Façade Pattern:.

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Presentation transcript:

Façade Pattern:

Intent: Provide a unified interface to a set of interfaces in a subsystem. Façade defines a higher-level interface that makes the subsystem easier to use. Applicability: Use the Facade pattern: To provide a simple interface to a complex subsystem. This interface is good enough for most clients; more sophisticated clients can look beyond the facade. To decouple the classes of the subsystem from its clients and other subsystems, thereby promoting subsystem independence and portability.

Participants Classes: Facade: Knows which subsystem classes are responsible for a request. Delegates’ client requests to appropriate subsystem objects. Subsystem classes: Implement subsystem functionality. Handle work assigned by the Facade object. Have no knowledge of the facade; that is, they keep no references to it.

Example: You have to design a Home Theater System. The home theater system will consist of different components like Projector, to project the movie on screen, DVD Player to play the movie, Amplifier to control the sound effects. For watching a movie the user starts switching on each component one by one and enjoys the movie. After watching the movie he/she will have to switch off each device.   But now the user is fed up of this process and don’t want to start switching on each device by himself. He wants to control all the devices using single remote so that when he wants to watch a movie he can use this remote to start watching movie and in the end he can close all the devices by one command using same remote.

Use Case Diagram:

Class Diagram

Sequence Diagram

Sequence Diagram: Watch Movie

Collaboration or Communication Diagram: Watch Movie

Sequence diagram: End Movie

Collaboration diagram: End Movie