Module 2: Investigation 1

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Presentation transcript:

Module 2: Investigation 1 Beetle Geometry Module 2: Investigation 1 Exploring Pen

Drawing Numerals Activity 2.1.1 Module 2: Investigation 1 Activity 2.1.1 – Drawing Numerals Activity 2.1.1 Drawing Numerals

Open project 2-Drawing Numerals, save as a copy and rename. Module 2: Investigation 1 Activity 2.1.1 – Drawing Numerals Open project 2-Drawing Numerals, save as a copy and rename. Read the setup script and explain what it does line by line.

Module 2: Investigation 1 Activity 2.1.1 – Drawing Numerals Explore each of the pen blocks in the scripts area, but do not snap them together yet. Investigate how pen colours can be set and reset using the set pen color to _ block. Try changing the size of the pen using the set pen size to… block.

Module 2: Investigation 1 Activity 2.1.1 – Drawing Numerals Choose one of the roman numerals below and build a script to draw it (try one of the top numerals first).

Discussion Questions Module 2: Investigation 1 Activity 2.1.1 – Drawing Numerals Discussion Questions What does pen down mean? What would happen if this block was not in the setup script? How can you set and reset the colour of the pen? How can you reset the pen size? How did you draw your numeral? Which blocks do you have in your script? Which roman numeral have you managed to draw? What number does it represent?

Swapping Blocks Activity 2.1.2 Module 2: Investigation 1 Activity 2.1.2 – Swapping Blocks Activity 2.1.2 Swapping Blocks

Open project 2-Swapping Blocks, save as a copy and rename. Module 2: Investigation 1 Activity 2.1.2 – Swapping Blocks Open project 2-Swapping Blocks, save as a copy and rename. Look at the eight individual blocks in the scripts area and discuss what they do.

Module 2: Investigation 1 Activity 2.1.2 – Swapping Blocks Run the setup script and discuss what the blocks do.

Module 2: Investigation 1 Activity 2.1.2 – Swapping Blocks Combine the blocks in any way to make a script, following the three rules below: You cannot duplicate or drag in any new blocks – you should have no more than the original eight blocks in your script. You don’t have to use all the blocks. You cannot change the values inside the blocks.

Discussion Questions Module 2: Investigation 1 Activity 2.1.2 – Swapping Blocks Discussion Questions What drawing have you created? Which blocks did you use and in what order? Did you try putting the turn and move blocks in front of and inside the repeat block – what was the difference? What happened if you put the two set color blocks next to one another? What is the total number of steps your Beetle moved to create your drawing?

I am Beetle Activity 2.1.3: Unplugged Module 2: Investigation 1 Activity 2.1.3 – Unplugged: I am Beetle Activity 2.1.3: Unplugged I am Beetle

Module 2: Investigation 1 Activity 2.1.3 – Unplugged: I am Beetle Choose one person to act as the Beetle (P1) and another person to read the instructions (P2). P2 should read the instructions and then instruct P1 where to walk to trace out the shape on the floor. P1 should guess what shape they have just traced out on the floor. Repeat for the other cards.

Module 2: Investigation 1 Activity 2.1.3 – Unplugged: I am Beetle Start/ Finish Walk forward _ steps choose any number less than 10 Turn _ degrees work out the angle the Beetle needs to turn

Module 2: Investigation 1 Activity 2.1.3 – Unplugged: I am Beetle Start/ Finish Walk forward _ steps choose any number less than 10 Walk backward _ steps think about how many steps are needed to get back to the centre Turn _ degrees Work out the angle the Beetle needs to turn

Module 2: Investigation 1 Activity 2.1.3 – Unplugged: I am Beetle Start/Finish Walk forward _ steps choose any number less than 5 Turn _ degrees work out the angle the Beetle needs to turn

Module 2: Investigation 1 Activity 2.1.3 – [Extension] Unplugged: I am Beetle Start/Finish Walk forward _ steps choose any number less than 10 Walk backward _ steps Turn _ degrees Work out the angle the Beetle needs to turn

Discussion Questions Module 2: Investigation 1 Activity 2.1.3 – I am Beetle Discussion Questions Did your partner always move where you wanted them to? If not why not? What was important for you to make clear when instructing them what to do? What information did you remember to help you recreate the drawing on paper?

Different Drawing Algorithms Module 2: Investigation 1 Activity 2.1.4 – Different Drawing Algorithms Activity 2.1.4 Different Drawing Algorithms

Continue in 2-Swapping Blocks, save as a copy and rename. Module 2: Investigation 1 Activity 2.1.4 – Different Drawing Algorithms Continue in 2-Swapping Blocks, save as a copy and rename. Working in pairs - each choose a different drawing from the two below and build a script in Scratch to recreate your chosen drawing. Explain to your partner what you have done and help them to build the same script.

Module 2: Investigation 1 Activity 2.1.4 – [Extension] Different Drawing Algorithms [Extension] Imagine Beetle can only move backwards – recreate Drawing 1 only moving the Beetle sprite backwards. [Extension] Imagine Beetle can only move forwards – recreate Drawing 2 only moving the Beetle sprite forwards.

Discussion Questions Module 2: Investigation 1 Activity 2.1.4 – Different Drawing Algorithms Discussion Questions How did you explain your script to your partner? Did you have any difficulties doing this? What were the differences between the two scripts? In Drawing 1 how could you calculate the total number of steps your Beetle moved? What is this distance known as in mathematics? In Drawing 1 how could you calculate the total number of degrees your Beetle turned?

Module 2: Investigation 1 My Investigation 1 check list: I read and explained the setup script. I changed the colour and size of the pen. I built a script to draw a roman numeral. I experimented with the order of the blocks and saw how it changed what was drawn on the stage. I imagined myself as the Beetle and followed a set of instructions given by someone else. I built a script that follows a specific drawing algorithm and was able to explain it to someone else.

Module 2 Investigation 1: Key Vocabulary pen tool each sprite has a pen tool and can draw lines on the stage when its pen tool is down pen down after running this block, the sprite will continuously draw a trail wherever it moves (until pen up block is used) set pen blocks allow you to change the colour and width of the line that is drawn