Learning About Roles from the Professionals

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Presentation transcript:

Learning About Roles from the Professionals

Art – Ricardo Washington Character Artist Environment Artist Prop Artist Environment Concept Artist Character Concept Artist Lighting Artist 3D Animator FX Artist Texture Artist

Designer – Sarah Will Game Designer Content Designer Level/World Designer UX Designer Technical Designer System Designer AI/Combat Designer Narrative Designer

Narrative/Writing – Ryan Hall Entry Level or Junior: Writer Content Designer Quest/Mission Design

Sound and Audio – Tim Rosko Games: Sound Designer Audio Designer Technical Sound Design  Composer (MAYBE) Animation: Post Production/Editorial Dialogue Editor Location-Based: Audio Engineer Post-Production Music Director (MAYBE)

Programming – Phil Light Server Developer / Systems Engineer / Back End Programmer / Network Architect Front End / Web / App Developer Tools / Test Developer / Site Reliability Engineer  Hybrid Roles "Full Stack" Developer Project Management Product Management Tech Support Quality Assurance / Test Engineer Intellectual Property Law

Production – Gabe Yu Video Game Producer TV/Film Production Manager/Coordinator Theme Park Show Producer