Basics a modern, flexible and colourful society is locked in static and grey buildings as a result people flee into virtual worlds, games, internet, perfect.

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Presentation transcript:

basics a modern, flexible and colourful society is locked in static and grey buildings as a result people flee into virtual worlds, games, internet, perfect adapted to their lifestyle

basics architecture has to learn from the virtual worlds, analysing their structures architecture should bring back the people into the real world, introducing virtual advantages and structures into physical life

basics structure tetris an easy gaming idea proceeds complex an highly integrated structures mix creativity as one of the most popular computer games tetris guarantees identification also with the major ideas of modern people and virtual worlds colour movement identification flexibility construction

gaming field the competition ground is transformed into an 3D gaming field by a structure of pillars in an raster of 20m per 20m left click to move / right click to zoom 3D tetris gaming pieces can be flexible inserted into the structure the size of one block reflects the scale of the surrounding buildings left click to move / right click to zoom

gaming field the gaming field allows temporal and local development left click to move / right click to zoom the gaming field allows temporal and local development changes of use and structure, growing and shrinking can be easily managed left click to move / right click to zoom

gaming field corresponding to an electric diagram a system of stairs and gangways hanging in the pillar-structure develops the area left click to move / right click to zoom different levels and buildings, entrances and roof terraces are connected to the ground floor, parking-area and public transport

gaming field like electrons on a computers board individual cabins of an 3d-elevator system move under the gangways enabling fast and easy transport from each point to another left click to move / right click to zoom entwining around the attachment system plants accompany the gangway systems, extending the parks green into the third dimension

utilisation the whole structure works as an multifunctional public space: a big park and playground in three dimensions left click to move / right click to zoom the tetris “gaming field”, with the pillars, stairs and gangways, serving as a base for “vertical green”,also allows the existing “horizontal” park and the mosque to persist upper level green and “tetris-blocks” bring shadow to lower ones and the ground level park, enabling comfortable stay and use also during daytime

utilisation a tetris game is separated in zones of lower and higher density the upper moving zone and the rows at the bottom left click to move / right click to zoom the dense area in the northeast with a complex structure is the base for urban uses like working, leisure, shopping and underground parking levels lower density in the south-western part gives space for the three dimensional park with single blocks for recreation, culture and living

utilisation 0 level the ground-level, with the existing park, mosque and the development of entertainment and shopping in the dense north-east area via a passage a central urban-transport access, located at kalifa street, combines the 3D-elevator system with public transport above and parking levels under the ground

utilisation +1 level in the first sky level entertainment and shopping are combined with office structures and the 3D-park development of stairs and gangways

utilisation +2 level the second sky level comes with more natural light and air also in the dense area blocks, enabling living and working (offices) in addition to first roof terraces

utilisation +3 level the third sky level: light, views and air bring ideal conditions for the use of housing as well as for hotel and any kind of more exclusive entertainment/dining

utilisation roof level on the roof-top level the public park comes to its climax in a sky-adventure park: views, golf, tennis, climbing and bungee-jumping above the roofs of the city

architecture block design each kind of the “gaming pieces” has it's own design, material and use, making it recognizable in the overall system identification and alternation result left click to zoom / right click to zoom a bar in horizontal orientation the “4 in a row” block becomes an 80meter high-riser when moved vertical Structured by linear wooden balustrades it is ideal for living use (see inner structure example) left click to move / right click to zoom

architecture block design left click to zoom / right click to zoom the “2+2” block in massive concrete materiality a centre in between two bars makes it ideal for hotel and apartment use with a central lobby and development left click to move / right click to zoom

architecture block design left click to zoom / right click to zoom the “L-block” is covered by an classical glass-facade, enabling variable and open inner structures, ideal and typical for office use (see inner structure example) left click to move / right click to zoom

architecture block design left click to zoom / right click to zoom the “3+1” block is structured by small crystal lines which can be effect full individual illuminated while inside there is space for shopping areas, which usually don't need/want windows left click to move / right click to zoom

architecture block design left click to zoom / right click to zoom the “quadrate” block comes with the most eye-catching facade structure this and the inner volume makes it ideal for entertainment use, enabling i.e. space intensive multiplex-cinemas left click to move / right click to zoom

architecture living fixed base-units with the technical facilities developed from an vertical, open centre with air and light can be added by an account of rooms according to individual demand and lifestyle flexible living in a vertical high-riser flexible living in a horizontal bar

architecture office any kind of office structures (individual, group, open-plan) can be offered in one structure, which combines infrastructure and static needs in inner islands, giving clear structure and variety at the same time

visualisation

visualisation

tetris