Sketching 2 Using Sketching in Design HCDE 418 Class materials: -IDEO method cards -projector -laptop
Agenda Announcements STC Presentation xxx Sketching Critiques 5 minutes STC Presentation xxx 10 minutes xxx Sketching Critiques 20 minutes Lecture – Sketching as Brainstorming 15 minutes Break 10 minutes Lecture – Sharing and Critiquing Sketches 35 minutes Debrief & Next Class
Announcements Upcoming work Your questions, comments, issues, appreciations? Upcoming work Read: Truong 2006, Buxton pp.152-173 (next week) 1.5 Discussion board posts P2: Contextual Inquiry & Survey Due Today at 5:00 P.M. P3: Personas and Scenarios Due Tuesday at 5:00 P.M.
Announcements A1 Grades completed & feedback Thursday, Oct. 29 Group Project Time
STC Presentation 152-173 10 minutes
Sketching Critiques 20 minutes
Sketching Critiques Count off by numbers Take turns showing off your 3 sketches with each other Each critic should offer advice and feedback about the idea Sketcher: take notes about what feedback was offered Critic: be critical, but constructive and courteous! Each critic should sign the page after the sketches and date it with today’s date
Lecture 15 minutes
Sketching during Brainstorming The quickness and timeliness requirement of sketches make them very useful during brainstorming The idea is to generate as many ideas as possible Both “good” and “silly” ideas are welcome Avoid critiquing at this point
Creativity
How to inspire creativity? Immerse yourself in the world for which you’re designing Generate ideas constantly Keep a book, you never know when you’re going to be inspired Sketch your vague ideas to think through them more clearly
How to inspire creativity? Explain your ideas to others regularly Feedback from others can inspire new ideas But make sure you don’t get stifled by it Take an outsider’s perspective on something you know Take an insider’s perspective on something you don’t know Take risks! Early in the design process, it won’t hurt
Think of the Children Children are creative because they don’t know the rules, and thus break them all the time Children don’t know the consequences, and thus are more likely to take risks
Other ideas Take things from one domain and try them in another Talk with other creative people Leave your comfort zone Be passionate about the topic
Sharing Ideas Consider posting sketches around your workspace for inspiration and feedback Portfolio Wall CoWall Tech Box Cabinet
Brainstorming Working in groups is essential to design Brainstorming can be fun and fruitful Keep the results of your user research handy during the process E.g., personas, scenarios, lists of design requirements
Class will resume in minute(s) BREAK Class will resume in minute(s) 3 2 1 4 6 10 9 8 7 5
Lecture 35 minutes
Sketching Critiques Reflection on the process so far?
Why it’s important Ideas are both good and bad Both are useful in design By making clear what’s a bad design, we can avoid actually implementing it Collectively, feedback can turn a good idea into a great idea Filtering Brainstorming generates too many ideas to actually implement
How to do it? Talk about the strengths of the idea Talk about the weaknesses Discuss the feasibility of it Discuss the originality of it Sort into piles of good, okay, and not possible
Practice Sketches generated from a brainstorm session with my directed research group Topic: Technology that could support healthy sleep behaviors
Use this method for your project You’ll be doing this process for P4 Generate lots of ideas through brainstorming and sketching Use the critique process to filter and select the best ideas P4 description posted this weekend Next Thursday might be a good time to do this
Next Class Topics Tuesday, Oct. 27th Reading Assignment for Week 5 Scenarios & Storyboards Reading Assignment for Week 5 Truong, et al., 2006 Sketching User Experiences, pp. 152-173 P3 due Tuesday, Oct. 27th