Game Maker Intro to Programming Game Maker Pop Quiz (Both Groups) Be able stretch a sprite Be able to have the ‘Hero’ point in the direction it is running
Pop Quiz Make a Sprite (spr_HeroLeft) using the koala_left.gif image resources\Chapter7\koala_left.gif Make an object (obj_Hero) using the spr_HeroLeft Create Events (Up, Down, Left, Right) for obj_HeroLeft so it can move about the screen Make a room and add the hero to the room Demo your room and hero running around
Advanced Group Create a Maze game Include Hero Object Walls Levels Enemies Prize(s) Story It must be entirely created by you and created this semester. You may not add to a previous project.
Beginning Group Open your Maze Game Demonstrate Hero that faces the direction it is running Stretched to 32x32 Wall Goal/Finish Extras Treasures Enemies
A Little Design Sketch a simple maze. What objects are needed? How do you want them to behave?
Today As a class we will… Give an overview of a maze Create a wall Create a goal Create a hero that will face the direction it is running From there you will create a maze
Maze: The Room
Needed Objects Hero Finish Treasures Enemies You can load from Game Makers set or Go to the assignments folder under Resources Walls Going around the room and in between Finish The hero will reach (collide) this when finished. Treasures Possibly tie to points. (Can look up Score Actions. Might click the relative box to add points to a score) Enemies An extra. Maybe add weapons for getting rid of enemies
Behavior Walls Hero Finish Extras Solid Move with pressed keys. Left, right, up, down and stop. When it hits (Collides with) a wall, it stops Extra Gather treasure and get points, run into enemy and lose points, finish the maze and win When key pressed, shoot. Finish Extras Treasures Disappear when Hero runs into you. Enemies When shot, disappear and add points to the total Move towards the Hero and around the walls
Start by gathering sprites Hero Person, animal, … Load sprites for each direction. Up, down, left, right, stop Wall Brick Finish You pick Extra Treasure Enemy I have added sprites to the Assignments folder under Resources. There are Koala sprites in chapter7. I’ll use the Koala in my example
Getting and Fitting Sprite Click on the pacman Click on Load Sprite and pick a sprite Select Transform -> Stretch Images Change the Width and Height pixels to 32. Notice the Width and Height are both 40. It is best to have the sizes as multiples of 2. So we will change this to 32. To do this, click on Edit Sprite Click the Green Check Click OK Click OK Load the following sprites: Hero: Left, Right, Up, Down, Stop Wall Finish
Giving Direction Pictures For this example I’ll use different sprites for right, up, down and stop. When the Hero object is created we will make it use the correct sprite depending on the direction it is traveling.
Making the Wall: Again Stretch it to 32 x 32 Click on the pacman Click on Load Sprite and pick a sprite Select Transform -> Stretch Images Change the Width and Height pixels to 32. Notice the Width and Height are both 40. It is best to have the sizes as multiples of 2. So we will change this to 32. To do this, click on Edit Sprite Click the Green Check Click OK Click OK
Now the Finish Click on the pacman Click on Load Sprite and pick a sprite Select Transform -> Stretch Images Change the Width and Height pixels to 32. Notice the Width and Height are both 40. It is best to have the sizes as multiples of 2. So we will change this to 32. To do this, click on Edit Sprite Click the Green Check Click OK Click OK
So far Created sprites for the following Hero Wall Finish Now it’s time to make the objects
Wall Object Click ‘Create and Object’ button Name the object obj_wall Use the pull down menu and select spr_wall Make the object solid. No Events??? The wall will just sit there, so it does not need any events.
Goal Object Click ‘Create and Object’ button Name the object obj_goal Use the pull down menu and select spr_exit No Events??? The goal/exit will just sit there, so it also does not need any events.
Hero Object Behaviors Hit left arrow, point left and go left Hit right arrow, point right and go right. Hit down arrow, point down and go down Hit up arrow, point up and go up No key hit, point stop and go stop Hit a wall, point stop and go stop Hit the goal, Say you win, end the game. We’ll start with coding the left arrow
Hero Object and Point Left when moving left Name it obj_hero Click on Create Object Drag Change Sprite into the Actions window Select a sprite: Pick spr_heroRight This will be the starting direction of the Hero Select main1 tab Select <Left> Click on Keyboard Click on the menu and select the left facing sprite. spr_heroLeft OK Add Event
Drag the Move Fixed icon into the Actions window Go Left Drag the Move Fixed icon into the Actions window Select the move tab Select the left arrow Give it a speed of 5 Click OK
Other Key-pressed Events Left Right Up Down Stop (‘No key’ being pressed, or ‘Any Key’ begin released)
Hit the wall Click on Collision Pull down to obj_wall Add Event
Change to the stop sprite Main1 tab Drag the change sprite to the event window Select the stop sprite
Stop the Hero Drag the Move Fixed icon into the Actions window Select the move tab Click on the no direction button OK
Keep going Now you have the beginning tools to Create a maze (Using the walls) Create a goal Create a hero Now continue to work on the maze. Enemy Treasures Story line Save it as YourNameKoalaMaze