Introduction to Networking Recital 4

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Presentation transcript:

Introduction to Networking Recital 4 TCP Details Introduction to Networking Recital 4 Netprog: TCP Details

The TCP Project Important Handouts: Minet The Minet Technical Report The Minet Socket Interface TCP Guides RFC 793  (in convenient HTML format), RFC 1122 A very useful summary and picture of the TCP State diagram TCP, UDP and IP pocket guide includes header details Brief overview of TCP contains a nice summary of the essentials Here is a page with nice TCP animations. They explain TCP connection startup, termination, data flow and flow control and cumulative ack concepts. Please see animations 20_1 to 20_5. Netprog: TCP Details

TCP Lingo When a client requests a connection, it sends a “SYN” segment (a special TCP segment) to the server port. SYN stands for synchronize. The SYN message includes the client’s ISN. ISN is Initial Sequence Number. Netprog: TCP Details

More... Every TCP segment includes a Sequence Number that refers to the first byte of data included in the segment. Every TCP segment includes a Request Number (Acknowledgement Number) that indicates the byte number of the next data that is expected to be received. All bytes up through this number have already been received. Netprog: TCP Details

And more... There are a bunch of control flags: URG: urgent data included. ACK: this segment is (among other things) an acknowledgement. RST: error - abort the session. SYN: synchronize Sequence Numbers (setup) FIN: polite connection termination. Netprog: TCP Details

And more... MSS: Maximum segment size (A TCP option) Window: Every ACK includes a Window field that tells the sender how many bytes it can send before the receiver will have to toss it away (due to fixed buffer size). Netprog: TCP Details

TCP Connection Creation A server accepts a connection. Must be looking for new connections! A client requests a connection. Must know where the server is! Netprog: TCP Details

Client Starts A client starts by sending a SYN segment with the following information: Client’s ISN (generated pseudo-randomly) Maximum Receive Window for client. Optionally (but usually) MSS (largest datagram accepted). No payload! (Only TCP headers) Netprog: TCP Details

Sever Response When a waiting server sees a new connection request, the server sends back a SYN segment with: Server’s ISN (generated pseudo-randomly) Request Number is Client ISN+1 Maximum Receive Window for server. Optionally (but usually) MSS No payload! (Only TCP headers) Netprog: TCP Details

Finally When the Server’s SYN is received, the client sends back an ACK with: Request Number is Server’s ISN+1 Netprog: TCP Details

Client Server SYN 1 ISN=X time SYN 2 ISN=Y ACK=X+1 3 ACK=Y+1 Client: “I want to talk, and I’m starting with byte number X+1”. Server: “OK, I’m here and I’ll talk. My first byte will be called number Y+1, and I know your first byte will be number X+1”. Client: “Got it - you start at byte number Y+1”. Bill: “Monica, I’m afraid I’ll syn and byte your ack” Netprog: TCP Details

Why 3-Way? Why is the third message necessary? HINTS: TCP is a reliable service. IP delivers each TCP segment. IP is not reliable. Netprog: TCP Details

TCP Data and ACK Once the connection is established, data can be sent. Each data segment includes a sequence number identifying the first byte in the segment. Each segment (data or empty) includes a request number indicating what data has been received. Netprog: TCP Details

Buffering Keep in mind that TCP is (usually) part of the Operating System. It takes care of all these details asynchronously. The TCP layer doesn’t know when the application will ask for any received data. TCP buffers incoming data so it’s ready when we ask for it. Netprog: TCP Details

TCP Buffers Both the client and server allocate buffers to hold incoming and outgoing data The TCP layer does this. Both the client and server announce with every ACK how much buffer space remains (the Window field in a TCP segment). Netprog: TCP Details

Send Buffers The application gives the TCP layer some data to send. The data is put in a send buffer, where it stays until the data is ACK’d. it has to stay, as it might need to be sent again! The TCP layer won’t accept data from the application unless (or until) there is buffer space. Netprog: TCP Details

ACKs A receiver doesn’t have to ACK every segment (it can ACK many segments with a single ACK segment). Each ACK can also contain outgoing data (piggybacking). If a sender doesn’t get an ACK after some time limit (MSL) it resends the data. Netprog: TCP Details

TCP Segment Order Most TCP implementations will accept out-of-order segments (if there is room in the buffer). Once the missing segments arrive, a single ACK can be sent for the whole thing. Remember: IP delivers TCP segments, and IP in not reliable - IP datagrams can be lost or arrive out of order. Netprog: TCP Details

Termination The TCP layer can send a RST segment that terminates a connection if something is wrong. Usually the application tells TCP to terminate the connection politely with a FIN segment. Netprog: TCP Details

FIN Either end of the connection can initiate termination. A FIN is sent, which means the application is done sending data. The FIN is ACK’d. The other end must now send a FIN. That FIN must be ACK’d. Netprog: TCP Details

... App1 App2 FIN 1 SN=X 2 ACK=X+1 FIN 3 SN=Y 4 ACK=Y+1 Netprog: TCP Details