Prepare for an artistic adventure

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Presentation transcript:

Prepare for an artistic adventure The Urban Game!!! Prepare for an artistic adventure

Your Town… Draw each of the following on your paper: a river across your paper connecting east to west; the river should be about ½ inch wide a simple wooden bridge crossing the river 2 roads one running north to south and crossing the river at the bridge and one running from east to west.  Neither road need be a straight line. 10 houses 1 church 1 cemetery 1 store 1 pub 1 coalmine and at least 50 trees!!

Round 1 Build yourself 1 nice home anywhere on the map you would like it to be.  Construct the canal.  It must run parallel to the river.

Round 2 Add 5 houses (total 15).

Round 3 Fence off an area 1.5x1.5 inches to be reserved as a commons. Add 5 houses (total 20) Add 1 more nice house.

Round 4 Add 1 factory (no smoke—it is powered by water).  Remember, the cotton factory must be placed on the river bank.  Canal water is not swift enough to generate the power to the working parts of the water frame.  Don’t add any smoke to this factory!! Add 5 houses for workers (total 25) 

Round 5 Add 15 houses (total 40) 1 church 1 pub 1 store You may draw additional roads and 1 additional bridge. 

Round 6 Add 5 new factories (must be on the river bank as they need water power).  Add 5 houses (total 45)

Round 7 Add 5 Tenements

Round 8 Add 1 store 1 pub 1 church 1 school for those families wealthy enough to send their children (boys) to school. 

Round 9 Add 5 more pubs. Add 4 tenements. Add 2 special homes. Add 1 factory Add 10 houses for management people (total 55) (Note: from this point on trees may be removed if you need space).

Round 10 Add 10 factories with smoke. Add smoke to all other pre-existing factories.  Add one nice house since people continue to get rich. Add regular 5 houses (total 60) Add 1 tenement. 

Round 11 Add 1 new coal mine Add a new iron bridge to replace the old wooden one. Add 5 houses (total 65).  

Round 12 Add another coal mine. Draw 1 cemetery

Round 13 Add 1 major railroad line connecting all your factories to your coal mines.  This is one continuous track which must connect all factories and mines (you may build additional railroad bridges only as needed). Add 5 houses (total 70) for railroad builders.

Round 14 Add 1 jail 2 pubs 2 tenements

Round 15 Add 2 hospitals 1 more cemetery.

Round 16 Add 1 more railroad line passing east to west through your town. Add 5 houses (total 75) 1 tenement for the new railroad workers.

Round 17 Add 1 theater and 1 museum. Add 2 private schools for upper class students (mark these schools with the letter “P”. Add 1 nice house.

Round 18 Add 1 cemetery 1 jail 1 hospital to accommodate the victims of urban life.  

Round 19 Add 20 houses (total 95) 5 tenements 2 stores 1 church 5 factories 1 pub, 2 more nice houses and one special house.

Evaluate your Village… (is it still a village?) How organized / chaotic is your layout? Do you have different sections of town? (Industrial, low-income, high-income) Compare yours to your neighbors’ – similarities? differences?

The Urban Game and Industrialization How does the Urban Game relate to Industrialization? What was it intended to demonstrate? How does this activity help explain process of urbanization (lack of urban planning)

Industrialization Agricultural Rev (technology / innovation) Causes Development of Factory System Steam Engine – Powers the Industrial Rev England first, then US, Western Europe… Course Assembly Line, Interchangeable Parts Transport (RR), Communication Increased Production (Quantity v. Quality) Effects Growth of Cities, Militarism, Imperialism Social / Economic Shifts (liberalism / capitalism) Pollution, Working / Living Conditions, Wages