Section 2.4 Acceleration (cont.)

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Presentation transcript:

Section 2.4 Acceleration (cont.) © 2015 Pearson Education, Inc.

QuickCheck 2.22 Here is a motion diagram of a car speeding up on a straight road: The sign of the acceleration ax is Positive. Negative. Zero. Answer: B © 2015 Pearson Education, Inc.

QuickCheck 2.22 Here is a motion diagram of a car speeding up on a straight road: The sign of the acceleration ax is Positive. Negative. Zero. Speeding up means vx and ax have the same sign. © 2015 Pearson Education, Inc.

QuickCheck 2.25 Which velocity-versus-time graph goes with this acceleration graph? Answer: E © 2015 Pearson Education, Inc.

QuickCheck 2.25 Which velocity-versus-time graph goes with this acceleration graph? E. © 2015 Pearson Education, Inc.

QuickCheck 2.15 The motion diagram shows a particle that is slowing down. Which of the following is true? Acceleration is positive and the particle is speeding up. Acceleration is positive and the particle is slowing down. Acceleration is negative and the particle is speeding up. Acceleration is negative and the particle is slowing down. Answer: A © 2015 Pearson Education, Inc.

QuickCheck 2.15 The motion diagram shows a particle that is slowing down. Which of the following is true? Acceleration is positive and the particle is speeding up. Acceleration is positive and the particle is slowing down. Acceleration is negative and the particle is speeding up. Acceleration is negative and the particle is slowing down © 2015 Pearson Education, Inc.

QuickCheck 2.18 Mike jumps out of a tree and lands on a trampoline. The trampoline sags 2 feet before launching Mike back into the air. At the very bottom, where the sag is the greatest, Mike’s acceleration is Upward. Downward. Zero. Answer: A © 2015 Pearson Education, Inc.

QuickCheck 2.18 Mike jumps out of a tree and lands on a trampoline. The trampoline sags 2 feet before launching Mike back into the air. At the very bottom, where the sag is the greatest, Mike’s acceleration is Upward. Downward. Zero. © 2015 Pearson Education, Inc.

Section 2.5 Motion with Constant Acceleration © 2015 Pearson Education, Inc.

Motion with Constant Acceleration We can use the slope of the graph in the velocity graph to determine the acceleration of the rocket. © 2015 Pearson Education, Inc.

Motion with Constant Acceleration We can use the slope of the graph in the velocity graph to determine the acceleration of the rocket. © 2015 Pearson Education, Inc.

Constant Acceleration Equations We can use the acceleration to find (vx)f at a later time tf. We have expressed this equation for motion along the x-axis, but it is a general result that will apply to any axis. © 2015 Pearson Education, Inc.

Constant Acceleration Equations The velocity-versus-time graph for constant-acceleration motion is a straight line with value (vx)i at time ti and slope ax. The displacement Δx during a time interval Δt is the area under the velocity-versus- time graph shown in the shaded area of the figure. © 2015 Pearson Education, Inc.

Constant Acceleration Equations The shaded area can be subdivided into a rectangle and a triangle. Adding these areas gives © 2015 Pearson Education, Inc.

Constant Acceleration Equations Combining Equation 2.11 with Equation 2.12 gives us a relationship between displacement and velocity: Δx in Equation 2.13 is the displacement (not the distance!). © 2015 Pearson Education, Inc.

Constant Acceleration Equations For motion with constant acceleration: Velocity changes steadily: The position changes as the square of the time interval: We can also express the change in velocity in terms of distance, not time: Text: p. 43 © 2015 Pearson Education, Inc.

Example 2.9 Displacement of a drag racer A drag racer, starting from rest, travels 6.0 m in 1.0 s. Suppose the car continues this acceleration for an additional 4.0 s. How far from the starting line will the car be? © 2015 Pearson Education, Inc.

Example 2.9 Displacement of a drag racer A drag racer, starting from rest, travels 6.0 m in 1.0 s. Suppose the car continues this acceleration for an additional 4.0 s. How far from the starting line will the car be? prepare We assume that the acceleration is constant, and the initial speed is zero, so the displacement will scale as the square of the time. © 2015 Pearson Education, Inc.

Example 2.9 Displacement of a drag racer A drag racer, starting from rest, travels 6.0 m in 1.0 s. Suppose the car continues this acceleration for an additional 4.0 s. How far from the starting line will the car be? prepare We assume that the acceleration is constant, and the initial speed is zero, so the displacement will scale as the square of the time. solve After 1.0 s, the car has traveled 6.0 m; after another 4.0 s, a total of 5.0 s will have elapsed. The initial elapsed time was 1.0 s, so the elapsed time increases by a factor of 5. The displacement thus increases by a factor of 52, or 25. The total displacement is Δx = 25(6.0 m) = 150 m © 2015 Pearson Education, Inc.

Example 2.9 Displacement of a drag racer A drag racer, starting from rest, travels 6.0 m in 1.0 s. Suppose the car continues this acceleration for an additional 4.0 s. How far from the starting line will the car be? prepare We assume that the acceleration is constant, and the initial speed is zero, so the displacement will scale as the square of the time. solve After 1.0 s, the car has traveled 6.0 m; after another 4.0 s, a total of 5.0 s will have elapsed. The initial elapsed time was 1.0 s, so the elapsed time increases by a factor of 5. The displacement thus increases by a factor of 52, or 25. The total displacement is Δx = 25(6.0 m) = 150 m assess This is a big distance in a short time, but drag racing is a fast sport, so our answer makes sense. © 2015 Pearson Education, Inc.

Section 2.6 Solving One-Dimensional Motion Problems © 2015 Pearson Education, Inc.

Summary: General Strategies Text: p. 55 © 2015 Pearson Education, Inc.

Problem-Solving Strategy for Motion with Constant Acceleration Text: p. 48 © 2015 Pearson Education, Inc.

The Visual Overview The visual overview will consist of some or all of the following elements: A motion diagram. A good strategy for solving a motion problem is to start by drawing a motion diagram. A pictorial representation, as defined above. A graphical representation. For motion problems, it is often quite useful to include a graph of position and/or velocity. A list of values. This list should sum up all of the important values in the problem, placed appropriately relative to the drawing(s). © 2015 Pearson Education, Inc.

Example 2.11 Kinematics of a rocket launch A Saturn V rocket is launched straight up with a constant acceleration of 18 m/s2. After 150 s, how fast is the rocket moving and how far has it traveled? © 2015 Pearson Education, Inc.

Example 2.11 Kinematics of a rocket launch A Saturn V rocket is launched straight up with a constant acceleration of 18 m/s2. After 150 s, how fast is the rocket moving and how far has it traveled? prepare For the visual overview we have a motion diagram as well as a picture. © 2015 Pearson Education, Inc.

Example 2.11 Kinematics of a rocket launch (cont.) solve Our first task is to find the final velocity. Our list of values includes the initial velocity, the acceleration, and the time interval, so we can use the first kinematic equation of Synthesis 2.1 to find the final velocity: © 2015 Pearson Education, Inc.

Example 2.11 Kinematics of a rocket launch (cont.) solve The distance traveled is found using the second equation in Synthesis 2.1: © 2015 Pearson Education, Inc.