographic school and other famous iconographic schools; LO 5: The Nativity of Christ scene painted by iconographers from Bansko-Razlog iconographic school and other famous iconographic schools.

LO2: Famous iconographic characters painted by iconographers from Bansko-Razlog iconographic school

The Nativity of Christ scene painted by iconographers famous iconographic schools

THANK YOU FOR YOUR ATTENTION! http://bidl.cc.bas.bg http://sinus.iinf.bas.bg http://logosproject.com