788.14D - Computer Animation Instructor: Rick Parent DL787

Slides:



Advertisements
Similar presentations
Department of nskinfo i-education
Advertisements

B.Sc. Multimedia ComputingMedia Technologies 3D Modelling & Animation.
Computer Animation CSE169: Computer Animation
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Figure Animation.
Foundations of Computer Graphics (Spring 2010) CS 184, Lecture 24: Animation Many slides courtesy Adam Finkelstein,
Computer Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004.
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan
1 1cs426-winter-2008 CS 426: Computer Animation. 2 2cs426-winter-2008 Contact  Robert Bridson,  Office hours: TBD.
Business and Computing Deanery 3D Modelling Tools Week 15 – More on animation.
ARCH 481 3d Modeling and Rendering lecture eight: animation.
Introduction to 3D Beginner: the class Instructor : Hee Holmen.
Multimedia object types: animation
1cs426-winter-2008 Notes  Assignment 1 is out, due immediately after reading week (Feb 25)  Please read: William T. Reeves, "Particle systems: a technique.
Animation CMSC 435/634. Keyframe Animation From hand drawn animation – Lead animator draws poses at key frames – Inbetweener draws frames between keys.
22C:196 Computer Animation Instructor: Joe Kearney 101M MLH
Feature-length films: Games: Desktop Animations: Computer Animation.
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
Animation.
Lesson 1: Intro to Animation
Introduction to Interactive Media 02. The Interactive Media Development Process.
COMP4070 Computer Graphics Dr. Amy Zhang. Welcome! 2  Introductions  Administrative Matters  Course Outline  What is Computer Graphics?
Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL Tentative office hours: T 1:30-2:30; F.
Introduction to Interactive Media The Interactive Media Development Process.
Computer Animation Lecture #1 송오영 Sejong University Department of Digital Contents.
Computer Animation - Lecture 1 1 Lecture 1 : SMM4302 Computer Animation Lecturer: Haw Su Cheng Website :
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
Yingcai Xiao Game Development Interactive Animation.
Animation. History Photography around since the 19th century Realistic animation began in 1872 when Eadweard Muybridge settled a bet about a flying horse.
Chapter 7 Animation Prepared by: Ms. Ma. Anna Corina G. Kagaoan College of Arts and Sciences.
Lecture 6: 18/5/1435 Computer Animation(2) Lecturer/ Kawther Abas CS- 375 Graphics and Human Computer Interaction.
Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL Tentative office hours: T 1:30-2:30; F.
Crowds (and research in animation and games) CSE 3541 Matt Boggus.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
INTRODUCTION OF COMPUTER ANIMATION Final Project.
ATEC Procedural Animation
Team Members: Bo Yu, Jiayi Wu, Minxuan Zhang, Xinyu He, Yu Xing.
Syed ardi syed yahya kamal 2011 chapter five.  Creating in-between positions is still a hallmark of animation.  Using techniques called interpolation.
Animation.
Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL Tentative office hours: T 1:30-2:30; F.
3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.
ATEC Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa.
Computer Graphics Chapter 12 Computer Animation.
Lecture 5: 11/5/1435 Computer Animation Lecturer/ Kawther Abas CS- 375 Graphics and Human Computer Interaction.
Animation Animation is about bringing things to life Technically: –Generate a sequence of images that, when played one after the other, make things move.
Feature-length films: Games: Desktop Animations:.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Computer Animation Algorithms and Techniques
Crowds (and research in computer animation and games)
Computer Game and Animation Techniques – a brief history
TOPIC 5 - ANIMATION.
Computer Graphics.
Lesson 7-Animation.
MOHD SAIFULNIZAM ABU BAKAR
Computer Animation cgvr.korea.ac.kr.
“Animation Through the Ages”
CSc 8820 Advanced Graphics Algorithms
Computer Graphics and Animation 0-Introduction
CIS682 - Computer Animation
Computer Game and Animation Techniques – a brief history
Multimedia Fundamentals
Crowds (and research in computer animation and games)
Purpose and features of 2 animation products
Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa.
Background Perception Animation - principles Animation - history
Prepared by: Engr . Syed Atir Iftikhar
UMBC Graphics for Games
Computer Graphics Lecture 15.
ATEC Procedural Animation
Introduction to spagetti and meatballs
Presentation transcript:

788.14D - Computer Animation Instructor: Rick Parent DL787 parent@cis.ohio-state.edu 292-0055

Animation Animating - Making something appear to move that doesn’t move itself Motion Control Techniques and Algorithms Procedural Animation is Emphasized NOT: Aesthetics Animation Production Digital Post-Processing

The Class In-Class Grading Midterm Lectures Final Videos Project Project reports

Lectures Animation, History, Production, Math Low-Level Techniques Higher-Level Algorithms Modeling Natural Phenomena Modeling and Animating Human Figures

Videos Conventional Animation (e.g. Disney) Previous Animations from Class Historic Computer Animation Recent Computer Animations

Student Animation Project Vignette Short action sequence Part of a story Use a procedural model Composition Camera control Lighting

Student Animation Project Design and present storyboard Give progress reports Present final project

Student Presentations Rough Story Storyboard (revised) Detailed Storyboard and sample stills Sample stills and low-quality rendering of sequences Finished sequence

Storyboard A house on a grassy area A space ship flies in It finally lands The ship destroys the house It flies away Fade out

Class Software C++ and OpenGL AL and Renderman Houdini Maya POV

Editing System “Animation PC” in DL680 ACCAD

Motion Specification and Control Techniques: Aids to user Interpolation Path following Keyframing Languages Morphing Algorithms: Procedures Inverse kinematics Physics of rigid bodies Flexible bodies Particle systems Flocking Autonomous Behavior Figure animation Reaching, Walking Facial animation Clothes Hair Skin Natural phenomena Plants Water Clouds Fire

Immediate Tasks Form into groups Start thinking of animation project Check out editing system Choose and familiarize yourself with software