for Melksham & District Group of Advanced Motorists

Slides:



Advertisements
Similar presentations
SURREALISM The impossible becomes real
Advertisements

Chapter 6.9 Audio Design and Production. 2 Overview Game audio has evolved Started out as simple bleeps & bloops Improvements in technology have placed.
Advanced lighting and rendering Multipass rendering.
Intro To Sound Level 1 Film Technology Film Technology CE
Electronic Music Includes a great variety of forms – arguably very little is now unaffected by electronic as recording is every present. A broad spectrum.
* Digital stories are short multi- media pieces that combine a narrated script, images, text, and a musical soundtrack.
{ Sound Aoife O’Reilly.   oMM oMM  LotR: Boromir, Aragorn and Lurtz.
Learning Objective: To explore the use of sound in film and television.
Foley Techniques. Foley What is Foley? Foley is the reproduction of everyday sounds for use in film making. These reproduced sounds can be anything from.
Film Review. Camera Angles Camera angles are a tool in the filmmaker's bag of tricks that can express what is being conveyed more effectively. Camera.
Introduction to the Soundtrack. Soundtrack - (aka Composite Soundtrack) The sound accompanying a visual medium such as motion picture, television program,
Texture. Texture describes how much is going on in the music at any one time It is about the different ways instruments and voices are combined in a piece.
ELEMENTS PRINCIPLE JEAN M. NEGRON. BALANCE BALANCE IS A COMPOSITIONAL TECHNIQUE IN PHOTOGRAPHY THAT JUXTAPOSES IMAGES WITHIN A FRAME SO THAT THE OBJECTS.
Primary 7 Bankier PS 13 th June Our learning intention today:  We are developing our ability to use our understanding, skills, and knowledge.
BY: YENG LEE SOUND PRODUCTION FOR SHORT FILMS. INTRODUCTION Digital media has changed the way how sounds and audio are produced today. The Audio Post.
 Over the next 2 weeks you will be working on a small folio of stagecraft ideas. You will be writing, drawing, designing and describing your ideas and.
Soundtrack production. Diegetic and non-diegetic Diegetic sounds are the sounds that the character can hear like dialogue, ambient sounds (for example.
What is Foley?. What is Foley Read the piece on What is Foley? What is Foley Sound by Sound Ideas Foley is the process of live recording of sound effects.
© 2006 The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Part I Elements.
Sound Design. Elements of Sound Design Objects - The things we have to work with to create soundtracks.  Dialogue  Sound Effects  Music  Silence.
“Be the Best” Learning Objective: Experiment to make the sounds effects for an animation. Sound Effects Story Lesson 1 1.
Multiple Intelligences. ● What is Intelligence? ● Traditional Definition – Intelligence is a cognitive capacity people are born with – It can be measured.
 Over the next 2 weeks you will be working on a small folio of stagecraft ideas. You will be writing, drawing, designing and describing your ideas and.
Chapter 8 Sound FX Composition. Chapter 8 Sound FX Composition.
Post Production Roles.
Sound Film Study I.
The final layer uses a swirling pad timbre to play block chords
GCSE Music AOS3 – Popular Music In Context
Build Your Own Recording Studio
Sound Design and Technology (Introduction)
S o u n d Film Literacy.
Sound in Film/TV Drama.
Television Sound Jobs Andy, Mia, Zoe and Hannah.
Sound Types In Film.
From Filming to the Screen
How compose a to MeLody.
Music Technology Part 1 : Download a Specification
Artificial Intelligence
Batman V Superman Recreation
Rename Fractions and Mixed Numbers
Song - Today New Chords Sing Along songs 2 new chords.
Sound Bethany Dennett.
Do Now Listen to the following pieces of music and decide on the following: What genre of film it would suit? What might be happening on screen whilst.
Three Way Cross-over Frequency network
Dominic Wood – Screen Sound.
Microphone techniques + Placement.
Job roles in the creative media industry- sounds
Production Techniques
Inserting Graphics, Media, and Objects
Reflection questions.
Music Year 7 learning cycles 1-4
Job Roles in Sound Lauren Reeves.
Launchpad.
Overview of the Mathematics Unit Samples
Being imaginative prompt
Lesson 2: Samples, Instruments, and Waveforms
Stagecraft 12 Areas of Stagecraft.
Multimedia Production
Ownership and Operating Models in Film. By Chantelle Carman
Wade In The Water Learn in all positions.
By Adam Douglas and Bethany Pledger
Top Class 1: A musical journey exploring The Owl Babies
Sound-Glossary..
TWO STEPS TOWARDS A SUCCESSFUL FILM REVIEW
Hearing Sound by Denise Carroll.
Strategy Design Pattern
The 3Ss and the 3Cs Setting Story Sound Colour Camera Character.
Jeopardy! Proficiency One With your host: Mrs. Wilson.
Agenda *IR *Film Clip Friday #2: Good Morning Vietnam (irony)
Music and Sound Effects
Presentation transcript:

for Melksham & District Group of Advanced Motorists About Sound Design ~ What’s involved / some examples ~ By Archer Endrich for Melksham & District Group of Advanced Motorists Thursday 20 January 2011

Foley A whole branch of sound design Recreates real-life sounds in studio conditions To get a clean recording able to be placed on the soundtrack independently Highly skilled and demanding great ingenuity

Foley-illusion Enhancing existing Foley – e.g., a fateful walk on different surfaces and in different ambiences Made by something else that is ‘more real than real’ – e.g., footsteps in Arctic snow Sounds for something that isn’t real (but is meant to appear so)

Composite Sounds Mixing together more than one sound source To get the right dramatic feel to a scene (e.g., water doors closing on the Titanic) Other tricks involving special combinations of more than one sound, such as cross-synthesis Cat purr tractor engine purring engine

Playing with the voice Here is a vocal sound: Here are a bunch of subtle transformations of that voice, played one after another – what emotional feel does each one have? This gives some idea of how many ways there are to transform sounds to get it ‘just right’ for context

Imaginary Landscapes Tremendous stylistic innovation in the 20th century in all spheres of music Working directly with sound is one of the main new areas: electronic music, musique concrète, electroacoustic music, acousmatic music – largely depending on the source Thousands of new compositions that create imaginary landscapes out of sound

Building a Sound The starting point is ‘Pluck’ algorithm to add fuzz Chord from layered source + gliss High Pass Filter to lighten source Texture cluster of these Make the texture gliss downwards Final mix of all components

Some strange sounds This is like the sound we recorded earlier: Let’s lower it down 3 octaves We tighten gaps duplicate ‘grains’ x5 harmonise it (rising chords) and stretch that 4 times The sound-maker ponders to what environment, to what context such a sound might belong … Sound-making interacts with our (real) world and our (real) lives …

Hands-on Select a sound, such as the voice, or our button-cap recording, or a donkey or a tractor Select a transformation from the list provided Make the change Describe the result More complex results require multiple steps Sound design: films, animations, ads, sound-bytes in songs, music of imaginary landscapes