Questionnaire results

Slides:



Advertisements
Similar presentations
After-School Activities and Hobbies We surveyed three different classes from three different grades: - Mrs. Sergnese_____ Grade 3 - Mrs. Mittof _______.
Advertisements

T IME MANAGEMENT AND G OAL S ETTING Do you do either???
By Ava Mason. The first question, do you eat healthily has the options yes and always. Yes and always are the same so, to improve I will use a small.
By Eleanor Wright.  Our target audience is people ranging from 15 to 50, so as I have said before in my other evaluation questions we have quite a big.
Primary Research Questionnaire Results Kristina Doku.
Cell Phone Use By : Danielle McDonald. To see if kids are addicted to their cell phones, we made up five questions for five students to answer. Then we.
Quantitative and Qualitative Research Project Findings Analysis By Amy Evans & Kate Madeley.
The number one fundraising event. LKEP Tournaments By Elliot Langley.
By: Rashard Allen.  I predict that males will spend more time playing video games on average per week than females  I also predict teenagers at the.
Violence In media Simon May. Introduction This is my introduction to my Task 3 and I will be conduction this powerpoint on weather or not media has a.
Questionnaire analysis Harry Hart. 1. Are you male or female? In my questionnaire I asked 15 random people for their answers. By doing this I have gained.
{ Sexual Assault and Consent.  Consent means that “yes” means yes and “no” means no.  Without a clear “yes”, you do not have consent and sex should.
Soph Essay #2: Response to Literature Carefully read the prompt below. Plan, draft, write, and edit a five- paragraph essay that addresses the prompt.
What Makes a Good Questionnaire?
Social Action And Community Media Project on Dementia
Study amongst Teens in EMEA Markets – Jan 09
Online Course Design: Is the Conversation Over?
Video Games and Adolescent Behavior Lindsay LaRoche University of Cincinnati, (CECH/Secondary Education Social Studies) Introduction.
Questionnaire Analysis By Jemma Blythin
VALUES Do you know our school values? Test your knowledge. Press Here.
MILLENNIAL MEN AGES K +4M
Maths Space Gladys Nzita-Mak.
Pupil eSafety Survey Results
TEST COMMENT CHECK Dose it have cool sound effects?
Mark Clements Taylor Dalton Christian Preston
Time management and Goal Setting
Research Caitlin Bardsley.
Delete this box when you are done!
A questionnaire and its results
Magazine Primary Research.
Audience research Write up.
Period 2.
The Social Network 102翰林第五冊第九課 基隆市立武崙國中 莊惠如.
Analysis of each research method Rebecca Thomas
Free Online Survey Music Video Analysis
Grades K-2 Reading High Frequency Words
GRADE ONE HIGH FREQUENCY WORD LIST
My Game Reviews Mr. Janzen Info Tech 8.
My Game Reviews Mr. Janzen Info Tech 8.
By Mountain View Middle School
קורס פיננסי – מושגים פיננסיים / כלכליים
Being a Good Friend
Talking Points: -- “How do you identify fractions that are equivalent?” -- “For example, is ½ equivalent to 2/4?”
Audience research Katy Adams, Owen Widdowson, Dixie Last, Archie Long Created by: Owen Widdowson.
By: AP Students Ms. Daniel- AP Statistics, Period 5
Who Wants to be a Millionaire? jeopardytemplatepowerpoint.com
Who Wants to be a Millionaire? How to setup the game:
FIRST GRADE SIGHT WORDS
Can fractions be equivalent to whole numbers?
The Decision Making Process
Play the Yes*No Game.
Smart Choice Level 1 Unit 4 Grammar.
Who Wants to be a Millionaire? How to setup the game:
Developing Communication Styles & Refusal Skills
Who Wants to be a Millionaire? How to setup the game:
It is time for the kids to teach the adults
Analysing audiences responses
Thought for the Week: It’s okay not to win..
Societal Disconnect Evan Robinson, Capstone Presentation
We asked … Three Towns residents responded 53.65% 21.24% 16.31%
Dane County Department of Human Services Survey of Consumers and Guardians Developed and Administered in conjunction with the Dane County Developmental.
Asking for and giving opinions
Her friends are excluding her and talking about her behind her back.
Lesson – Teacher Notes Standard:
Be Your Coworker's Keeper
Stations for Graphing.
Staying Safe Online By Alice and William.
3.6.2 Gender: More about Gender
Q.
Time management and Goal Setting
Presentation transcript:

Questionnaire results Alice Murray

In this we can gather that I asked more males than females In this we can gather that I asked more males than females. This may make the results vary and biased as more males have been asked.

Most people I asked were between the age 17 to 18.

The third question I asked is how long my audience spend playing the this game a week, most people said at least either 1 to 2 hours or 3 to 4.

I also asked when they play the game, my results show that they mainly play on weekends or both weekends and weekdays but mainly weekends.

For my fourth question, I asked my audience if they thought playing online is a good way of making friends, for this result I got 4 out of the 5 people I asked said no its not.

This pie chart shows 60% of people said they feel the violence shown in the game is real and 40% say they don’t think it is. So overall a majority of the people think it is real which shows this may be the cause of people taking the violence form the game and using it in real life.

Overall for this question most people said no they do not get frustrated if they are not successful at the game, however two said yes which could possibly show that frustration may lead to violence.

Four out of the five people for this question said yes they do think the characters/scenes and setting in this game are portrayed like it is in the real world. This shows how realistic the game is.

For my last question, I asked if they felt this game makes them feel angry/aggressive and everyone said no it doesn’t.