Postmortem: Gunmetal Arcadia Dallas Society of Play

Slides:



Advertisements
Similar presentations
battlebridgelabs.com/fastlan e t: Battle Bridge Labs Travis R. Phipps.
Advertisements

John Coleman.  The title  The topics  Something different – a new framework  The burning questions  Where next?
TM BCITO Exited Students Topline: September Quarter 2012.
Level 2 IT Users Qualification – Unit 1 Improving Productivity
+ From idea to implementation Susan Mernit KCIC Boot Camp Webinar August 18, 2011.
Building a Positive Adult Culture: Adult Culture and Leadership.
Alexis McGillivray All gifs from giphy.com. How Might Your Digital Footprint Effect Your Future Opportunities? You have ticked the Box that says “seen.
5 TH APRIL 2016 HANNAH SMITH Project Management tips and tricks for Wordpress projects.
Digital Footprint November 2016
Math 1050 Project Part 3 Joshua Funderburk Sarah Hansen
By: Ryan Irwin 6th Grade Globaloria.
ESSENTIAL WORDS.
Usability Testing / Methods
How To Improve Your Twitter Updates
Social Media for Your Direct Sales Business
Not just for Celebs Anymore
Welcome to American Literature!
Cut Mid shot Lapel mic Hi! My name is Ty Stokes and I’m a junior at Indiana University of Pennsylvania Music file Replace Replace.
Life was going perfect for Jim.
Build a Six-Figure Writing Career with Holly Johnson
Social Media 101 Lindsey Davidson Agricultural Communication Services
1. BEGINNING STEPS QUESTION 3 – What in life is satisfying?
Quantum Conundrum Michael Smellie.
Welcome to World Literature!
Making friends for fun and profit Alan Hazelden
How to improve your grade in Religious Education
Waterfront Elementary
How to start a sports blog
Spare Time Game Development
Write one word only which can be used appropriately in all three sentences: 1 You can stay with us if you like, we've got a _____ room in our house. It's.
What's It Like To Work in the WS-DL Lab?
How To Create a Successful and Profitable Training Business
"What Kind of Tax Is It?" Game
Polette Guerra R. Joann Vera F..
This presentation can only be copied or altered for non-commercial personal or educational use. © Citizenship Foundation Charity Reg No
The 7 Habits of Highly Effective Teens
Nutrition 30 Day Challenge
Social Media and Communications Training
Social Media Public Image and Marketing Boot Camp.
I can talk about changes I am looking forward to
LinkedIn Training.
Gary VaynerChuk Jab, Jab, Jab, Right Hook.
The Objectives of Today’s Workshop
UNCONFERENCE Welcome to the 2012 PLA
Tips for Taking the Computer-Based
Why listen to me? Sr. Digital Marketing Specialist for Fastline Media Group Social media is my world Fastline has seen a… 1,044% growth in Facebook audience.
Lets Build a Nearpod An Idea that Rocks.
Welcome to Honors World Literature!
The Five Mind-Myths of the Micro-Mobile Studio
I can talk about changes I am looking forward to
FINDERS, KEEPERS: Getting your stars to stay
I can talk about changes I am looking forward to
Networking Workshop (2)
docket “Bringing ideas to life” Assignment 8: Midway Hi-fi
Managing Anger: Mitali Loses His Control
Pre-production How has your research and planning helped you develop your final project?
The project partners and their types
Learning outcomes Knowledge Skills
Getting Hired By Expireds Part 1
POWERFUL PRESENTATIONS! A Hurting World
The 7 Habits of Highly Effective Teens
transforming living spaces
Social Media Profiles By Peter Baskerville 7/06/2019.
CO1301: Games epts 2015 Lecture 4 Sales Contracts - A Primer plus Design & Development Summary (Revision) Dr Nick Mitchell (Room CM 226)
Positive Emotions Lesson 7 Ingredient 4 Rainbow Moments.
By Carina Gonzalez A. Per 7 Economics Mr.Traeger
A System For Managing Career Learning
Getting Hired By Expireds Part 1
You’ve Got Friends, Followers & Fans Now What?
Do’s & Don’ts Of Etiquette
Presentation transcript:

Postmortem: Gunmetal Arcadia Dallas Society of Play J. Kyle Pittman @PirateHearts minorkeygames.com

Postmortem: Gunmetal Arcadia Dallas Society of Play J. Kyle Pittman @PirateHearts minorkeygames.com

What is Gunmetal Arcadia? Two games Latest in retro series Combined 28 month dev time

What is Gunmetal Arcadia? Devlog (gunmetalarcadia.com) Not covering that stuff here Production stuff

What is Gunmetal Arcadia? Inspiration Each game as a reaction to the last Going back to YHtWtG and beyond “Z2+BoI”+… Find a unique space among roguelike platformers Reduce the frustration of permadeath

Looking back… You Have to Win the Game (2012) Hard platforming (“rage game”) Sparse, mysterious environment/tone

Looking back… Super Win the Game (2014) Less difficult, less mysterious Disjoint avenues of iteration

Looking back… Another retro game? (2016-7?) Address concerns from Super Win: Tonal consistency Consistent art direction Expectations of combat Pros: Existing tools and tech Pays off a longstanding goal Cons: Likely to be ignored by press Need a different way to build awareness

First five months “Moment-to-moment” prototype Progress! Tools! Excitement! Game feel first, Link sprite Adding bits and pieces to round out the moment-to-moment prototype

Moving from prototype to…??? What is a single session? What is the lifetime of this game? Figuring out milestones Figuring out launch window But in this timeline…

Summer 2015 Game dev + contract work + Super Win DLC + demos/events + dev logs + video logs + Patreon + house hunting + any kind of a personal family life? Don’t want to cut blogging schedule Don’t want to cut scope Introduced Zero

Fall 2015 Slowed/stopped progress Lost two months Humble intro

Winter 2016 Lost two more months Crunch! Clearly scheduled tasks GDC talk

Zero ships! Subdued launch Still got paid tho ($0.32 per key, or just over 5% of retail)

Pre-post-launch depression Port work, uncertainty “Didn’t I already ship this game?”

Fall 2016 End of the tunnel Tasks scheduled by month Room to be flexible, improvise Accounting for “last-minute panic” Starting to see RLGA emerge Shipping GAZ wide Notes on Greenlight later

2017 Ship! Yes I did that thing That I said (Shipped) ((This game)) (((Gunmetal Arcadia))) ((((Not Zero)))) (((((This is as deep as PowerPoint will let me nest bullet points)))))

Results Personal goals? Sort of met. Commercial goals? Long way to go. Let’s talk about sales figures Also bundled keys Also break-even point Also Greenlight, etc. Also itch.io PWYW thing And whatever else

Keys 185,000 Zero keys given away Humble Monthly and Yogscast Jingle Jam 52,970 activated as of April 6

Sales 1,329 units sold as of April 6 Revenue: $8,267 Zero: 981 GA: 348 Revenue: $8,267 Zero: $5,164 GA: $3,103 Break-even is roughly $185,000 across both games 4.5% of the way there Profitable at ~23,000 full-price units 31,000 Zero 18,500 GA 23,000 50/50

Visibility What does the new long tail look like? No day-one visibility, straight to the long tail Discovery 2.0 is better…ish?

Greenlight

Greenlight and tangential thoughts Bad look for Valve? Inconsistent behavior across publishers? Steam Direct? Curators Explorers Whatever The “other” long tail There won’t be fewer games

itch.io PWYW This was a thing

One Cool Twitter trick Use threads! First tweet: Subsequent tweets: Clear announcement Iconic image Call to action Subsequent tweets: More room for descriptive text, additional links, etc.

Looking forward… NextGame (2018-9?) Move away from retro pixel art platformers “How did I get here?” Make something for me and my portfolio Marketing can’t consume all my time, has to hit hard or not at all

Q? A: