Lecture 15: Analytic Provenance

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Presentation transcript:

Lecture 15: Analytic Provenance April 10, 2017 SDS235: Visual Analytics

Announcements Feedback on FP2 posted FP3: Initial Prototype live on Moodle (due WEDS by 1pm)

Provenance Definition: Term has been adapted: “origin, source” “the history of ownership of a valued object or work of art of literature” Term has been adapted: Data provenance Information provenance Insight provenance Analytic provenance

Analytic Provenance Goal: Benefits: To understand a user’s analytic reasoning process when using a (visual) analytical system for task-solving. Benefits: Training Validation Verification Recall Repeated procedures Etc.

Types of Human-Visualization Interactions Word editing (input heavy, little output) Browsing, watching a movie (output heavy, little input) Visual analysis (closer to 50-50?)

Recap: Van Wijk’s model of visualization (1) (2) (3) D = Data V = visualization S = specification (params) I = image P = perception K = knowledge E = exploration (4) (5)

Discussion: interaction as a data source What drives user interaction? What gets encoded during the interaction? What might it tell us about their reasoning process?

Flashback: Detecting Financial Fraud

Experiment Strategies Methods Findings Guesses of Analysts’ thinking Grad Students (Coders) Compare! (manually) Analysts Strategies Methods Findings Guesses of Analysts’ thinking Logged (semantic) Interactions WireVis Interaction-Log Vis

What’s in a user’s interactions? Why are these two so much lower than others? (recovering “methods” at about 15%) R. Chang et al., Recovering Reasoning Process From User Interactions. IEEE Computer Graphics and Applications, 2009. R. Chang et al., Evaluating the Relationship Between User Interaction and Financial Visual Analysis. IEEE Symposium on VAST, 2009.

What’s in a user’s interactions? In this case, only recording a user’s explicit interaction is insufficient.

Five Stages of Provenance Perceive: what does the user see? Capture: which interactions to record, and how? Encode: how do we want to store the interactions Recover: how do we translate to something meaningful Reuse: how can we reapply the interaction to a different problem or dataset?

Five Stages of Provenance Perceive: what does the user see? Capture: which interactions to record, and how? Encode: how do we want to store the interactions Recover: how do we translate to something meaningful Reuse: how can we reapply the interaction to a different problem or dataset?

Perceive What did the user see that prompted the subsequent actions? Johansson et al. Perceiving patterns in parallel coordinates: determining thresholds for identification of relationships. InfoVis 2008.

Perceive - Uncertainty Correa et al. A Framework for Uncertainty-Aware Visual Analytics. VAST 2009.

Perceive – Visual Quality Sipps et al. Selecting good views of high-dimensional data using class consistency. Eurovis 2009.

Perceive – Visual Quality Dasgupta and Kosara. Pargnostics: Screen-Space Metrics for Parallel Coordinates. InfoVis 2010.

Discussion What other types of visual perceptual characteristics should we (as designers and developers) be aware of? As a developer, if you know these characteristics, how can you control them in an open exploratory visualization system?

Capture The “bread and butter” of analytic provenance Need to choose carefully about “what” to capture Capturing at too low level  cannot decipher the intent Capturing at too high level  not usable for other applications

Manual Capturing When in doubt, ask the user: Annotations: directly edited text Structured diagrams: illustrating analytical steps Reasoning graph: reasoning artifacts and relationships

Annotations

Structured diagrams Shrinivasan and van Wijk. Supporting the Analytical Reasoning Process in Information Visualization. CHI 2008.

Reasoning graphs

Automatic capturing Option 1: capture the mouse and key strokes Option 2: capture the state of the visualization

Capturing interaction in a single application Groth and Streefkerk. Provenance and Annotation for Visual Exploration Systems. TVCG 2006.

Interaction across multiple platforms Cowley PJ, JN Haack, RJ Littlefield, and E Hampson. 2006. "Glass Box: Capturing, Archiving, and Retrieving Workstation Activities." In The 3rd ACM Workshop on Capture, Archival and Retrieval of Personal Experiences, CARPE 2006, October 27, 2006, Santa Barbara, California, USA, pp. 13-18 ACM, New York, NY.

Capturing visualization state (periodic) Marks et al. Design Gallaries. Siggraph 1997.

Capturing visualization state (transitions) Heer et al. Graphical Histories for Visualization: Supporting Analysis, Communication, and Evaluation. InfovVis 2008.

Discussion How many different levels are there between low level interactions (e.g. mouse x, y) to high level interactions? What are the pros and cons of manual capturing vs. automatic capturing? Single application vs. multiple?

Encode How do we store the captured interactions or visualization states? Encoding manually captured interactions: could be issues with different “languages” Encoding automatically captured interactions: more robust description of event sequences and patterns

Encoding manual captures Xiao et al. Enhancing Visual Analysis of Network Traffic Using a Knowledge Representation. VAST 2007.

Encoding manual captures

Encoding automatic captures Kadivar et al. Capturing and Supporting the Analysis Process. VAST 2009.

Encoding automatic captures Jankun-Kelly et al. A Model and Framework for Visualization Exploration. TVCG 2006.

Encoding automatic captures Shrinivasan et al. Connecting the Dots in Visual Analysis. VAST 2009.

Discussion Is the use of predicates or inductive logic programming generalizable? Does it scale? How could we integrate interaction logging and perceptual logging?

Recover Given all the stored interactions, derive meaning, reasoning processes, and intent Manually: ask other humans to interpret a user’s interactions Automatically: ask a computer to interpret a human’s interactions

Manual recovery From this experiment, we find that interactions contains at least: 60% of the (high level) strategies 60% of the (mid level) methods 79% of the (low level) findings

Automatic recovery Perry et al. Supporting Cognitive Models of Sensemaking in Analytics Systems DIMACS Technical Report 2009.

Automatic recovery Perry et al. Supporting Cognitive Models of Sensemaking in Analytics Systems DIMACS Technical Report 2009.

Automatic recovery Shrinivasan et al. Connecting the Dots in Visual Analysis. VAST 2009.

Discussion Could we integrate a manually constructed model with automated learning? What would that entail?

Reuse Reapply the recovered user interactions, intent, reasoning process, etc. to a different dataset or problem Reuse user interactions: reapply the recorded interactions with some ability to recover from failures Reuse analysis patterns: reapply the “rules” learned from previous analysis

Reuse user interactions

Reuse analysis patterns

Discussion Reuse is only applicable when some combinations of the previous stage(s) are successful More broadly speaking, does it make sense? (Familiar) example of reuse

Generating tutorials Grabler et al. Generating Photo Manipulation Tutorials by Demonstration. SIGGRAPH 2009.

Generating tutorials

Ongoing research So far: interaction as window into what a user does (when faced with a specific problem) Recent work: can interaction patterns also be a window into who a user is?

Learning about users from interaction Brown, Eli T., et al. "Finding Waldo: Learning about Users from their Interactions." (2014).

Learning about users from interaction Brown, Eli T., et al. "Finding Waldo: Learning about Users from their Interactions." (2014).

Coming up Wednesday: FP workshop pt. 2 FP3: Initial Prototype due BEFORE CLASS