Turkka Keinonen NRC Helsinki

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Presentation transcript:

Turkka Keinonen 9.2.2010 NRC Helsinki My UX Turkka Keinonen 9.2.2010 NRC Helsinki

Core, forgotten and alternative views Workload > usability > Value of time > Affect > Satisfaction > Ethics > Social amplification of experience > Mood boarding >

Workload “the perceived relationship between the amount of mental processing capability or resources and the amount required by the task” (Hart and Staveland 1987) Multidimensional influenced by internal and external factors Subjective and objective immediate and long term Highly contextual Negative by nature, i.e. usually less is better, though absence harmful Workload = engagement (Laurel 1991: frequency, impact, versatility) UX seen as ‘positive workload’

NASA TLX NASA Task Load Index (Hart & Staveland 1988) Step 1: weights Pair comparison of the scales gives them weights from 0 to 5 Allows adjusting to specific task demands Step 2: assesment Evaluate task load on 6 Likert scales www.nrl.navy.mil/aic/ide/NASATLX.php Generic scales Adjustable weights

NASA TLX MENTAL DEMAND PHYSICAL DEMAND TEMPORAL DEMAND EFFORT How much mental and perceptual activity was required (e.g., thinking, deciding, calculating, remembering, looking, searching, etc.)? Was the task easy or demanding, simple or complex, exacting or forgiving? PHYSICAL DEMAND How much physical activity was required (e.g., pushing, pulling, turning, controlling, activating, etc.)? Was the task easy or demanding, slow or brisk, slack or strenuous, restful or laborious? TEMPORAL DEMAND How much time pressure did you feel due to the rate or pace at which the tasks or task elements occurred? Was the pace slow and leisurely or rapid and frantic? EFFORT How hard did you have to work (mentally and physically) to accomplish your level of performance? PERFORMANCE How successful do you think you were in accomplishing the goals of the task set by the experimenter (or yourself)? How satisfied were you with your performance in accomplishing these goals? FRUSTRATION LEVEL How insecure, discouraged, irritated,stressed and annoyed versus secure, gratified, content, relaxed and complacent did you feel during the task? Compare, e.g. Jordan’s pleasures

Usability ‘quality of use in context’ (Bevan & Macleod) Satisfaction as a dimension of usability Subjective approach to measure A measurement of used resources namely frustration In UX there can be resource gains ‘anti-frustrations’ Usability without efficiency OR Usability = output / resource UX = output x resource

Value of time Value of time (in money) (e.g. Kilkki, Jalas) Interactions where the user is payed Interactions where the user pays Minute prize as the unit of UX. Negative of positive.

Affect Russel 1991 – seriously consider arousal, valence is obvious

Satisfaction Performance during interaction in context (Oliver 1993) expectation confirmation satisfaction Performance Performance Equity Attribution

Ethics Design ethical choices (Keinonen 2010) Not only pleasure but respect Confront (P-) Augment (A+) Reduce (A-) Nurture “We guide the users to the kind material they choose.“ Cushion “We stick to our easy to use proprietary architecture.” Excite “We provide all the means the technology allows today. “ Exploit “There are many bugs but we’ve to go to market for feedback.” Protect (P+)

Social amplification of experience Coexperience (Battarbee) Case shared images Friends comments on images afterwards make them and thus the experiences more salient and thus meaningful Is UX with a gadget socially amplified? Can social amplification be measured Process: Step 1: collection of experiences with an UI (device-person) Step 2: rating the the experiences (experience-reference group)

Mood board Andres Lucero PhD in TUDelft (NRC Tre precently) Visual representation of the spirit and style of the product – part of design spec. ‘Interaction board’ as a tool for UX specification non-verbally