3.1 Black Jack Lesson : Getting Acquainted with basic tools and material used for Blackjack and related mathematical concepts and processes, relevant.

Slides:



Advertisements
Similar presentations
Training methods Module 6 Session 7 & 8.
Advertisements

Numbers and Patterns: Laying the foundations in mathematics
* Calculating with Candy * Curriculum for teaching Addition, Subtraction, and Estimation Curriculum for teaching Addition, Subtraction, and Estimation.
Black Jack Dr. Bernard Chen University of Central Arkansas Spring 2012.
MANAGING STRATEGY INTRODUCTION TO STRATEGIC MANAGEMENT.
April 2009 BEATING BLACKJACK CARD COUNTING FEASIBILITY ANALYSIS THROUGH SIMULATION.
Lecture 3 THE KEY SKILLS TESTED IN A DISSERTATION.
Expectations What Do YOU Expect To Learn What Do YOU Expect To Learn  How to Compute  How to Solve Equations  How to Solve (textbook) Problems  More.
Create a 5 Whys. Think about the purpose of maths and what type of mathematical learners you wish to create in the classroom.
 Presented by:  Dr.Cherry Steffen  Kennesaw State University.
E5 – An Instructional Model in a P-6 Mathematics classroom Andrea Hillbrick.
CURRICULUM AND ASSESSMENT POLICY STATEMENTS (CAPS) ORIENTATION 2012 Natural Sciences and Technology Section 3 Activities Presentation 1.
Developing a Lesson or activity Plan. Why lesson plan?
3.3 Monopoly Lesson :Getting Acquainted with basic mathematical concepts and processes, used in MONOPOLY.
How can playing games make Math lessons more successful?
Information for Parents Statutory Assessment Arrangements
Teaching for Mastery in Maths
FFA Skill Acquisition Phase Self Assessment Session Plan
1.3 Damath - Math Checkers (Board Game)
Information for Parents Key Stage 3 Statutory Assessment Arrangements
7.3 Steal the Pile (Card Game)
9.2 Seven and Half (Card Game)
Information for Parents Statutory Assessment Arrangements
Participants already can count from 1 to 9.
1.2 Checkers - Dame (Board Game)
Objectives Students will
Rapid Recall Activities
3.2 Math Scrabble Lesson : Constructing Equalities and placing them on a Board using the MathScrabble symbols.
Support for English, maths and ESOL Developing functional mathematics with vocational learners Module 12b: Number concepts and skills.
HPE Achievement Objectives
9.3 Nim Game (Game with matches)
Objectives Students will learn to
Subtraction: Developing the concept of difference
ADDITION & SUBTRACTION
Lecture 11.
8.2 Skipping Rope Objectives :
Time Management Welcome and introductions Housekeeping.
7.2 Four Seasons (Board Game)
Expectations What Do YOU Expect To Learn How to Compute
Lecture 10.
Arrangement and comparison of numbers to 36;
The participants learn to construct a line by 2 points.
8.1 Crows Feet - Cat's Cradle (String Figures)
3.2 Math Scrabble Lesson : Constructing Equalities and placing them on a Board using the MathScrabble symbols.
Literacy through Exploration
Support for English, maths and ESOL Developing functional mathematics with vocational learners Module 12c: Common measures, shape and space.
Much Woolton Catholic Primary Parents’ Workshop Thursday 7th December
Probability of casino games
Introducing the Numeracy continuum K-10
Participants already can count from 1 to 13.
Professional Learning Team Workshop #4
Nim Game Lesson1 Compendium , page 173 Guidebook , page 127 THE LESSON Lesson Title: NIM lesson1 Date: Length of the Lesson: 45 minutes.
The game MathScrabble. The game MathScrabble.
Why to do a lesson plan Improve the lessons:
Damath History Damath comes from the Filipino checker board game called “dama” and mathematics Invented in 1975 by Jesus Huenda, a teacher from Sorsogon,
Tools, Materials and Organisation
Nim Game Lesson1 Compendium , page 173 Guidebook , page 127 THE LESSON Lesson Title: NIM lesson1 Date: Length of the Lesson: 45 minutes.
Count reliably up to 10 items, add and subtract single digit numbers
What makes a good mathematical game?
Steal the pile cards game
7.1 Magic Square 3X3 (Paper-Pencil Game)
CyMC.
What is a Learning Objective? Why should we use learning objectives?
1.3 Damath - Math Checkers (Board Game)
Exercise Name player Briefing
St Joseph’s Catholic Primary School Monday 25th June pm
Welcome to “Fluency Fear Factor”
The Game of Estimation point 3 points 2 points
Objectives To understand what makes a good game
BY: Cesar, Jennifer, Adrianne & Allen
Presentation transcript:

3.1 Black Jack Lesson : Getting Acquainted with basic tools and material used for Blackjack and related mathematical concepts and processes, relevant to the game.

Getting Acquainted with concepts Introduction Blackjack is a popular American casino game, now found throughout the world. It is a banking game in which the aim of the player is to achieve a hand whose points total closer to 21 than the banker's hand, but without exceeding 21. The game concerns with gaining money and it can be a strong motive for an adult to understand the process and the mathematical concepts and processes involved. It is a game that can be used for Creating a Happy and Joyful Environment. Thus we can develop positive conditions for learning and hence overcome negative attitudes and anxiety. Furthermore we can use it for Fixing Relationship Difficulties among the Learners and thus create a cooperative, challenging and joyful environment, which is an ideal condition for learning.

Getting Acquainted with concepts Aim of the presentation Clearly the playing of the game depends on two basic aspects: (a) Getting to know the basic tools and materials needed for playing the game and their association to mathematical concepts and processes. (b) Following the rules in actually playing the game and using mathematics in the process of keeping records of assets and their valuation. This presentation aims at providing activities for the first of these two aspects Activities for covering the second aspect is to be the object of another presentation/ lesson

Getting Acquainted with concepts Objectives Recognise the equivalence of values of cards to the numbers in the range 1 to 11 Count and add numbers of value 1-11 up to 21+ Read numbers up to 11 Order and compare sum of numbers up to 21 Improve memory for number cards Understand a logical system of rules with numbers

Getting Acquainted with concepts Tools Materials and Organisation The learners/players are organised in groups of at least 2 players each, one of them being the dealer or banker. For each group we need A table around which the players are taking positions with a leading position for the dealer (banker) of the game One or more decks of cards (52 each of them) depending on the number of players Chips representing money A list with the rules of the game and explanation of the entities involved in playing the game

Dealer or Banker

Getting Acquainted with concepts Lists with the rules of the game and identification/ explanation of the entities involved in playing the game (see these rules in section 3.1 of the Compendium)

Getting Acquainted with concepts Remarks and General Comments A lesson of 40 to 45 minutes duration As mentioned earlier this lesson aims at Getting to know the basic tools and materials needed for playing the game and their association to mathematical concepts and processes.

Getting Acquainted with concepts Description of the Lesson In this lesson it is proposed To present to the students the tools and other material that are used in Blackjack and identify the connection with mathematical concepts To demonstrate the opportunities for Creating a Happy and Joyful Environment. To create an environment for learning supporting social relations, cooperation and productive challenge and hence overcoming negative attitudes and anxiety. To help the learner in constructing and innovating

Getting Acquainted with concepts Description of the Lesson In this context the lesson is presented as series of the following activities:

Getting Acquainted with concepts Activity 1 Understand what is a deck of cards Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Activity 2 Identify the cards, type and value Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Activity 3 Review the value of each the cards Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Activity 4 Consider various chips identify their equivalence to money Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Activity 5 Practice adding the values of two cards each time and ask participants to give the value Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Activity 6 Practice adding more than 2 cards until the total is over 21 Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Activity 7 Compare random pairs of cards for their total value. Examples/ Exercises (5-8 minutes) (Refer to Worksheet 3.1.1, in the Guidebook or derive your own)

Getting Acquainted with concepts Important Remark The proposed distribution of time obviously depends on the skills and abilities of the learners involved. Accordingly, and depending on their capabilities and experiences, we might have to spend much more time and the whole lesson could be split in 2 to 3 lessons of 45 minutes duration